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Messages - scotch

#781
The url in the help file works fine for me... http://www-personal.monash.edu.au/~myless/catnap/pamela/index.html
#782
General Discussion / Re: Fahrenheit
Wed 28/09/2005 22:49:10
You play the game sometimes as the guy who commited the murder, Lucas, and sometimes as the police team who are trying to catch him, so I don't think it really matters if you'd prefer him not to get away with it (Lucas also thinks he might be crazy, his goal in the start of the game is to find out what happened before turning himself in).  The interface is the way it is I think, due to it being first and foremost a console game, however everyone who has played the full game, including me, seems to have gotten used to it and weren't bothered by that, actually it works very well in some situations.  Even Helm who I didn't think would like the game is enjoying it (just didn't seem something he'd like).
This game is cheesy, actually fairly restrictive and has button mashing "action" sequences, but it's still a very good game :) I recommend it to everyone.
#783
Over a month? Quite a long time... I'll take part, though.  Please, if people are going to post something could you wait until the deadline this time? It will be a lot more fun that way.
#784
General Discussion / Re: UK animation courses
Mon 26/09/2005 21:40:45
There really are no fees for non Irish (but EU) people, wow. Ã, Not that I'd have to pay any here.
I'd certainly consider going over there, (having cool people to go with would be a little more important than the quality of courses to me).

UK would probably be slightly less hassle, but it's not hard to get to Dublin from here by air or sea.

I too would have to do a foundation course to get into degree courses I've looked at, which sucks slightly... you can get into some without that? I wonder if I can...  Computer animation is still animation, I'm sure the techniques you learn are basically the same, I'd be fine with that, and if I end up in a job where I'm actually animating the chances are it's not going to be traditional.

I have no real plans as of yet.
#785
General Discussion / Re: UK animation courses
Sat 24/09/2005 22:42:46
OK!
#786
General Discussion / Re: UK animation courses
Sat 24/09/2005 21:14:56
As I may have mentioned, I'm also looking at taking an art foundation course next year, with a view to doing animation.  Apparently the university right next to me is very good in this area, so I haven't looked any further afield, but if anyone knows of anywhere particularly great it'd be good to hear about it.
#787
It should be Soviet Unterzoegersdorf this month.
#788
http://en.wikipedia.org/wiki/Fan_fiction#Legal_aspects As with a lot of things like this, it is a grey area.
#789
Like it says in the thread directly below this one,, it is going to be in Benidorm, probably in the last week of August.
#790
It was taken down because it hasn't been updated and isn't compatable with recent versions of AGS, and that's just confusing to newbies.  There was work on a new demo game, I don't know how that is going.
#791
Chatted about it on IRC a bit, I think it looks awesome, if it works at all well.  If I buy any next gen console it would be this one, but interesting design is probably not something that is going to sell with gamers now, more important to them seems to be how much horsepower the system has (or how much the marketers can make people believe it has). I think this will be too alien for many. Commercial success or not, with this and the DS I'm glad nintendo are trying new approaches to games, and being able to use the controller sideways to play NES/SNES games appeals to us old school gamers!
(Posting this here because the IT forums are down? ;) )
#792
The usual way of making the start and end of words in a variable name clear is to capitalise the first letter of each new word, like "DavyWalk" or "MoveCharacterBlocking", if you use a capital letter to start depends on taste really, I use lower case for the start of variable names and upper case for functions, I personally prefer this way, and it is what AGS uses for most in built things, but some people use underscores and there's no harm in supporting them I guess.
#793
Yeah, just played the brief demo.  It is... ok.  I think a lot of people here would enjoy it. http://drh.digitalriver.com/activationserver/servlet/DownloadServlet?productID=1402273&siteID=69099&platformID=atlantic&CID=0
I hope Telltale do something good with Sam & Max.
#794
We did have that idea (marking AGS meeting locations with special icons)... I would have implemented it but I don't know anything about mysql and databases, AGA did that side, and two people working on stuff like this is a bit confusing.

I guess I could have just added them to the html since there are so few.  Oh well.
#795
You know there is an upload place for AGS games, right?  It is generally for proper games, but stuff like this is also fine. http://www.americangirlscouts.org/agsuploads/
The work on AGS3d never ceases to amaze.
#796
When the audio is removed and the game compressed it gets down to 34mb, it is a shame you'd only get to play without audio because the music and voice here adds so much to the game... but if that is the way it has to be, ok.
It is still probably more than you'd want to download in one go on dialup, without worrying about errors, perhaps if it is split into parts you could get it... http://scotch.agagames.com/mirror/suzoeg

Haven't finished it yet, a little stuck, but it's wonderful!  One of my favorite AGS games, already.
#797
Mittens is the annual AGS Meeting.  Most people who go are not moderators, the Mittens member text just indicates you have been to Mittens, the variations (Initiate, Faithful, Fundementalist, Guru) tell you how many Mittens they have been to.
#798
Very much enjoying this, nice work.
Edit: A tip to everyone - save early, save often.
#799
If people are happy with it now then I guess I don't need to do anything special to improve the performance now.Ã,  Links to the main locations would be nice though, and fairly easy, I'll get on to it!

Edit: http://adventuregamestudio.co.uk/aga/map.php ok I added some links to where people mostly are.
#800
I don't think it is possible in AGS, as it is.Ã,  Even the default windows time functions are quite grainy, (up to 50ms steps), but there are some multimedia timer functions that will give lower granularity (it can still be fiddly...)
If you just want it for testing for bottlenecks in your engine, you could try this: http://scotch.agagames.com/ags_millis.dll I just made it using mmlib's timer thing.Ã,  The only function it has is "int GetGameMillis()", which returns the number of milliseconds since the game started.Ã,  This will wrap every 20 days or so, due to the limitations of ints, but that shouldn't be an issue ;)
On my system it is accurate enough to the millisecond, it may not be on some systems.
Presumably you run AGS on a mac and this plugin is all useless anyway, oh well!
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