Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - scottchiefbaker

#121
Engine Development / Error loading save games?
Fri 14/09/2012 01:52:53
Maybe I spoke too soon. I loaded up the AGD remake of King's Quest I, walked to the second screen and saved the game. Then I tried to load the save and ags crashed and I got this error:

Code: AGS
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.21.1115)

Error: read_gui: file is corrupt
AGS: ***** ENGINE HAS SHUTDOWN
#122
I just wanted to you know I was able to compile a 64 bit version of AGS on Fedora 16 without a hitch! I had to install a couple of libraries, but otherwise everything worked flawlessly. I now have an AGS binary that will run Resonance, Gemini Rue, Time Gentlemen, and three other random games from the AGS site.

In fact, the binary has run everything I've thrown at it. Super stoked!!! Good work everyone who had a part in this!
#123
I got through a good chunk of the compile and hit a snag:

THIS_IS_THE_ENGINE -DLINUX_VERSION -DDISABLE_MPEG_AUDIO -DBUILTIN_PLUGINS -DRTLD_NEXT -I/usr/include/freetype2   -fno-rtti -Wno-write-strings   -c -o acchars.o acchars.cpp
acchars.cpp: In function ‘void Character_Animate(CharacterInfo*, int, int, int, int, int)’:
acchars.cpp:565:33: error: cast from ‘short int*’ to ‘int’ loses precision [-fpermissive]
compilation terminated due to -Wfatal-errors.
make: *** [acchars.o] Error 1
make: Leaving directory `/home/bakers/ags/Engine'

Any ideas?
#124
This is awesome... I'm super stoked about a Linux version. Is there anyway to build a version for Fedora? I'm totally willing to help build it and get it packaged for Fedora.
SMF spam blocked by CleanTalk