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Messages - selmiak

#2241
The Rumpus Room / Re: *Guess the Movie Title*
Tue 22/07/2014 06:48:15
misery. Or Clockwork orange ;)
#2242
and there I though yay, new episode.
Topics: Just let grundy's neighbour DJ for one whole episode or what chicky said!
#2244
Quote from: miguel on Fri 18/07/2014 11:20:11
> Say: We will listen to you about the Seals theft NOW and consider staying in your establishment when our head of security finds it appropriate or pay you a fair price for your information. So please do speak the truth!

#2245
Quote from: CaptainD on Thu 17/07/2014 08:48:24
Not only did I not get any votes, but I just realised there is a major typo in my entry.  Nice. :-[

huh, I didn't get a single vote too... go figure   ???


congrats stu, I votet 12 too. 9/15 voter's votes is pretty cool, as is the 55 word story, though only 15 voting AGSers with 14 storys submitted is... asking for another 55 word story sometime again!
#2246
The Rumpus Room / Re: Name the Game
Thu 17/07/2014 22:09:16
medal of honour - episode 1?
#2247
if pixelart: maybe, probably kills the pixelart, if other kind of animation: try it and it'll probably look better when scaling in a gfx program, if not, stay with engine scaling ;)

edit: for pixelart you have to repixel it for the other view, so that's either a lot of work for scaling up, or some easy pixels for scaling down much, but then you have complete pixelcontrol contrary to engine scaling!
#2248
AGS Games in Production / Re: A Pug's Life
Wed 16/07/2014 23:47:13
*hopes for some weird dialoge involving how the octopus found a new meaning in life with needlepoint accuracy inksquirting* ;-D
#2249
The Rumpus Room / Re: Name the Game
Wed 16/07/2014 15:44:29
teh-saurus?
#2250
Mutation - Sinitrena
Atmosphere - Sinitrena
Style - Sinitrena
Character - Sinitrena

yeah, all 3 stories are interesting but Sinitrena easily wrote the best of the 3.
#2251
AGS Games in Production / Re: A Pug's Life
Mon 14/07/2014 22:28:29
i know this is not the critiques longue but the octopus has lots of arms for a reason, give him some more needles ;)
#2252
>make the wizard do some magic
#2253
wow, so many great entries already, and one more week to go, come one, show your monsterlisas!
#2254
coangrats to vincent, cat and cassiebsg! And to the german team! YAY!

thanks to stu and khris for hosting this and thanks to miguel for taking last place so I am not on the last place :-D
#2255
The Rumpus Room / Re: *Guess the Movie Title*
Sat 12/07/2014 15:05:12
is it blade runner? Then yes, please! ;-D
#2256
I see. This works with a finished game. Try adding only one more line of dialoge, then you have to generate a new .trs file to have that line included too. The new line of course and also the changed line will be added to the end of the .trs. This also takes the changed line out of context for longer games but is probably the best way to handle trs files.
#2257
dunno, if you change a .Say command ingame, AGS will produce another line for the changed sentence in the trs file, so you have some lines that look similar in the trs file while some of these are not even used in the game anymore. The translator just has to translate the last line and/or copy+paste his translation to all versions of the one line to be on the safe side. but please report back if it works.

edit: make a backup of the translation file up to the point where you start changing the original lines ;)
#2258
sounds and looks really good! I also feel sad that it's only a prologue, but hey, gimme dat! ;-D
#2259
Thank you AS. But I wouldn't call this pixelart as I just painted along with tablet and a soft brush. Good to know that the monster has some shockvalue  :-D
#2260
Looking through the old dusty attic, wiping away old spiderwebs, digging through tons of cardboardboxes and under old rugs and unused toys I found this old forgotten piece.

The moustache Liza!

[imgzoom]http://selmiak.bplaced.net/stuff/moustacheliza.png[/imgzoom]
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