This all depends on your position. If you join a team as musician or graphician you (hopfully) get good directions and there you go. If you want to make your game start whereever you start, be it outlining a story, a main room around which the story unfolds, drawing this room, sketching a character or coding an effect or an interesting gamemachanic. But maybe you should listen to others, I haven't released any adventure game and have like 5 in progress games that all are developed in a very chaotic way (this approach seems to be quite normal around here though, so I'm reliefed) and some that will probably never get finished...
edit: maybe the lesson to learn from this is to focus on one project at a time
@ Captain D: apologies accepted, send me more additions NOW! maybe we can get this MAGS game to a state where it eventually makes sense
edit: maybe the lesson to learn from this is to focus on one project at a time

@ Captain D: apologies accepted, send me more additions NOW! maybe we can get this MAGS game to a state where it eventually makes sense
