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Messages - scotch

#741
Critics' Lounge / Re: C&C on a bathroom
Sat 24/12/2005 09:32:36
I think the perspective crits here are really non issues, it is pretty much fine in that regard.Ã,  I love your latest bgs, Anarcho.Ã,  The main things that I noticed that looked odd are the non reflective mirror (unless that isn't a mirror) and the very shallow window, makes the walls feel very thin.

The best thing about your bg to me was the floor, the reflective tiles work really well, and I think it'd be good to include more specular highlights on other things too, so I added some in the paintover.Ã,  Also I thought some bits were a too dark/light given the lighting conditions, so I changed those, but to be honest I think you could use your BG as it is, it is very nice indeed.



#742
They are very similar I find, in difficulty and quality and other areas... perhaps you should go to the IF archive, or the IF annual competition results, play a few of the better games made with both systems, and decide which has the nicer feel to you. Ã, I personally prefer Inform, but just a bit. Ã, Then download the programs, and the manuals and get reading.
I'd avoid making anything in something that isn't tads or inform, because people that play IF will have the interpreters for those, other engines are much less popular.
#743
General Discussion / Re: King Kong
Wed 14/12/2005 04:52:20
You could have put a spoiler warning!!!Ã,  >:( >:( >:(
#744
Critics' Lounge / Re: Hallway background C&C
Mon 12/12/2005 02:22:22
It does look rather too contrasty like that, true, although I think the original is also very foggy looking, which seems quite odd indoors, some more contrast is in order I think, but keeping a similar level of saturation to the original image

perhaps like that... I think it keeps the spirit of the original, mostly.Ã,  I must say, it is a very nice adventure game bg.
#745
Well it would seem he was trying to start an Hour Game jam, which we haven't had for a while, but it doesn't really work like this, they happen on IRC, the short time span means it works best there... at least as a group activity.
Plus it helps if people know who you are.
#746
Confused me for a couple of minutes, you mean if (Hotspot.GetAtScreenXY(x,y) == null) right? I was reading it as if you meant Hotspot.GetAtScreenXY would be a pointer to the function... which seemed unlikely.  Anyway, I think a warnings system would be nice, because I have had people in #ags expecting that exact line to work before.
#747
I think AGS does support functions in structs and inheritance, seen them mentioned in the tech forum, it just isn't documented anywhere, like all the best features!
#748
Ok, for serious now.
#749
I think a couple of these are a bit fanciful, I think someone sop far north would probably wear more traditional inuit type clothes:
#750
I agree Custard's shoes are possibly a little large, perhaps mine are ok? Not sure about the colour.
#751
The overhanging ledges would be both walkbehinds and hotspots, there isn't a problem with that, so you can do it exactly as you want, with default AGS features.  Rain might be a little tougher, the rain plugin isn't suitable for a top down game iirc, I guess I'd do it coming from the sides of the screen falling inwards, fading out as it falls, but that would either require a new plugin to be written, or some advanced module magic from someone... or you do a whole screen animation that loops and overlay it.
#752
I really want one too.Ã,  I intend to make games for it... I have the engine set up as much as I can, just need to find the money to buy one.
Hang on... someone was playing MMD on it? stuff doesn't need to be recompiled? because as far as I know there is not an arm linux version of AGS...
#753
It is theoretically impossible for a photoshop containing president Bush to be amusing anymore, it doesn't matter how politically incorrect it is.
As for the elephant (the republican party symbol), I guess it is kind of an odd symbol for a political party, here is an explanation.
#754
I am not expert coder, but I have used Lua, GameMonkey, Python, Ruby and Angelscript in the past year for either embedding in c++ apps or writing scripts...

I am not quite sure what you want the scripting language for, you want it to interface with C++, so you are writing the app in C++ and want a script language to embedd in it, instead of planning to write the app in a script language, yes?  Why would you need that in a dialog tree editor?

The easiest script language for AGS users, and perhaps the easiest to interface with C++ would be Angelscript.  It isn't dynamically typed, and the syntax is styled after C, so it isn't quite as great for productivity as something like Python, it is simple to use, though, especially for the application developer.  It can access variables in the host application, call functions, object methods and create/use C++ classes directly, after registering their details with the engine. It supports the same things that AGS script does and the syntax is much the same (save for using the @ symbol instead of * for pointers, which are called handles, in AS)

Python is great too, slightly alien looking to AGS scripters but easy to pick up. I tend to write standalone helper scripts in it rather than embedding it, because you can develop programs so quickly. I think it may be a little overweight for your purposes.
#755
Nice :D, wish I could have gone...

You know 250gb is a lot of bandwidth, we have 500 (or 1000 perhaps) and 11 of us have never hit 100gb together.Ã,  Every member of the forum would have to get that file 6 times to get near using the bandwidth up. Mirror on the 500gb server if it helps though or right to the wmv file.
#756
Where are you living? If you live in a city the chances are you can get 8mbit DSL, unlimited (24mbit if you are extremely lucky).  Personally I am happy with 1mbit dsl at the moment, so I stick with that.  No good ISPs have usage caps, browse around a bit to find a good one.
#757
I can't think of a way. Killing the program certainly won't cause any damage to your downloads though, torrents work a bit differently to normal downloads, they are downloaded in chunks of usually 128kb-2mb or so, each chunk is checked against a hash in the torrent file to check it is intact, when you restart a torrent the program just checks what chunks are there and downloads the data that is missing or corrupt.  The only annoying thing is waiting for the download to get back up to speed, that all depends on how good the torrent is.
#758
Your idea of taking photos is a good one, the mistake is probably trying to make them look like sierra scenes, that just isn't going to happen.  Sierra made some pretty looking games, but there are many other styles that work great for adventures.  Even if you use very lightly edited photos it can look good, as in Soviet Unterzögersdorf.  The famous adventure games were made by professional artists, there are some people around the community that can make similar graphics but most can't, so people should be trying more unconventional stylised graphics I think. As hobbyists we have the luxury of being able to do that.
#759
OGRE and Panda3d do allow commercial games to be made with them, however they both require you do do a lot of coding, they are simply 3d engines.  Like allegro is AGS's 2d graphics engine (Panda seems aimed at being used with the Python script language, though, which is slightly easier).  There really isn't a good 3d game making program that is easy to use,  if you are averse to coding 3DGS may be one of your only options, but your games will look bad and play bad.
#760
It isn't worth spending your own money on, trust me, if you can get someone to buy it for you though, might not be such a rip off ;)
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