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Messages - seaduck

#81
Critics' Lounge / Re: Piano composition
Thu 16/03/2006 09:15:22
I know next to nothing about composing music.. but just a listnener's opinion: 99% of your chords sound disharmonic to me.

I once read in a music theory book that disharmony is like spice: it's good if used in moderate doses.

But don't take me too seriously... I have been trying to compose a fanfare for my logo for in the past weeks, and still can't come up with anything even remotly useful.

Anyway as a whole I also like it, especially the main voice.

Cheers
#82
Sus Aveoformis Sus aveoformis (per Ivy's advice ;D)



Being intelligent and agile flyers, they flee instantly at the sight of a fast-food restaurant...
#83
Homo Sapiens being a pluralÃ,  ;D LOL that's a good one. I'd never think of that, becase in Czech no plural form ends in -s. But for a english speaker this might be confusing.

It is true though that some plural forms end in -is or -as in Latin. (But never in -ns).

BTW The full name for a modern human is 'homo sapiens sapiens' which doesn't allow for mistake.Ã,  ;)
#84
Wow, it's getting pretty hot in here!

Don't worry, I'd never use a flare lens, they're the wrath of graphicsÃ,  ;D

I tried stretching the "GAMES" to make it wider. Is it better or worse?

#85
Wow a Czech translation!

Even though it is a rather rough one, still I can imagine how much time you must've spend writing it.
Unfortunately without diacrititical marks, it's just not right...
#86
Hints & Tips / Re: Spooks
Sat 11/03/2006 17:56:59
Wonderful game, Ivy!Ã,  :D Gorgeous graphics, and a really touching story. I enjoyed it very much!
#87
Yes the later part is definitely Indiana Jones music... as I know it from the czech ZX Spectrum text adventure game Indiana Jones 3 by Frantisek Fuka.
#88
Yeaaaah! Go Dan, go!Ã,  ;D
#89
Great game! Beautiful graphics, sounds. Way to go!
#90
Spoiler
I have plugged the hose into the vacuum and got the robot near it. I got rid of the glass container and noticed I can pick up the other end of the hose. What now?
[close]
#91
Quote from: Sektor 13 on Wed 08/03/2006 16:11:13

I think logo is superb, simple and good looking, i would only change "GAMES" to be more aligned with the edge of the logo, like MALVAX is. Hope you understand what i mean :D.


Thanks, Sektor13! Yes, that's a good point. The trouble is that the "GAMES" is too short and when I do that it looks too far from the X:



CaptainBinky: I don't have any game in mind right now. I had started a game for february mags, but didn't have time to finish it, so I dropped it.
#92
Critics' Lounge / Experimental Logo Rendering
Wed 08/03/2006 15:47:02
Hi folks!

As we all know one can't start making games without having a proper house logo (cough.) I'm aiming at a simple basic shape (as logos should be legible in B&W), then enhance it with colour.

Today I've finally devised a shape that I like, so I tried to colour it. It still looks a bit empty, perhaps I'll put some stuff around it, maybe animated, or maybe stuff specific to each game.

Commens, ideas, paintovers?

x2:
#93
In the cartoon series Tale Spin, Baloo's airplane is named Sea Duck.
#94
Haha! Do you know that Turbo Man is a "fictional" super-hero that played a central role in a comedy film with Arnold Swarzenegger? I think it was called "Jingle All the Way".
#95
Hey, interesting picture!

I don't like the sun being cut in quarter by the corner of the image - that's not a good composition.

From a stellar-mechanics point of view:

1. Most planets AND their moons orbit roughly in the same plane - the ecliptical plane (or a few degrees +-). Your orbital planes are totally random.

2. The star/planet/moon sizes seem rather off (even when accointing for perspective)
- AFAIK complex moon systems could not survive too close to the sun (and your sun seems too close/big)
- Your system has a star, a planet, moons and a second-order moon. For such a complicated system not to fall apart it is vital that SUN SIZE >> PLANET SIZE >> MOON SIZE >> 2.ORDER MOON SIZE (>> .. much greater than) and also SUN-PLANET DISTANCE >> PLANET-MOON DISTANCE >> MOON-2.O.M DISTANCE

Haddas: Nice paintover, I'm not a fan of all those nebulae/gasses in the starfields because that's definitely NOT how space looks like. White stars on black background is what it looks like, it's portrayed IMO perfectly e.g in Star Trek and Star Wars and looks cool.
#96
Critics' Lounge / Re: Wizard's room for c&c
Mon 06/02/2006 12:14:04
Hi,

your picture is beautifully rendered! The reasons why it doesn't look exactly right are more factual and conceptual.

In a nutshell it looks more like a typical student's bedroom in the present, in an attic of a common house. Why?

- the furniture is modern rather than middle age (both by shape and by type/selection)
- the shape of the ceiling indicates a typical 20th century saddle roof
- the window shape is a >=classicist (arguably renaissance)
- the single-colored rug is so 20th-century

It's also a bit too bright and not messy enough for a wizard's room. Where are the cat skulls, the potions, all the big leather-bound books? Those books on the shelf are school textbooks, not magicians books.

My advice would be:
- change shape of the ceiling - either use vaulting with visible ribs, or bare truss (i.e. ceiling=the roof's wooden underneath).
- consider changing the floor material to tiles or wooden planks
- add a frame to the door
- change the shape of the window to something castle-like - roman, gothic, or something
- add a frame to the window and shutters or panes (consisting of lead-cast glass circles)
- change the perspective as to make the floor area smaller
- change the furniture shape to something more rough or ornamental
- change the rug for a persian
- add lots of wizarding stuff everywhere


Oh and don't mind me, your picture is really nice, especially for a first try! Good luck!
#97
I can't give the t-shirt to Ollie even though I talked with him about his sunburn, and the walkthrough says I just use it on him.

Do I have to do something with the t-shirt first? Any ideas?
#98
Hey, there!

Nice start. The biggest problem was his neck:

3x


You should also give him a more sportive/confident stance.

Yeah, that hero is a good reference for anatomy+stance, do use thatÃ,  :)
#99
Perhaps for a scene that is not too complicated one might be able to cram everything into one picture, and switch day/night only by swapping the pallete. In this case, you might even add a palette for dawn & dusk and interpolate smoothly between all fourÃ,  ;D
#100
Critics' Lounge / Re: Hey, a character.
Wed 01/02/2006 14:08:17
This guy looks really cool!

Sorry, but I'd never guess his clothes were futuristic. They rather look a bit strange since his sleeve has a different color than his shirt. And he looks like he's wearing slippersÃ,  ;)

Futuristic clothes... hm, that's an uneasy task. I don't know, you need some extraordinary cut, material, decorations. (Neon rings?... Just kiddingÃ,  ;D)
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