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Messages - selmiak

#2201
I'm pretty sure you'll find out soon ;)

Anyways, looks very interesting, good luck with your campaign!
#2202
I'm still painting on something and could need an extension, is this possible?
#2203
The Rumpus Room / Re: Name the Game
Fri 15/08/2014 13:20:29
FAST AIRCATAPULT
#2204
They bought the rights for technobabylon and want to hammer on it until it fits into the dig canon!
dr. regis used trance to teleport himself and is now wearing an orange dress and is stranded on some wicked planet where he has to milk tortoisese in a 20 minute minigame consisting of insane mousewiggeling (hi tabata) to activate some clever ai robots that then steal his mind and identity and beat him up because he's in the wrong game.
#2205
the middle one makes me believe she also has some bats under her hat ;-D
#2206
the contrast between her hair and her skin is almost nonexistant.
The yellow square looks good on the hat, but somehow loses accuracy on the belt. Either leave it out on the belt or maybe just fill the complete square?
The bottom part of the dress is cartoony but somehow looks like a fishfin, but this could be a subjective impression ;)
#2207
somehow the image doesn't show for me, here, I rehosted it


I'd make the desk broder, the broader the desk, the more work the president can do, the more power he has. basic statesman 101. Also put a chair behind the desk.

Yeah, lots of paperwork on the desk, some pens, and one golder pen, a red telephone, a red button (that you shall not push), smilar stuff for table in the foreground.

Some vases or statues that other visiting presidents gave this one as a gift...
#2208
What happens when you re-compile another game where it worked before with the same AGS version? Make a backup of that other compiled game before overwriting it ;)
#2209
The Rumpus Room / Re: Name the Game
Tue 12/08/2014 20:12:24
I'm not that good at counting, that why I write loops for that crap :(
#2210
Adventure Related Talk & Chat / Blade Engine
Tue 12/08/2014 19:15:11
Take a look at this:

http://www.youtube.com/watch?v=I-wjMDTwk_w&list=UURFK2_qC6hEGcYA2Ngd6_dw

This looks very interesting and convenient (as long as you know what you are doing).
I guess even AGS can get some inspiration from this, maybe we can convince him to code some stuff for ags (if he doesn't want to wake up next to his favourite horse's head...)

There is also some code availabe, anyone care to compile and share?
#2211
The Rumpus Room / Re: Name the Game
Tue 12/08/2014 15:35:24
FFFFUUUUUUUUU?
#2212
She's still missing the small reflective dot on her nose and on her pupils that the design document demands ;)
The more earthy tones are easier on the eyes, I like. Have you tried experimenting with some out of the norm haircolors, like green or blue hair?
#2213
The Rumpus Room / Re: Name the Game
Tue 12/08/2014 10:05:05
is it choplifter on the speccy?
#2214
Critics' Lounge / Re: New book cover
Mon 11/08/2014 22:01:15
when walking and walking until I reach water I either declare it a turning point or, if I really want it, I swim! ;) 8-)
#2215
Do you realise lara croft was designed to be sexy by default? You probably mean a lara croft adventurer type of vibe?
#2216
General Discussion / Re: Homemade Ginger Beer
Mon 11/08/2014 10:29:45
I tried to make cherry wine. But sadly there were some small maggots in the cherries already so they ate all they could of the yeast and grew very fast and probably had the intoxication of their life. It looked very yuk and noone wanted to drink it then though ;)
Growing weed is easier  :-D
#2217
The Rumpus Room / Re: Photoshop Phrenzy
Fri 08/08/2014 22:54:04
To whom will you direct your phonecall request?
#2218
maybe you added it as a soundfx and didn't define a fx channel? give more info pls.
#2219
The Rumpus Room / Re: Planet of the Apes
Thu 07/08/2014 18:57:31
the first one of the originals has the best soundtrack as it is very experimental and still fitting. The story is also new and surprising (if you haven't been spoilered yet). The others are just cashcows on a franchise without the wicked soundtrack and some lame stories.
The remakes are a solid craft but not groundbreaking as the very first one was!
#2220
There is a lot of funny dialoge in it, but I couldn't get to the end as the font is hard to read, but fitting to the overall theme and way too much dialoge and too little playeraction besides clicking on a dialoge line.
Also the headbanging distracted me, just moving lips will do the trick better imho.
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