Quote from: Khris on Thu 13/12/2012 18:53:03of the global script? Or local room script? I never used structs before, though they seem quite handy...
Struct definitions and import lines always go into the header.

Quote from: Khris on Thu 13/12/2012 18:53:03commented my code out as it was crashing the game anyways, so there should be no collision. I had to rename the step to audio_step though as the tween module uses a step variable which doesn't want to be global it seems.
end_value also being a global variable shouldn't matter; I declared it as a member variable which should move it outside the global scope. Still, try removing or renaming yours.
If that doesn't work, try renaming all instances of "end_value" to "end" in my code.
First I hoped you and the forums could help me improve my code so that I learn something from it, now I just copy+paste your code and understand 70%. Then again, your code is propaply highly optimized already and I can learn even more from understanding it than from painfully fiddeling around with my code... if I understand it...
Quote from: Khris on Thu 13/12/2012 18:53:03maybe I'll just wait a bit longer...
I'll try the code myself sometime later this evening and will report what I find.
back to the photoshop!