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Messages - scotch

#861
You can import 24 bit images (true colour but no alpha channel) into a 32 bit game without problems.  I would rather 640x480x32 than 800x600x16 personally.  800x600x32 is perfectly fine too though ;)  The majority of people are on broadband, I wouldn't worry about downloaders but you should still consider the amount of bandwith you will be able to get to distribute it.
#862
I will NOT have a tent, so someone will have to let me sleep with them.
Edit: I will have a tent actually.  Sorry to get your hopes up.  (And that's a shame Sponge :|)
#863
Three months ago we held a quite successful "one room game" competition.  Enough people seem to be interested now to start the second.  Some people who may want to take part are away for Brittens for the next week, so the competition will start once Brittens is over, on the 8th of July.

Deadline for game entries: Sat 16 Jul 2005, 00:00 GMT.
Extra rules:
There are no additional rules, I was just playing with you!

Rules are as follows:

Entries must -
   have just one playable room/location.
   be adventure games.

They may -
   use content from any source, including pre-made.
   have cut scenes, menus or limited controlled sequences outside the main room.

You should work alone, but if you need help with an area of the game (art, music...) you can find one other person to work with.

Some examples of "one room games" that would be allowed are 6 Day Assassin and  Little Jonny Evil.

Entries will be submitted anonymously. When a game is completed, its creator must contact me by PM with a download link (or to organise some other way of my receiving the game files). I will then temporarily host the game on my own site, and announce the game's release on the forums. This is to guarantee each game is voted on due to its own merit, not simply because of the names attached. Because of this, game entries can not include the game creator's name or company name anywhere. All names will be disclosed once voting has ended.

The winner will be decided by public vote once the competition ends. Voters will give each game a score out of 5. Voters will be expected to have played, and to vote on, at least half of all games entered. However, of course, playing them all is preferable.

The competition will start on Friday the 8th of July, to give people a chance to read this announcement. You should not start making your game until then. Even if you think you have no chance of winning, you're encouraged to enter - it's as much a forum activity as a contest.

Absolutely no information about your game should be shared with anyone until the competition and voting has ended. Please reply to this post if you intend to take part, but don't give any idea of what your game will be about.


ADDITIONAL CLARIFICATION:

By a room, we do not necessarily mean one crm file. If you want to use other rooms for effects such as time passing, changes in the style of the room, minigames such as the sniper mode in 6DA etc, that's fine but the bulk of the game should be centered around one location.

Check the previous OROW contest entries to get an idea of what you can do in a week. Just be creative, think small, and confine it to one physical, walkable-aroundable room/location.

ENTRIES AVAILABLE HERE.

WINNERS ANNOUNCED HERE.
#864
1. Possibly, I will try to get one from someone... but I could require a space.
2. Assume it's only big enough for 1, since I don't even know if I'll have one yet.
3. No.
4. 0
5. Early Afternoon, by train into Staines from London.
6. Vegetarian.
7. 7, I think.
#865
General Discussion / Re: XVid video format?
Wed 22/06/2005 15:19:18
ffdshow is what my codec pack was based on, it's good.  If that doesn't work you should try using the VideoLAN player, it doesn't require external codecs and supports xvid.
#866
General Discussion / Re: XVid video format?
Tue 21/06/2005 20:32:01
You should install a codec pack that has codecs for xvid video, I installed the Matroska pack and any avi I've wanted to play has played, there are others though.
#867
You asked where you could get them, that implies you want someone to have ripped them for you...
Either way, google for AGI Studio (Edit: VGA version? I guess not AGI then... not sure what), or run the game in dosbox and take screenshots, the chances of someone having all the graphics ripped and wanting to give them to someone are quite small.
#868
You are joking, right?  Ripping your own graphics is cheap enough, asking people to do it for you is just funny.
#869
Best use of filters ever. No really :P I like it a lot.  A game that looked consistently like this would be ok in my book and I love the setting.  I'd lose the spotlight filter lights though and attempt to paint my own (light up the cone and circle that they'd hit on the sign and floor, rather than drawing the volume of the light... kind of), they don't look right at all as they are, especially in that foggy opaque white.  I'd also make the upper parts of the building and the walkable area darker and bluer, so that the light from below looks more... dramatic... and the whole thing less flat.

PS, everyone is going to hate this because it uses filters/they have no taste.
#870
You need a colour that isn't in your subjects or they'll end up being transparent, so pure blue is good, human skin doesn't contain that and you can avoid it in yout clothes, often green is used too... sometimes other colours.  The actual colour doesn't matter so much as keeping it even and well lit, so that you can key it out and replace it with another image cleanly.
#872
Hmm, could have sworn there were.  Been working on some game in C++ for the past few days, my mind is stuck in that mode.
#873
Code: ags

PlaySound(3); 
AnimateObject(0,0,0,1);
for(int i = 0; i<=100, i++) {
SetObjectTransparency(0,i);
Wait(1);
}
ObjectOff(0);


This what you want?
#874
Heh, you leave just as Brittens starts (1-7 July)... how unlucky.
#875
338 bytes a second is about 5% of your dialup bandwidth, not 20%, and in any case, 1gb a month isn't much... I haven't heard of a download limit worse than 1gb a day. Ã, 338 bytes is 169 (unicode) characters, probably less than the length of this post... that isn't an unreasonable amount of information for a chat program to use... if you were idling in a couple of irc channels you'd probably use a similar amount of bandwidth.
#876
<- I too have booked, see you there!
(I have a feeling there will be a problem with the card still, but I'll book again tomorrow if that's the case)
Edit: Tickets arrived this morning.
#877
Changing a graphics engine is generally more than a "transition", I expect allegro specific code is found throughout AGS since CJ probably never intended to switch to another API.

Allegro supports all the same platforms as SDL anyway (except SDL has unofficial support for a couple of consoles), it's just finding people to do the ports that is hard.
#878
Why are you people linking games now? The idea is for everyone to do it at once...
#879
That'd work, if StrCat actually returned a string variable, but it doesn't (iirc), it operates on the strings you pass to it and returns nothing, I guess they are passed by reference rather than value. Ã, I think what you'd want to do is this:

string input;
GetTextBoxText(0,1,input);
StrCat(input,labeltext)
StrCopy(labeltext, input);
SetLabelText(0,0,labeltext);

or similar, although I'm not sure exactly it is what you want to happen.
#880
You should consider it to be impossible because it's so hard you may as well write your own engine.
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