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Messages - selmiak

#2161
Critics' Lounge / Re: Colour scheme test
Sun 14/09/2014 14:38:21
D (with a white font), A/C, B
#2162
So I polished the 3 trophies that are up for grab and added them to the first post.
Maybe you can get one of these just by painting something funny. There is still 1 week left, if you had some ideas or even already started, get crunching!
#2163
The Rumpus Room / Re: Name the Game
Fri 12/09/2014 00:13:05
The Sims: Ghetto edition!
#2164
cool voiceacting ;)
#2165
try http://glitchhikers.com/
very weird but interesting experiencegame.
#2166
that was the right decision, looks way better and more moody.
Did you paint that dithering in MS Paint with the spraycan? ;-D
#2167
1. Hobo
2. Tabata
3. CASSIEBSG
#2168
The Rumpus Room / Re: Name the Game
Tue 09/09/2014 00:09:41
thats scrabblechess on the atari 2600!
#2169
Adventure Related Talk & Chat / Re: AGS Group
Sun 07/09/2014 04:37:53
can i learn how to stop my brain from making up more and more intersting plots that could be a cool game and learn to ffocus on one projetc?
and can I also learn to love the act of slowing muh brainz?
and how do i get rid of this caffeine addiction?
#2170
My take on the blitzes is that they are very good for art practise in a set timeframe and the competition part of it is a fun way to see what the other artists hanging around here are up to and how you are doing compared to them and sometimes the blitzes are the cold water way to get a reality check on oneself.
Okay, the word background in the thread/competition/activity title is not that well suited, but all in all it is game-art, and who says a gamecover can't be a background taken from a game or who says a gamecover can't be pixeled in 16 colors? Yeah, who says that?!
And even better, there are less rules, there don't have to be defined walkable areas and the like, just let your imagination flow, fueled by the wicked misheard gametitles.
#2171
just out of interest, how long did it take you until you could model such stuff in blender?
#2173
nice! I'm hyped for this! :-D
#2174
I just walked along the hallway and reached the floor with doors 10 and up. I guess I should go back and solve some riddles but I can't, I'm stuck in the hallway. No clickable exit and way back or so.
#2175
lol, the last 2 days of a kickstarter and not yet reached the goal. Must be exciting and exhausting... good luck! :-D
#2176
If you are the same Zeeg that wants to translate Forge, well, afaik abisso has no plans to translate the forge chapter 1 demo, or at least not in the next few... years ;)
Other than that, just contact the author of a game you want to translate, that's the direct way.
#2177
na na na na na na na na henman!
#2178
The Rumpus Room / Re: Ponch is in trouble now
Sat 30/08/2014 07:42:14
and suddenly the constipation was not a problem anymore...
#2179
Give her some colorful stripes.
Or, if you want to convince the player, that she is a koala, use the grey one.
But if you want to make the game you want to make use the brown one!
Rather write her some lines that make it irrelevant that this character's appearance is based on a koala, and maybe add some koala puns here and there. Yucca-Lip does taste remarkable and I koala't get enough of these puns... please make it better though :-D
#2180
General Discussion / Re: We are not bemused
Mon 25/08/2014 22:36:55
then it is literally the last straw...
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