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Messages - selmiak

#3142
Critics' Lounge / Re: "Poster" help.
Tue 28/05/2013 22:30:10
you could also give him an anime face and make the private region unbelievable bigger ;)
#3143
So this seems to be the right place to suggest allowing gameauthors more images per game. Something like this:





I hope the image is self explanatory. When there is one/no image the thumbs below just wouldn't show up, if there are only 2 images only 2 thumbs show up, no empty placeholder. dunno if centered and in the same size of the 3 thumbs or bigger to align to the div width is better. bigger images means bigger filesize on the server, other than that it could become clunky with bigger pics.
And allowing the author(s) to upload even the minithumbnails for the according screenshot could lead to better imagequality in these small images. If the feature is not used just automate the thumnailcreationshrinkingmechanism. So.... maybe having the thumbs (for 2 images for one game) in one fixed size is better as when a game has 3 screens and the minithumbs are created and then after some time the author decides to delete one of the screenshots the minithumbs are in the really small size already and automatically resizing them would surely look crappy.
#3144
Critics' Lounge / Re: "Poster" help.
Tue 28/05/2013 20:51:37
sex sells, don't 'censor' his package ;)
#3145
Ben's Summoned spiky monster is still not showing up. Is this some worksafe censoring of art?
#3146
Quote from: Kasander on Tue 28/05/2013 12:20:37
@ selmiak
Now I wonder why you were asking about coloring before. You did some splendid work with on that piece. The progress between 'penisosaurus' and your last painting is huge. It seems to me you don't really need any special tips. You already know the 'how to do it's of digital painting very well. At this point you don't really need much advice... except maybe looking more at the references, like pictures of nature (I've noticed your tendency to do similar, oval-shaped rocks) . You can steadily improve on you own. Great idea with introducing warm source of light (torch) as opposite to the cold blue light on the left. Great lighting and shading overall. I'm really impressed.

thanks. I didn't use any b/w colorvolume at all, just painted where I felt it is right :)
So I wondered if there is maybe some hidden magic to these lightvolumes I don't see. But then I think for 2 lightsources it gets really hard to read in b/w.
I didn't use any references at all except for the pose of the character but this reference was not spot on and had to be improved, but you are right, nearly all stones look alike. Only the stones in the foreground look different, there I was creative somehow, the rest was just mere filler stuff or so.

The root in the upper right don't distract at all, they look good and I like pictures where I can find even more interesting things after seeing the main theme of the image. I'd even add them to the lower right too, it fits the theme really good. The 2nd character is also a good idea I'd like to see but time is up, I'd also like to add some more stuff to my picture :)



and I think this might be useful for interested people, so here is a little shading progress
#3147
what do you mean with I have one vote only? :P

Totally great entries, really hard to decide, every piece is great on its own.
#3148
final image


full size on click
#3149
what timezone midnight are we talking about? :)
Anyways, I could need some more hours too probably.

in case I sleep away because of exhaustation, here is the current state as of typing this
[imgzoom]http://i.imgur.com/HN8YFWb.jpg[/imgzoom]
I clearly have no idead about todays herofashion, but the monster is the main thing anyways :)


@Shane: the darkness is cool, but some more highlights are not that wrong, on the rifle for example, you can't see it. And somehow make the form of the cliff more visible with some highlights.
#3150
[embed=425,349]http://www.youtube.com/watch?v=dqf1lhK2yjo[/embed]
this song explains everything and nothing at the same time.
#3151
already? lol, I thought there is a 4th week. good reminder! :D
why is Django sooo good keeping me away from this?
#3152
does it have to be bmp or are pngs with alphatransparency also possible?
#3153
I'd use AGS 3.2.1 and ask how to do what you want to do in 3.2.1
#3154
QuoteMost Popular This Week

Eternally Us
(673 downloads)

Barely Floating
(27 downloads)

was this featured on RPS or kotaku lately or something?
#3155
The new Coloring Ball Challenge. This time with a twist.



Chose one word that has one distinct opposite, like night (opposite: day), giant (opposite: dwarf), Anakin Skywalker (opposite: Darth Vader), Love (opposite: hate) and so on.
Draw this into the shape given below, post it and tell us what your word with an opposite is. Then, when more and more entries get posted, you chose one of the entries by someone else and draw the opposite for this entry into the same shape and post this too. Be creative, maybe someone was not that distinct and drew water and you can now either draw fire or ice or whatever you think is the opposite if water...
There will be a voting in the end and both your entries are voted on. So if you deliver only one entry chances are you receive no votes at all.
There can be multiple opposite drawings for one first drawing, so multiple people can chose to draw the opposite for one first picture.
And to make it even more interesting, every time your first entry is chosen for an oppositedrawing you instantly get one vote for the end votings. So participants vote by chosing which opposite they draw already. So draw a nice first image so a lot of people want to be your opposite.
If you are really dedicated you give your part either a lighter or a darker color to have some real yin yang feeling in the end.

the shape

[imgzoom]http://selmiak.bplaced.net/stuff/colorballyin.png[/imgzoom]

Rules:
1. the outline is part of the shape and you can replace it with your own colors. Fill the outline and every red pixel.
2. You can use any number of colors.
3. You are not allowed to resize or mirror or rotate the shape, but for the second entry you should rotate it by 180°
4. Have fun!


Deadline
3 weeks should be enough for 2 filled coloringballs, so the deadline for both sides of the story is Sunday, the 16th of June.


Trophys:

[imgzoom]http://selmiak.bplaced.net/stuff/colorball_ying_trophys_gold.png[/imgzoom] [imgzoom]http://selmiak.bplaced.net/stuff/colorball_ying_trophys_silver.png[/imgzoom] [imgzoom]http://selmiak.bplaced.net/stuff/colorball_ying_trophys_bronce.png[/imgzoom]



and still I have no idea yet how to presents the results for the voting...
#3156
cool, thanks for your votes and congrats to all other winners.
I will start a new coloring ball soon(TM)
#3157
General Discussion / Re: Texas Tornado.
Sat 25/05/2013 15:09:22
Hey, everything is okay, okay? I was a bit worried myself if it is okay to post this as the first reply to the thread, but someone had to do it...

I have no idea where that Gif is from though.
#3158
Quote from: Kasander on Fri 24/05/2013 20:00:18
@Selmiak,
Change of scale paid off. Introducing an opponent for your penisosaurus was a good idea.  Before that, I've imagined the monster to be only slightly bigger than a frog. Now I wonder if you are going to paint that tongue.

I'm wondering too...  should I?



and please explain how you color these b/w lightvolumes pictures. I always wondered how you do that? Some special layer overlay setting in PS? Or just paint over it with 100% opacity and use the b/w image as a pointer? I am also interested in how Mordalles does this.

@cat: with shading, do you mean just how to make the body of the waterdragon appear 3dimensional or how to give it some scales like texture?
#3159
Quote from: Ghost on Fri 24/05/2013 19:25:38
But as a small protest against devoting my vote for voting to vote if we are against voting to vote, ...

WOW!

*head asplodes*
#3160
General Discussion / Re: Texas Tornado.
Fri 24/05/2013 19:39:48



but hey, good to hear that Ponch :)
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