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Messages - selmiak

#2081
The Rumpus Room / Re: *Guess the Movie Title*
Wed 05/11/2014 08:15:40
it is :)
#2082
The Rumpus Room / Re: Best Play-Tester EVAR
Wed 05/11/2014 08:14:35
As long as you can replicate what he did this sounds like the best strategy. Or give away free copies to more kids.
#2083
The Rumpus Room / Re: *Guess the Movie Title*
Tue 04/11/2014 21:02:09
almost forgot... here is a new one.
#2084
Quote from: Baron on Tue 04/11/2014 02:23:06
@SELMIAK: That's awesome, but is it your own work?  I need clarification.

L4D = Left 4 Dead ;)
#2085
I wish I could have done such nice things in school and call it schoolwork ;-D
#2086
Quote from: Baron on Mon 03/11/2014 01:29:39
...messages in a bottle, a paragraph, or even just a sentence written out in blood on a wall. ...

classic L4D! The Horror!

#2087
the controls are a bit confusiong but I love it :-D
#2088
Critics' Lounge / Re: Need Comments on Sprite
Thu 30/10/2014 07:49:21
what does he look like facing left?
I like the feet! Not sure about the face and the growth on it...
#2089
The Rumpus Room / Re: Name the Game
Wed 29/10/2014 20:05:29
Prince of castlevania?
#2090
The Rumpus Room / Re: AGS Cryptic
Wed 29/10/2014 07:09:22
Pole Position?

The number of letters is wrong but I like it  :-D
#2091
sounds really useful. Would it be possible to have a general notepad (for to do lists and notes) and also specific notes, like you attach a note to a room, when you open the room in the editor the note pops up or is attached next to the room. Or for a character (draw down walkframes). or for everything else. And in case you forget where there are still specific to do notes you look them all up in a general place via one of the dropdown menus or the notes node.
#2092
The Rumpus Room / Re: *Guess the Movie Title*
Thu 23/10/2014 21:33:21
Jodorowsky's Dune?

Never seen it, but I'd rather see the actual move than the documentary about it anyways.
#2093
indeed a cool theme. And please tell me where is that last screen (bottom right) from?
#2094
congrats!

But don't you use kickstarter when you don't have a publisher, now you have both?
#2095
exactly, except that 4x scaling replaces 1 pixel with 16 pixels (1x1 pixel scales to 4x4 pixels).
#2096
Great idea!
Any chance you'll release a generate random scrollable tilemap with fog of war module after the game? ;-D
#2097
Quote from: Crimson Wizard on Tue 21/10/2014 22:47:29
With custom resolutions, it would need optional way to enter user's Width/Height parameters.

Because, ANY resolution works: (laugh)
Spoiler


[close]

This is madness!
Spoiler
Now I really want to play around with custom res and make a spartaaaaa game where you kick someone down a hole over all these pixels possible now ;-D
[close]
#2098
I just completed it. The graphics are cool, the writing is interesting but somehow I expected more backstory or at least more clues on what he even did.

Are there multiple endings?
Spoiler

I couldn't escape from myself and that's the last he said.
[close]
#2099
No hurries, we are over time already, better think of a good theme but don't let it die ;)
#2100
Quote from: Crimson Wizard on Mon 20/10/2014 14:15:54
Quote from: shaun9991 on Mon 20/10/2014 14:12:56
Is there a way to create a standalone (play store compatible) game for android using the JJS port? Is there any easyish way of doing this or do you need to be a super programmer?
monkey_05_06 is being working on this feature. In short, there will be a target device selection when you build your game in the Editor.

Or, you will need a super programmer :=

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