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Messages - selmiak

#1741
@Amayirot Akago: that's an awesome tune!

@beecityunderscorepodcast:
thanks for your insights on this interesting topic. Imho characters should either just ramble, and then very long until you realize, that's not important, you have nothing important to say. If they are important to the plot transport the info you need to solve a puzzle or know what item(combination) they want in twitter length and let them have some ramble topics too. To give them character and not just a use for that puzzle. don't hide clues in long sentences. Spit out that clue, make it cryptic if you want to paralyze the player and then ramble around it in the next sentence.
shardlight sounds more and more intersting. I won't be surprised by that mother npc anymore, but I was wondering if they have some magic in that world. Do they pay with glowing shards that are shardlights? Will you throw some urianium flavoured shards into the box for the game? As collectables or to pay for milk in that world. I don't know. But I'd be interested in your opinions on stuff in the box besides the disc. maps, copy protection, that one item that saves the world cast in plastic or marble, other gameworld enhancing stuff... but this is probably not a podcasty topic in 2015, more like for a nostalgia podcast :P
#1742
The Rumpus Room / Re: Name the Game
Sat 25/07/2015 01:34:50
...every damned monday morning!
#1743
I vote for eric.
#1744
Quote from: Yitcomics on Wed 22/07/2015 13:07:28
I'm surprise that there is still support for win xp...
Support for WinXP ended on April 8th 2014.
#1745
COOOL! CONGRATS MANDLE!

\o\    /o/    \o\    /o/    \o\
#1746
I was running win 8.1 for ~1 month and even with classic shell it annoyed me so much I went back to win7. I will only move once support/updates/securityfixes for win7 stops. And maybe some severe security flaws are discovered. By the time win7 support ends the users will have moved to newer operating systems already and thus the hackers will hopefully have moved there too.
As everything moves into the cloud and towards remote access of unkown origin (and maybe a total killswitchbackdoor) I think win7 will be the last win for me and by the time win7 is outdated linux will have complete support for the adobe creative suite or gimp is a reasonable PS alternative and there I go...
#1747
Are we seeing this from inside of a diner? That's a cool idea.
the only logical consequence is to make the diner look like nighthaws from the other side!
#1748
Hey CW, after reading your sticky I realised what I have done with my previous posts and I am not sure about anything anymore and if there ever was a female pope or earth is hollowed from the inside out. AGS is open source. What happens if someone branches AGS, adds a lot of cool features and wants to release this? He can't open a new topic for that in the new forum! So this is a totally official forum now.
Not that having many AGS branches would make it any less confusing but that's the open source thing...
So I'm still of the opinion opening new topics in the AGS releases forum should be restrictive, noone should open a topic there if he didn't find a stairway to the devine codegods and... no, I mean, only a few people would open useful topics there, to make easy AGS branch release announcements possible either losen the restrictions as in global forum settingshizzle and have the mods delete unneeded newbie and drunkpost topics there once in 3 months and as a restriction beat the forumuser up with a salty fish or octopus or have people apply for posting a new topic and maybe scare them off that way from branching and bringing their features to the world. But then of course when they would want to apply you could use your super1337skillz to bend and rule them and make them commit it to the official branch. And there is still the engine and editor development forum.
I don't know, just wanted to get this out and not clutter up your nice sticky, where you should probably address this too. Or here, maybe someone has the bestest idea how to do this...
#1749
QuoteCon:
No visual editor for scripts†ˆ†ˆ

You have to actually write all scripts yourself.

please add
Pro:
No visual editor for scripts†ˆ†ˆ= more control

You have to actually write all scripts yourself.

#1750
AGS Games in Production / Re: bYTE
Tue 21/07/2015 00:23:07
Cool! I can somehow relate to that main character very much. Looking crisp and tasty! Keep it up!
That grandfather clock looks so possessed by sauron it keeps watching me all the time...
#1752
awesome news! This looks so (almost) finished, why april 2016? Please rename yourselfs to AugustSkies then...
#1753
thanks for the hint AJA, that totally slipped my attention :P
finally I found what I was looking for. Not to spoil anything, I'm just glad we have harmless glowmaterials nowadays ;)
#1754
It's nice.
What sucks about unity is the random scrolling of the room, like when checking out the longcase clock and its clockface, this made me dizzy. And it also sucks that I suck at solving probably the last puzzle, the huge clock puzzle.
Spoiler
does the AM/PM (on the work schedule) have anything to do with solving it?
I managed to set the huge clock to 6oclock and 8oclock, no idea if am or pm though
[close]

there is also an annoying buzzing noise over the happy cheerful soundtrack, but maybe this sound is explained after solving that puzzle I'm stuck on...
#1755
Sound like a pretty good idea. Only the devs should be allowed to start new topics there.
And of course it needs a big sticky topic with WISHES/FEATURE SUGGESTIONS which sneakily links to the bugtracker   8-)
#1756
better, it feels like you are talking 90% of this other person's podcast :-D
#1757
AGS Engine & Editor Releases / Re: AGS 3.3.4
Mon 13/07/2015 15:17:03
Congrats on pushing AGS to 3.3.4! Great success!
#1758
That creepy Gameover message is ace. I just completed it... in its native resolution! A great game with small pixels!
#1759
There are too many helpful replies, so I'll just post a  :-D
#1760
hey, you just want to order more illegal mexican beer online!
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