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Messages - selmiak

#1
jfyi I longplayed the long demo :)
#2
well, if that is enough I need no more manual  :-D
but I'll read up some more in the topic as well :)
#3
the gardens. And a way to escape and get out of the metallic structures is nearer at the bottom. Though when you are privileged you might not even want to escape and keep the working class prisoners up there where they cannot survive when they jump down...
#4
what do I do with the files in the web folder when I want to have the game be playing in browser on itch? Zip it up and upload it? upload the files individually? any more settings to set? is there a manual for that somewhere?
#5
what a nifty new design this is. Looks cool!
#6
linking a website works on windows, but when compiling I get this:

https://i.imgur.com/C40m3nR.png

even though the required file is in the AGS install directory. But not in the plugin part of the game project tree...
#7
oh wow, what even is this, I confused this with the default windows movie maker!!!
#8
Nice. Good for the archive and for people diving into ageold code. If you want an open source video editor just use blender VSE, no fancy effects, but lighting fast previews and you can quickly cut a few videostrips together and encode to a ton of open format, even ogv for AGS...
#9
this is absolutely helpful but not a module at all!
#10
now that is very interesting! Great art and a compelling story, lessgo! ;-D
#11
oh wow, what a fun ride that was! I really enjoyed this one and look forward to meeting clotilde's sister already :)

on the way a longplay happened :)
https://www.youtube.com/watch?v=ByiwpxlIqew
#12
yay, this is great news. I loved the first one already! :)
#13
I stopped with WORDLE a few weeks ago after playing daily for a month or so. lost interest somehow and the words got more and more obscure...

but if you want to play the same game but with style and independent of your knowledge of the english language and only want to think logically, try this:
https://www.adventuregamestudio.co.uk/site/games/game/1669-ags-mastermind/

:D
#15
Quote from: Chomba on Mon 14/03/2022 19:30:26
Quotethis is great. I longplayed the demo

Thanks! technically it would be a shortplay, wouldn't it?  (laugh)

I have a query. Did you notice that there is a slight difference in color tones between the original and your capture? I noticed it mostly in the reddish tones, which in your capture look more like orange. Not that I'm complaining, but it caught my attention and I don't know if anyone mentioned it to you before. :grin:

a way-too-short-play! Gimme more! :)

some colors might appear different when you record off of the screen, either from my gfx card, display settings or from colorspace settings in OBS or from rendering the whole thing in 16:9 in AE and whatnot, but I didn't notice fatal colorchanges.
#17
so these levels were not made for your AGS version of sokoban but for sokoban in general... how do you import these? Is there a way to transcribe sokoban levels in like csv format so that everyone can import those?
#18
and my votes are locked! ;-D
#19
looks very interesting. I remember I played one of these puzzly games ages ago.

Quote from: arj0n on Thu 24/02/2022 10:19:56
  • seventeen extra level collection packs included, giving a total of 1576 levels

Are they all recreations of original levels or did you design so many levels yourself or are they somehow randomly generated?
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