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Messages - selmiak

#2981
...reading only the last new post and there I thought release will be in about half an hour >_<

looking forward to this one!
#2982
Quote from: cat on Tue 20/08/2013 17:34:35
selmiak
Not sure what I should comment here ???

Nothing! This post rather depicts me losing interest in the early morning after a long night and trying to make it interesting for me again. People, please don't comment on my post (or do so, if you want, though it won't be good for anything), I haven't done much more than this research and won't have time for painting in the coming weeks anyways, so this means take me off the list, cya next time!:-\

if you are interested what kept me up all night and made me consider improving on my shading and trying to paint a portrait with critiques instantly available and you want to see some wacom painted art anyways in this thread, here is the result of a long night...
#2983
The Rumpus Room / Re: Name the Game
Tue 20/08/2013 21:18:51
Paperboy selling teh bathsalts!
#2984
Critics' Lounge / Re: "Poster" help.
Tue 20/08/2013 18:56:14


what about some flipping?


#2985
Site & Forum Reports / Re: Bug reports
Tue 20/08/2013 17:48:31
Quote from: AGA on Tue 20/08/2013 08:22:42
Done.
Fixed.
etc

cool, thanks AGA!

It's relaxing to see how the screenshots display nice again and if you fix this multiline formatting issue on the forum you totally rock!
edit: just checked, the behaviour snarky describes is the normal smf 2.x behaviour (with 2. also including the newly added tag into the formatting), just doublecheck with the original sources (and break something else ;))
#2986
no problem you can add it later as DLC.
#2987
but flashsupport on appledevices is a story on its own. unity has a free version that should fit for this and is said to be easy for beginners and this is a rather easy task as no complex actions should be expected to be coded in.
#2988
Site & Forum Reports / Re: Bug reports
Fri 16/08/2013 13:21:57
opening the critiques lounge thread overview and this happened only once. After reloading it was gone. But as the NEW image has width and height declarations I don't know what caused it and thought I'd just post it here because it also looks funny...

#2989
Quote from: Stupot+ on Wed 14/08/2013 21:28:58
Are you currently in Berlin, by any chance?

The plot thickens...
#2990
Quote from: Iceboty V7000a on Tue 13/08/2013 07:58:08
2. the game's author wasn't aware that the name of the game he's making clashed with another already released game;
2. This is hard to avoid, so is more or less okay, unless the author really doesn't want the clash and decides to change it or be sued by the owner of that other game. Refer to these two AGS games, Ace Quest and Ace Duswell (their titles aren't exactly identical, but for understandable reasons, often times both were referred to as Ace Quest). They're released at roughly the same time so it wouldn't be one copying the other, and amusingly, both games incidentally involve a fat man called Ace.

But when you are reading this one can assume you have access to this huge worldwide information network called the internets where you have all kind of neat and usefull searchfunctions and can find out in less than a minute (probably even less than 10 seconds) if a game with that name already exists and is widely popular in recent times and clashes with your gamename. So there are no excuses there when you release you game on the interwebz.
#2991
the rules from the first post:
Quote from: Atelier on Tue 30/07/2013 11:40:09
You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception...

So if you hadn't asked and overpainted them so good that noone could recognise where they are coming from it wouldn't matter in the end as you made something new (but based on something created before this competition) and the origin would probably be untraceable. Now that your (absolutely totally justified 8-)) guilty conscience made you post your post, well, it's up for discussion, but it's not my decision, I would let you do this if the overpainted characters look a bit like deniro and/or pacino ;)
#2992
cool dark and gloomy soundscape.
#2993
Quote from: Anian on Sun 11/08/2013 23:19:02
3. names that just point to something lame or bad humor, doesn't matter if the game is the best ever, I'll probably won't try it and there was a good recent example, I think the game was called "Shitty quest"...to me that indicates lazy toilet humor and unless I know what it's about or know the author or something, I won't even try it. Yes it's superficial, judging a book by it's covers, but when author has full control and chooses such a title, then I think judgement might be appropriate to a degree.
It may look shitty on the outside but I enjoyed shitty quest and had some good laughs as it got weirder and weirder. But you are right, the title is not that fitting to provoke interest. If it's not a game about shitting you should probably avoid using shit in the game title. I can't think of any example where using shit in the game title worked out.

Make it... interesting, even for a comedy. wordplays and more than one meaning are a good way to make it interesting. Even replacing letters with numbers makes the title more unique but this was overused for gametitle for a while, but it got less.
#2994
Critics' Lounge / Re: Color/Background Help
Sun 11/08/2013 14:49:07
just out of interest, will we meet al pacino and robert deniro in your heat mags game? :D
#2995
Critics' Lounge / Re: Color/Background Help
Sat 10/08/2013 23:35:41
with 2 lamps and shadows in the corners already I'd go for shadows like this, maybe even with one more brighter shading level (between shadows and normal color):

[imgzoom]http://i.imgur.com/spLhxZ2.png[/imgzoom]

Dunno about the colors, I like it. maybe add some texture/pattern to the carpet and some metal bars inside the door already.
#2996
The Rumpus Room / Re: Icey games' thread
Sat 10/08/2013 21:16:59
these 'hands' on the monster 8-0 8-)
#2997
so here is my research so far

The game looks like this

and is fun to play (though I ran into a bug and couldnt finish, damned unfinished MAGS games :P)
The gfx style is very comicy (what a comicy word...) and the game is a fun concenpt of running around like in a jumpnrun while playing an adventure inventorypuzzle game. The images are very bright in color and have distinct outlines and one shadinglevel. In the thread about the game the author mentions paper mario somewhere.

the cover for paper mario (which i like the best from all the different game iteratons) looks like this


I see where this is going...
the story of the game is dicussed somewhere else in the forums on a broader scale atm or a bit different... ;)

thinking about sketches and how to draw the main character from the front and give him his 2 shading colors and where to put him on the cover I came to the conclusion I shouldn't have mentioned that I don't like portraits and stuff earlier in the thread... so I thought I just ask, could I reroll and *hope* for a game where some less comicy characters appear on the cover and some portraits would look good. I think I could improve on face portraits with some more shading, so yeah, as everyone is making up their rules to make the workshop cool, let me reroll and draw a portrait and maybe fail or chicken out or so... that is, if I don't decide to do a minimalistic arte brute cover for the game or some other fancy shit :D
#2998
The Rumpus Room / Re: Name the Game
Fri 09/08/2013 21:47:07
Circus Arcade
#2999
Quote from: Andail on Wed 07/08/2013 13:43:57
I assume the exaggerated head size is a stylistic choice, so I'm ignoring that.

after reading that I noticed he actually has a really tiny head with a pope hat on, zoom in and you'll see it in the original :D
#3000
1. a well?

can I be the summer of this round too? ;)
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