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Messages - selmiak

#2861
Quote from: Armageddon on Sat 02/11/2013 04:41:35
So it's okay to steal 30,000 keys from say, EA?
Quote from: Ghost on Sat 02/11/2013 06:33:09
But theft is theft.

But these were free keys. How can you steal something that is free?
Noone would have noticed or complained if some 10 people had generated 10 keys for themselfs, a couple of friends and even to resell 5-6. But the pure scope of the same 10 people generating 3000 keys for later resell makes it this bold asshole move. The mean thing with digital goods is that you can't even complain about them taking away and not leaving anything for the honest people. Except for overloaded servers that make it impossible for honest people to get a code. If it were a buy one game, get another game for free offer and people found a way to exploit this and get unlimited games for free it would have been blatant stealing in my book. I'm in no way trying to defend these actions, but still this is legally not stealing but morally totally wrong.
Not that these masses could have been expected in any way but when I'd do such a promotion I'd still make sure to have a one game only per person mechanisms in place, if it doesn't work with IP counts as people use proxies, maybe limit it to one copy per steam account or are people also hoarding steam accounts? Though technically this could make it slower on their end as they'd have to generate a new steam account for every code they want. Captchas do a good job in keeping automated scripts on the internet from doing the same task over and over again and thus exploiting mechanisms!
From what I read steam sorted it out and most of the bulkhoarded codes are made invalid. So except for some some hair lost while the whole thing was going on, I'm with Grim and Fitz, this could be a nice free advertisment, and turn out a lot better than the initially planned freebie thingy as people like to get emotionally involved now and buy even more games. Cheer up Dave :)
#2862
but I don't have and don't want a g+ account. Isn't there any other service that offers the same where google won't be able to track you across the entire web when you forget to sign out?
#2863
Looks like the normal double jump to me.

@dkh: the controls and basic moves video is over and out there already but you give indepth info on your thoughts on controls. It looks like it is possible to control movement of the player character in midair. What do you think about games where your motion vector basically determines your landing point when you start jumping. Dunno if there are any games that have realistic jumping in that aspect as I can't name one game that does this from the top of my head atm but I'm always surprised how it is taken for granted that you can change direction in midair in jump n run games.
#2864
there is a WAP version? When I used to browse the forum with my phone I always used the web version mostly to read and not to post as posting from a phone is annoying. And when browsing the web version it is very incovenient that the links back to the main page of the forum are all very small. The banner on top is very huge and clickable, but sadly leads back to the main ags page. But this is for the webversion, I haven't tried the wap version. So maybe making the WAP version more visible/easier to access when browsing here with a phone or make it the standard when browing here with a phone could save a lot of trouble for phoney browsers.
#2865
but then why have secret areas when there are no power ups and 1ups? But yeah, I also want to play tAoD and play around with the leveleditor.
#2866
Do you have a release date you aim for? It looks pretty stable already. You know, talking about games is a lot like masturbating. But somehow your videos really make me hot...
It's probabaly all about small bugfixes and the leveldesign and implementing the mentioned difficulty curve atm?
But then again I'm glad you have to release it this year to compete in the Best non Adventure game category or wait another year ;)
#2867
it's probably very tricky to allow people to create their own bosses via the editor, but if you have them precoded and just add them in it will be relatively easier, like people using the editor can place the bosses from the normal game in their levels or not. But of course it would be super cool to be able to add a custom boss. Also a good coding challenge to come up with a way to script the motion pathes of bosses and import their sprites and the trickest thing, their attacks and damages within the leveleditor.
#2868
I wouldn't mind having 2 screens at the beginning explaining the little bit of story you need for an action game, something like: Are you a bad enough dude to rescue the president will do already. Or you got betrayed by your best friend (who happens to be a cyborg, as that makes a cool final boss...) and he sent his personal ninja army after you and one of the ninjas was about to throw you into the hole and you grabbed onto him and dragged him down with you. You managed to land on him and thus survived the fall and got the sword from him. Now it's revenge time! Voila.
#2869
The Rumpus Room / Re: *Guess the Movie Title*
Sun 27/10/2013 11:12:58
to where?

...but yes, approximately 50% correct...
#2870
for Witch by jwalt
for Igor by Ponch
for Ar Lequinn by Arj0n

Enjoy your candies!
#2871
The Rumpus Room / Re: *Guess the Movie Title*
Sun 27/10/2013 11:00:13
less curtains, more furniture!

#2872
The Rumpus Room / Re: *Guess the Movie Title*
Sat 26/10/2013 16:04:18
jumanji
#2873
The Rumpus Room / Re: The bump topic!
Fri 25/10/2013 22:45:51
hi bum pthread
i just met you too often and never bumped into you. I just wanted to tell you that I'm just happy that reggie watts has like thousands of vidoes in his channel that can distract me in his unique way and keep me from doing important stuff, so just don't follow his stream of consciosuness :-D
#2874
to get the greenhouse effect don't forget to multiply with a human rationality level somewhere between .35 and .69
#2875
After seeing that you even made a website for it I just had to try it.
I was confused and entertained at the same time. And laughed a lot though I didn't understand what I was lecturing and in the end was the first robot psychiatrist to commit suicide. What a great funny and confusing psychiatry game. I felt like my choices in lecturing were all part of a test, is there a conclusion on my choices of words if you somehow manage not to kill yourself :D
These interactions are so robotically dry they are hilarious. Is there another way to win this game?
and the soundtrack is pretty cool!

one mean thing: I can't kill the gamewindow after killing my robotic self. maybe add a return to main/restart/something inbetween window there.
#2876
one very important thing for platformers: don't use the Y/Z keys because of qwertz/qwerty keyboards, rather use control and space.

Do you have a 'story' in mind, like levelthemes and sublevels like 1-1, 1-2, 1-3? The reason I'm asking this is another question: is there any chance to get a userlevel into the main game?
#2877
Cool Beans! Hard gameplay in jump and runs? Count me in! I'm lLooking forward to more videos with funny explanations and more gameplay. And I'm interested in the backstory how the cop got the sword instead of a gun ;)
#2878
The Rumpus Room / Re: *Guess the Movie Title*
Fri 25/10/2013 15:48:21
Eric, you are a movieman! Respect. Was it too easy for you? It was hard for me to find a frame in pulp fiction that is not immediately recognisable though ;)
#2879
The Rumpus Room / Re: *Guess the Movie Title*
Thu 24/10/2013 16:25:30
moar like Thread winner ;)

It is not The Game, but the captured scene is indeed a key scene...

so here is another screengrab:
#2880
1) mouth
2) your name maybe?
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