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Messages - scotch

#501
General Discussion / Re: Seeking "C-Wiz"
Mon 07/08/2006 11:58:12
I don't really see what GM lacks in collision support that you'd need... it's really nothing like clickteam products.  You wouldn't be working around or abusing anything, this is pretty much what GM is for... platformers with bitmap collisions.
If you don't want to learn the engine, fine... I guess you'll have to wait for a coder to appear.
#502
There's no point in a torrent system when aafiles doesn't have traffic problems.  All we need is for it to get updated with all the games that are released, and to store the actual game name along with the file so people can search for games properly.
#503
http://www.esotericmango.com/ags/brittens Here are photos taken by Annie
#504
Dunno what's up with that, but files uploaded through the old web uploads service weren't publically accessable, they are now.
#505
They are all hosted on different servers, so it's up to the game authors to maintain working links. Unfortunately since most people use unstable free hosting a lot of the games are down - you were just unlucky to get 5 in a row. You may be able to find the game on http://aafiles.bicycle-for-slugs.org/ otherwise you'd ahve to ask around.
#506
General Discussion / Re: Seeking "C-Wiz"
Fri 04/08/2006 08:14:01
If he can find a programmer then using C is no problem of course, as people said there are plenty of easy libraries around, it ends up not really any harder to code in C than GM as long as you're experienced with the language, but I think people are suggesting GM because nobody has offered to code... So I'd recommend GM too, 2ma2. You managed to code a platfomer in AGS, right? It'll be a lot simpler in GM, and I'm sure you can get people to help you out coding the extra bits you want, if you need to.
#507
I'm not bringing a tent, Chrille, Grundislav and I are sharing one which Chrille is bringing. (And that's as many as will fit in it)
#508
Woah Mr Hatter, just how much mercurous nitrate have you been exposed to?
#509
They don't tell you the exact model you'll get but it'll be in this class: "Compact 4/5 Dr Manual (A/C) UK example: Vauxhall Astra / Ford Focus". We drove around in CJ's Focus at Brittens for a bit, it should manage as long as not everyone is bringing tents and sleeping bags.
#510
It seems like for both ways it'll be about 16 eur each for fuel (if there are 5 of us), not a whole lot. The tolls are an unknown quantity though, impossible to work it out on the internet... unless you speak spanish perhaps.
#511
Annie is OneThinkingGal, she has been a forum mod and is the heaviest irc user.

Brittens was great! The longest AGS meet I've been to (I was there for 12 days), but it didn't drag on at all... and it had a really nice bunch of people. Lots of memorable things like

The storm drain explorations (spleen's fall, running away from a horse, going all the way under the dual carriageway and up into the timber yard, everyone acting like 14 year olds)
Drinking things "spleen's way", and not knowing what on earth they were
The fires in the woods
The free roast potatoes at Gwaelod y Garth's pub
Eating at various places and all the entertaining stuff spleen (and others) said in them
Annie being "not drunk"
The 4 mountain ascents and other walks. repeatedly ending up in Nantgarw somehow, or being trapped on roundabouts
Meeting Tony, the man that claims to own a mountain
Finding the porn swing clearing
CJ pwning the 2p machines at Barry (I still have the horse you won!)
The whole weekend in london with Annie
Annie being freaked out by a 12A rated movie
The weather! Made the whole thing so different to a normal brittens. Even though we had a house, we were outside as much as possible
Many more things.

Not a lot of bad stuff happened, except for YicklePigeon having to leave on his first night, and me somehow managing to destroy a sturdy deckchair by sitting on it.
#512
Well you did give him the source to it, or I did! I guess it was too hardcore for him.
#513
The game was by Grundislav, and he used the AGI stuff AGA did for a previous OROW game "The Lion's Den". I don't think it's been released as a template.
#514
General Discussion / Re: Grim Fandango movie
Fri 14/07/2006 09:46:35
To me it seems Burton would be the best person for this job, but for now it's just a rumor. I don't particularly mind either way, GF doesn't particularly need a movie made out of it, but it'll be nice for people that wouldn't otherwise know about the game.
#515
Structs within structs would be nice, but to me perhaps an even more interesting thing would be if struct definitions actually define a new kind of AGS Managed Object that can be constructed at runtime, pointed at with pointers, and passed around by reference, just like Strings (Which is a pointer type, regardless of having no * after it). That'd make heavy AGS scripting so much easier, to me. With this, even if you couldn't have structs within structs, you could presumably still have a MyStruct* in there, and initialise it in the constructor.

In most languages you're passing by reference much much more than by value, because it's both more efficient and it makes a lot of programming patterns possible that otherwise wouldn't be. In fact lots of languages simply don't have pass by value.
#516
General Discussion / Re: Hotmail
Thu 13/07/2006 20:48:43
You give your real personal information to spammers?
I use mailinator also, it's a very handy service.
#517
So does the AGS Archive!

Which incidentally could pad out the rest of a dvd if you've got a lot of space free, I doubt anyone would mind about their stuff getting put on the annual.
#518
Vector is slightly confusing, though, IMO, even though I've used std::vectors in C++ and java.util.Vectors in Java, in game programming Vector is more frequently a 2/3/4 dimensional vector for computing positions and directions and so on, also "dynamically sized array" is at least descriptive to non coders.

Nice module by the way. I think stuff like this should become part of AGS script some day.
#519
Other than what? Adventure games?

Yes you can, and if you look around you'll find platformers, RPGs and other kinds of games. On the other hand it's very much geared towards graphical adventure games, so unless your game idea shares a lot of elements with those you'd be better off using a different program.

#520
General Discussion / Re: Bombs in Bombay
Tue 11/07/2006 16:56:26
Yet another random terrorist attack... like all the others. Sad, and maybe deserving of a thread, but are we going to do this every time some people get blown up somewhere? Because that's pretty much every day.

Please no AGS Gen politics discussion! Nobody deserves that!
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