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Messages - selmiak

#3621
General Discussion / Re: Project Stratos
Sun 14/10/2012 17:30:09
he started rising up in his balloon :D
#3622
I actually kind of like the blurryness in the picture, it seems to give it some more meaning and expression! Especially the hard contrast with the unmoving sharp letters that are also in a contrasting color. It's like the whole world is explained in this picture, like everything is moving and in a hurry and there are only very few constants in life!
#3623
Quote from: KodiakBehr on Sat 06/10/2012 20:49:45
Furthermore, I imagine that the day I take down the last boss in FTL, I'll probably get that rush again.

just did it... finally... yep, feels goooooooood :D
#3624
my mind is twisted now and in awe!
Where can I pledge and get my own handpainted colorful fish?
#3625
hey, the lighting is looking a lot better than in the first scene, but somehow the sky is looking too realistic, too detailed for the overal comic style. Maybe some monkey island 3/4 clouds will do.
And the character looks too dark in contrast. Maybe having him rendered completely on his own with his own lighting would be better and then ingame use the AGS tint function. Dunno shit about using correct shadows for him in renders vs in AGS.
#3626
Critics' Lounge / Re: Lunar Landing
Tue 09/10/2012 19:03:55
maybe you should handpaint the shadows and not just move the building objects by a few pixels and fill with black and overlay it. Just look at the pin like statue in the upper middle.
And when the darkest side of the buildungs faces to the right the shadows should also drop into that direction with the light coming from the left.
I like the overall feel of the image except that the black lines are too dark, too much contrast and the already mentioned things with the shadows.
#3627
General Discussion / Re: Project Stratos
Tue 09/10/2012 18:54:47
yep, i fear not :(
#3628
General Discussion / Project Stratos
Tue 09/10/2012 18:40:02
the stream is live the ballon is about to lift off and felix baumgartner is getting ready to jump from the highest point ever and break the sound barrier min freefall. awesome. I hope he survives...

http://www.youtube.com/redbull
#3629
> find out what time it is.


It could be that it's still deep in the night and that is the reason noone is around and everything is peaceful and nothing bad happened to our comrades. But I doubt this is the case as this would be a boring setting for a game...
#3630
press. tapping a button to stop moving again is stupid.
#3631
The Rumpus Room / Re: More Rumpus, PUH-lease!
Fri 05/10/2012 19:09:16
cow1: what are you eating.
cow2: grass.
cow1: I prefer moooo-sli.

I came up with that all by myself :D

#3632
Critics' Lounge / Re: Lunar Landing
Fri 05/10/2012 18:59:07
this looks overburdening (especially for players new to the game). You should probably include some elaborate mouseover help texts within the game that can also be turned off once the player knows what he is doing.
Or maybe groups this and have some nice dropdown menus. And think of an easy excuse to do so, like science or so ;)
#3633
another ideas that just struck my mind while reading this is, if you always have the same 3 really vague options, like positive, negative and neutral with no further description and depending on what you chose the game progresses or you are stuck or something completely different happens. With some huge dialoge trees and multiple pathes this could be interesting to play but really intense to implement to work flawless.
#3634
Critics' Lounge / Re: Eric's art thread
Mon 01/10/2012 22:04:24
Quote from: Eric on Mon 01/10/2012 05:31:18
Quote from: selmiak on Sun 30/09/2012 18:48:33Use the 'R'-key shortcut to rotate everything so that you can draw your 45° angles. And ESC sets it back to normal rotation ;)



Does that 'R' stand for revolutionize my f---ing life? How the hell have I gone this long without knowing about this?

:D
I found out about this only recently myself and thought the exact same thing! And before posting it I was unsure to post it at all, as I thought that you know this already as your picture shows you know what you are doing in PS. Well, I'm glad I have no fear of redundant information that turns out to be good :D
#3635
No Problem, you're welcome!
#3636
anyone got some tactical tips on the second fight with the rebel flagship? These drone hordes are killing me, especially since I'm low on health then already...
#3637
Critics' Lounge / Re: Eric's art thread
Sun 30/09/2012 18:48:33
Interesting, you caught this scene pretty good. About the 45° angle lines, do you use photoshop? Use the 'R'-key shortcut to rotate everything so that you can draw your 45° angles. And ESC sets it back to normal rotation ;) As I always switch between them, somehow I wish R and B were closer together. On the keyboard, not in music that is...

have you tried streetview for a front pic? Or just stand there and block the trucks, they are blocking whole roads for movies so a truck can wait a minute for an adventure game. And if the driver gets angry this could turn into a real life adventure game in no time.

Seeing the tree in the picture I realise this is a rather tall tree and not so voluminous, but before seeing the original I wanted to suggest you use some more subtle shadows and highlight to give it more volume. There, I still wrote it ;)
#3638
Critics' Lounge / Re: Eric's art thread
Sun 30/09/2012 17:40:31
looking warm nice and clear. But a bit too clear for my tastes, the pavement could need some cracks and little plants growing in the crack and inbetween and some cigarette butts and other trash. posters/skribbles on the walls. And the door and the shop could need a light above them and a doorbell.
#3639
hmmm, it's getting gorier here, what about tokyo gore police? Weird stuff and lots of gore with a better (and still really fucked up) story than most other gore flicks (besides the two peter jackson movies).

and also everything gaspar noe did is really intense and fucked up :D
#3640
hey WHAM, thanks for that :D :D :D
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