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Messages - scotch

#1641
Advanced Technical Forum / Re:On keypress
Sun 11/05/2003 15:48:21
Why don't people read the manual >:(

Please always check there first, a lot of newbie keep asking questions like this in the forum.. after a while you'll probably stop being helped.  But for now (TAKEN FROM THE HELP FILE)

This section lists the key codes which can be passed to on_key_press and which keys they represent:
1..26     Ctrl-A .. Ctrl-Z
9         Tab (Ctrl-I is also Tab)
13        Enter (Ctrl-M is also Enter)
27        Escape
32        Space
48..57    '0' key .. '9' key
65..90    'A' .. 'Z'  (letters are always passed as uppercase)
359..368  F1 .. F10
371       Home (numeric pad)
372       Up arrow
373       PgUp (numeric pad)
375       Left arrow
376       '5' (numeric pad)
377       Right arrow
379       End (numeric pad)
380       Down arrow
381       PgDn (numeric pad)
433..434  F11 .. F12

It's actually quicker to search the help file for key codes than to post here you know..
#1642
Not as standard, but try the demo game for an example notes on how to do it.
#1643
Jimi, BlueCup is a bot in the AGS chatroom (which you might try out sometime if you like to talk on the ags forums a lot..), I always thought of her as a cup too, but Helm and others now draw her as a hot perpetually 18 girl ._.

Anthropomorphism is giving human characteristics to inanimate objects or animals, so really she's an anthropomorphism of bluecup rather than a reverse one :)
#1644
Well that's very out of date then, you shoul get ags 2.54 and take advantange of some new features.

Plus you shouldn't really post errors fom old versions if you haven't tried the latest to see if it's fixed :/
#1645
You missed out the entire phenomonon of ags IRC, but some nice observations of the cult of ags.

I meant community.
#1646
Hmm, you do know about the actual Sam and Max sequel?  It's probably a bad idea to go making a Sam and Max game at the moment, even if it is just a small one :(

But welcome to the community and don't listen to me ._.
#1647
If I have any money left once mittens is payed for then I'm definately getting this.  Looks great :)
#1648
most image formats asve to 8 bit or 24/32 bit, just use the 24 bit pcx format for high colour ags stuff, it will import fine.

I use photoshop, I used PSP for a few years before photoshop, and for beginners there probably isn't a lot of difference.  If you are good at painting I'd suggest photoshop 7 though, for the brush engine..
#1649
Mr Trant, while I am going to tell you because I'm too helpful I suggest you work on a simple point and click game with no complicated idea that AGS doesn't really do by default if you can't even be bothered to work out/look up in the manual simple thins like this.

Anyway, just change the line to

if (keycode==68)  {MoveCharacter(CHARID, (character[CHARID].x)+15, character[CHARID].y); AnimateCharacter(CHARID,LOOP, SPEED, 0);}
#1650
CJ has probably thought about it, but you can usually crop animations quite tightly and still make them centered,  and having a large area of one colour such as the tranparent colour means it will compress very well and probably not make a lerge difference to the file size.

Personally I think having to specify coordinates would just be extra hassle for little gain, unless it was really simple and straightforward to do in the editor..

Although if character sprites did have this then I guess we'd be one step closer to being able to have a seperate head and body sprite like many classic adventure games had for talking and walking at the same time among other things.
#1651
well when you want the character to move 15 along x then you put this line in your on key press function:

 if (keycode==68)  MoveCharacter(CHARID, (character[CHARID].x)+15, character[CHARID].y);
#1652
What are you talking about? the character goes wherever you tell it to go..
#1653
Critics' Lounge / Re:Kitchen Background
Fri 09/05/2003 19:30:37
The angle is too high, unless you've drawn the character at this angle too it'll look off.  Does look ok though, the windows seem strange, out the door you see green, and in the windows you see white..
#1654
Are you sure you'll have somewhere to upload this game?  Movie games are very big.. usually come on many cds.
#1655
yes.. you could do that yourself in the script, bit it's not really worth it.. plus it wouldn't work if the player stopped moving, and you couldn't lip synch it
#1656
Actually in this case Fuzzpilz said turning off the 85hz option solved it.. the other report was of turning them both off.. so it seems it's the 85hz that's causing the problem..
#1657
Just turn of sprite antialiasing in the setup, that's what was causing the error.. but it seemed to work on 2000, maybe you're having another problem :(
#1658
To combine inventory you make the two inventory items you want to combine, and another inventory item of them combined, then when the player combines them you just take the two original items away and give the player the combined one.

Don't know about the flc problem though.
#1659
It's antialiased though.. around the edges.. so it wouldn't work as a sprite.
#1660
Tried it again.. and no, absolutely nothing happens if I drag a sprite :/
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