Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - selmiak

#3501
bacon made from cats.
#3502
for example
http://www.adventuregamestudio.co.uk/site/games/game/1344/
Try showing the more than 10 recent commets. Nothing there.
#3503
just wanted to say I <3 how fast the forum search works now :D
#3504
What can our fearless hero expect when leaving this small cabin of transportation, especially after the cabin lights went out on this strangely numbered floor?...

[imgzoom]http://selmiak.bplaced.net/stuff/transport.jpg[/imgzoom]

more alone in the dark than AGS but had to get this out of my head on this saturday night :D
#3505
General Discussion / Re: My Christmas Gift
Fri 04/01/2013 01:44:23
try harder!
eventually you'll get banned and everything works out according to your subconscious plan :D
#3506
after all these comments here I decided to give it a try. Yeah, the buzz is the advertisment and I'm adding to it with this post ;)
the game looks nice, quite some effort was put into it but it seriously lacks puzzles and/or things to do besides walking from A to B. This is a rather naive gameplay...

and I just came from the troll thingy on the snowy mountain, went to the lux bridge, rightclicked it and the crashed:
in room13.asc line 56
error: new room: cannot run this command since there is a NewRoom already queued to run.
meh!

how did you do the snow?
#3507
nice one! But some more interactivity, like in a editable excel file would be nice. I think I got most of them, beside the mammoth things and some.
#3508
This was introduced with the smf forum going from 1.xx to 2.x.
The only thing I ever use at all is the new button and likewise the mark as read function ;)
#3509
If you use another displayname on your forum account that you originally created the account with the credits on the AGS games page only link to your account via the sign up name and not the current display name. Would it be possible to get the display name once you are already in the same line in the database to get the signup name. Or allow to add credits via forum account number and then dynamically display the current display name. Would be really cool and cause less confusion. At least when viewing it...
#3510
and also good luck with your commercial textparser game ;-D
#3511
I'm inside and can't find my keys! Help!
And also missing a shoe since yesterday :P
#3512
That was a suprising and unexpected end! ;-D

But I love mysteries, so we will never find out about the aliens that kidnapped all our comrades...
#3513
WHERE can I drop in and turn on :D
#3514
yeah ane stuff.
If your walkcycles    keep up with all the cool bgs I'm so sold :D
#3515
Completed Game Announcements / Re: Gray
Sat 15/12/2012 14:53:53
sure go ahead, I lay no copyright claim on images made by screenshotting your art (and subverting the game a bit). But I don't know if these images are so representative of the game and not rather scare potential players off ;)
#3516
:D
<3 that shady guy in the shadows!
#3517
Critics' Lounge / Re: It's back...
Fri 14/12/2012 18:26:57
Cool, this kind of reminds me of the intro to Dr. No ;)
Hey, I can see your grey circles.
#3518
yeah, I was also suprised noone had mentioned the obvious before in this thread, so someone had to do it... ;-D

Another idea fuled by a funny TV show:

Apu
Bart (or maybe Burns)
Chalmers (/alternativeley: Carl or Chief (Wiggum))
Dr Nick / Disco Stu

I'd love to be on team Disco...
#3519
Completed Game Announcements / Re: Gray
Fri 14/12/2012 12:13:41
I don't recall anything interesting with only one color, maybe a turned off TV, but even back in the days movies were black AND white... which is by no suprise... Gray!

Hey, I was having some fun with the ingamecursors, so I thought I'd share it. Hope you enjoy, filled with SPOILERS of locations, don't open if you want to experience this yourself...

Spoiler
#3520
First off: Yay, got it running, Thanks a lot!!!

I had problems with the DoTweens, but after your explanation it is clearer.
just to check, The DoTweens() checks all ten possible audiochannels every game loop and adjusts the volume or counts down one wait loop, right?

about room headers that are nonexistent, how would you refer to the top of a room script where you declare room variables and import functions?

and yes, I was not sure if I need to access the struct from the room, but after examining the code again (and again) it's a GS only thing.

and with your
Just make all the variables global ones and use repeatedly_execute instead of the while loop.
do you mean to add all the variable in the struct to the global variables tab? AGS then complains that the variable is aready defined when the struct is initialized. Or are variables declared in global script automatically global variables that can also be accessed from the room scripts?

Crossfading audio channels works like a charm!

Again, a big thank you!!!
SMF spam blocked by CleanTalk