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Messages - selmiak

#3461
You can't fool me MurrayL, I see that you posted there! :shocked:
#3463
this version is actually enjoyable :)
#3464
3 could be fire.
#3465
a square?
#3466
proofreading german translation would be something I could easily do. And maybe translating some lines, even though I played the game and know how wordy gray is when describing thing.
#3467
General Discussion / Re: Online Image Editor
Sat 09/02/2013 19:26:29
Khris wins this topic!
pixlr has some cool easy filters photoshop should have!
#3468
General Discussion / Re: What's a good tablet?
Fri 08/02/2013 13:24:21
yep, the white light between the button should turn orange once the pen gets close to it. Then you can control and position the mouse before actually clicking. Have fun :)
#3469
Oh I see, it was planned to be a puzzle but you really cut it due to time restrainst. At first I thought it was just a funny crazy thing you made up. So will it be in the polished version of the game? As funny and groundbreaking as selfaware puzzle solving is, actually solving THIS puzzle will make it better I guess. Not that it will suprise me anymore now, but people not playing MAGS games and only playing the polished version should be puzzled. Now I see why MAGS game is a gamelenght entry of its own for the ratings...
#3470
The Rumpus Room / Re: Icey games' thread
Thu 07/02/2013 17:10:40
hey, these guys look nice.
#3471
Really enjoyed it, even though there was this pixelhunt and the veeeeeeeeeeeeeeeeeeery long texting under water. But the text got better and funnier over time, but still a lot to read and not that interactive. I prefer interactivity over selfaware puzzle solving. ;)

Off to the rating page! I guess lenght is 30m+ even if you don't read everything?! edit: okay, MAGS Game is a game lenght option >_>

Why does paige always bend down backwards? Why not show her other side? Would have been easy bonus (bribe) point for a mags vote...
#3472
Site & Forum Reports / Re: Bug reports
Tue 05/02/2013 19:34:16
when searching games the games entries shortly display in full and then collapse. This looks strange and a bit confusing.
Maybe adding a explanation to click the game name to expand again would help. But over all I think the collapsing is useless and the longer entries including screenshots is what I was looking for anyways ;)
#3473
all very close calls...

Idea: gameboy
Atmosphere: gameboy
Design: Kastchey
Composition: gameboy
Functionality: Kastchey
Technique: gameboy

@Stupot: Is this real? Or a good Photoshop job? If real then it must be close to a train parking lot or however this is called (where no passengers get on the train) as this looks like a really dangerous crossing.
#3474
So I basically can't play the games I downloaded? Or is it only happening on A Second Face?
#3475
This is a funny short game, but a bit too linear.
#3476
I have no idea where my first post in this thread went, but I have another, rather cosmetic problem. When using the rotation script I get the following error message in warnings.log:
Quote(in room 2): Dynamic sprite 64 was never deleted
(in room 2): Dynamic sprite 65 was never deleted
(in room 2): Dynamic sprite 66 was never deleted
(in room 2): Dynamic sprite 67 was never deleted
(in room 2): Dynamic sprite 68 was never deleted
(in room 2): Dynamic sprite 69 was never deleted
(in room 2): Dynamic sprite 70 was never deleted
(in room 2): Dynamic sprite 71 was never deleted
(in room 2): Dynamic sprite 72 was never deleted
(in room 2): Dynamic sprite 73 was never deleted
(in room 2): Dynamic sprite 74 was never deleted
(in room 2): Dynamic sprite 75 was never deleted
(in room 2): Dynamic sprite 76 was never deleted
(in room 2): Dynamic sprite 78 was never deleted
(in room 2): Dynamic sprite 79 was never deleted
(in room 2): Dynamic sprite 80 was never deleted
(in room 2): Dynamic sprite 81 was never deleted
(in room 2): Dynamic sprite 82 was never deleted
These sprite numbers start with the first free sprite slot, so, where do I delete these in the code?
#3477
So I have A second face in the App now but there is no play button where the download button was before. What do I do now?
#3478
damned, they should have shadow if the colossus instead of cannabalt. Even though cannabalt is very enjoyable ;-D
#3479
you should live improvise a soundtrack over a the game's actual soundtrack while someone plays and also react to the dramatic scene happening ;-D
#3480
Advanced Technical Forum / music out of sync
Sat 02/02/2013 01:54:12
thanks to khris I'm using this nifty crossfader code and it works really good. But, yeah, here comes the but, but butt when I'm starting 3 tracks at once with
channel 1 = aTrack1.Play(eAudioPriorityNormal, eRepeat);
and so on the first 2 tracks in the script are in sync thus started at the same time but track 3 is out of sync. Only by a bit, but(t) the 3 tracks are all recorded in sync to be faded all around like a pink floyd record so yeah, it is hearable. Is hearable even a word? I have the bad feeling the answer is the audio system in AGS but maybe there is a way to start them all on the very same milisecond. They are just 3 lines in the script but one channel/track seems to take some cycles longer to start.
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