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Messages - selmiak

#3381
Idea: CaptainD
Atmosphere: Miez. With CaptainD close on second, but the campfire didn't convince me as much as torches and fire on an altar would have
Design: Miez
Composition: Kastchey
Functionality: Kasander
Technique: Miez
#3382
http://pyxeledit.com/
I thought I'd mention it, but I haven't tried it yet as I like PS very much for everything.
#3383
The Rumpus Room / Re: *Guess the Movie Title*
Sun 24/03/2013 01:55:53
the gods must be crazy?
#3384
damned I missed the resonance awards 2012 ;)
Congrats to the winner(s?)!
#3385
The Rumpus Room / Re: *Guess the Movie Title*
Tue 19/03/2013 12:00:58
Dick Tracy.
#3386
Completed Game Announcements / Re: Paramnesia
Tue 19/03/2013 11:56:55
Quote from: yashination on Tue 19/03/2013 06:17:39
I couldn't get past the magic eye part. It was uncomfortable holding my laptop to my face and trying to cross my eyes. Was their more too that or was that really what I had to do?
lol, these are the only puzzles in the whole game, even the credits are longer than that ;)
But it would be interesting to see what you can do in a week or a month as the atmosphere is quite nice already.
#3387
Nice work.
ZORFLIK! That alien looks familiar.
Any chance you will open source your framework for adventure games in unity or make it available somehow else?
Maybe related to how the kickstarter turns out? Good luck with the kickstarter!
#3388
I didn't follow the long thread back then when it was created, but did read through it with this upcomming discussion and have to say the summarization posts close to the beginning by some participants are quite convenient, at first I was confused a bit to find the same stuff later on in the thread again but realised quickly that is was just added to the first post of the artist in the thread from there.
So Darth has a point, if every artist has his own thread he surely has the first post and won't vanish to page 3 of a very active thread with some great art. And if the first post in the thread is a really well written summarization of the whole process, like an article you would write for a magazin then this priceless. Also if you are not that interested in the comments and rather want to read a tutorial on how to get things done you have a very good ressource right at hand, where you won't have to search long and scroll much when opening the thread.
The only difference to the CL could be that you mods grant the fine artists the right to open threads and other people can't.
What about even a tutorials forum where all the best of these threads and some other valuable threads are moved to, there could be some more small icons for a users whose good tutorial thread is moved there to encourage writing good tutorials. But having a workshop forum and a selected tutorials forum will clutter things up and this will clash with wiki articles and also some technicals question threads evolved into elaborate tutorials, but are not summarised in the first post though. If you can't afford a new board for this, going to kickstarter for it might help :P
I wouldn't mind having a special workshop forum where not everyone can open topics as long as this is not a once in 5 years thing and after this workshop the forum and with it the idea of workshops is abandoned.
Btw, when I hear workshop I think of lots of people participating in what the teacher explains and then getting critiques on what they did by the teacher (or in this case by everyone reading and watching)... is this encouraged and how would this work with a few threads of some great artists?
#3389
no data but a gut feeling: If the demo is crap and the game is great it will be like 1 out of 100 people will buy it. If the demo is great and the game is mediocre it will probably be more than 50 out of 100 people that buy the full product. But then what is crap for me can be solid gold for someone else... so: good press + good demo = instant win. (and a good economy where people have money for games... or maybe even a bad economy where people (buy and) play games to escape the depressing reality... not sure on that ;))
#3390
show me how you score 180 with a dart or two pls! ;)

but yeah, I'd like to throw at least 3 darts too ;)
#3391
just go with 3.30.0, then everybody is happy.
As a normal user I'm used to the x.x.x versionnumbering, so either 3.3.0 or 3.30.0 is no biggie though I would be wondering about the jump from 3.2.x to 3.30.x for at least 10 seconds and then accept it, as it is, as I now have the most up to date version and then continue making games ;)
#3392
nice one darth... so, did you grow fat after stopping smoking?
#3393
never tried it, I don't expect it to be *more healthy*... but it is less smoking and more of feeding a bad habbit/addiction...
#3394
at the (darth) Maul? (mall)
#3395
the story sounds interesting already, but are the puzzles gonna be repeating every day?

#3396
[imgzoom]http://i.imgur.com/0rULJou.png[/imgzoom]
This is an army of raging rainbowpuking unicorns fighting off hordes of brainhungry evilturned santa-claus-zombies. And the epic scene is perfectly fitting into the form. Sadly all this is invible...
#3397
yep, I totally want more :D

But the link from the demo to kickstarter didn't quite work. Kickstarter was opened in a new tab but then win7 switched back to the demo which didn't react to clicks. After some alt+tabbing i finally worked again.
#3398
of course this goes into rep-ex of the room. Did you put the check in rep-ex and somehere else set the boolFearon to true?
#3399
Code: AGS
  if (boolFearon == true){
    boolFearon = false;
    SetTimer(1, 40);
  }


try this. Otherwise you restart the timer every gameloop.
#3400
and also the game then has to be twice the width of a normal AGS game but I'm all for it too, gotta love these spot the difference games.
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