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Messages - selmiak

#3681
Hints & Tips / Re: Barely Floating
Mon 20/08/2012 21:58:32
I'm currently on the Bingo tournament but

Spoiler
The guy won't help me until he knows his kids are fine.
[close]
#3682
Site & Forum Reports / Wikilinks
Sat 18/08/2012 23:51:43
I was just browsing the wiki and clicked random page some times, and every link to the forum that came up has the threadnumber as linktitle and the linktitle added to the url where the thread url should be. Is it useful to swap this or will this be swapped in the wiki config?
And the generated link still has /yabb/ in it ;)
#3683
General Discussion / Re: Webhosts...
Fri 17/08/2012 23:31:02
I heard that bihira should be reliable for the low costfactor, but never tried them myself (yet). But I had email contact with them and they were willing to offer special conditions, just contact them and negotiate. And keep away from godaddy! Then you better use the bigger hosts like 1&1 or strato.
for domains namecheap is often mentioned positively.
#3684
How did I miss this all the time? Looking great. Can't wait to play it :)
#3685
beware, it's a cock with big hairy balls. Legend says he has to always fly to move as he is unable to walk (without seriously hurting himself) ...

[imgzoom]http://i.imgur.com/TCINL.png[/imgzoom]

as soon as I saw the form I knew I'd end up with something with balls...
#3687
the link in the first post is not working that great. Is there a more direct link?
#3688
Quote from: ddq on Sat 11/08/2012 19:46:32
I think you're doing it backwards. Instead of opening without any press and running it for far too long, hoping press will drum up later, the optimal strategy is to generate anticipation and have a short window of availability to increase perceived demand. Someone with only moderate interest will see the site and say "oh that looks neat, I might buy that later" and forget it quickly, while a limited sale time improves the chances of impulse buys. Too late now, though.

but with that 'strategy' (which probably is not even a strategy :D) even videogame magazines and blogs HAVE TO buy it to review it. And looking at these humble bundles, some of them can be quite generous, when listed by name on the website as the highest paying customer *wink wink*
#3689
nice :)

here is my hidden up image:


and to get it rolling again I claim up again.
down is still free by the way ;)



okay, done
^^^^ continue up here ^^^^
#3690
*shameless doublepost bump*

anyone still interested in painting around?
#3691
could also be a definition thing. GetItemCount when you are going through the inventory and add item to item. GetItemsCount when the player has 15 coins and you count the number of coins, so, many items that are actually the same item. Or maybe I'm talking bullcrap here :D
For the latter plural sounds better as pool already implies there are many in there.
#3692
Critics' Lounge / Re: Pixie Pixels
Thu 02/08/2012 16:15:46
She needs a magic wand with a star on top. And also sparkling :)
#3693
ScummVM will probably be running on Win8 too. Haven't tested it though.
#3694
The Rumpus Room / Re: *Guess the Movie Title*
Mon 30/07/2012 21:12:33
Haircut of the Dragon?
#3695
It was quite late yesterday, so after posting my last post, shutting down and getting to sleep I figured I could just switch roles and limit my invisible player character and let the dummylookalike move around (make the player the camera) as I already coded some kind of crappy framework for this ;). This works now for me and did cost me some sleep as I was always tempted to reboot and implement this :D
#3696
makes perfect sense, how do I set a characters x+y to players x+y and stop it from moving beyond a certain point? all in global script?
By now I am so far as to have an invisible player character that only walks this and that far and have my normal character walk normally. This works too, but right now I'm at the point where I would have to swap inventory items, so your solution is better, just tell me please how to set this same xy and limit it. But then I would have to have this cCamera in all rooms that are scrolling, right?

Thanks for this great module btw :D
If you find some time, a LockScrollX and LockScrollRangeX parameter would also be cool (same for Y) :D
and a SmoothMoveViewport function maybe ;)
#3697
is it possible to set a viewport or a range in which the smoothscrolling should happen? And also have a viewportchange happen with smooth scrolling.
For example you have a very long background but don't want the player to see a specific part of it through scrolling but make it seem like the room ends there. But when the player click on an object at the end of the room the visible screen should move over there as if the playercharacter is looking there. Just looking through moving the part of the background visible for the player and the playercharacter should not move there.
#3698
I vote Ponch as a guest host. Please talk all the podacast through about finding the right curves when painting female characters for games. Preferrably in different voices. But then the podcast is not that surprising and new for you (but at least for your dog).
#3699
Quote from: magintz on Thu 26/07/2012 09:54:51
I don't think there are any benefits here to have it as an install.

So someone hacks your server and there you have it, an instant goldmine of gameideas. Or maybe you are creating a honeypot for game ideas. Nah, just joking about the last... ;)
And hey, php is a pretty cool language used by cool people! :D
#3700
Quote from: magintz on Wed 25/07/2012 17:39:47
Two questions people.
Question 1:
Does anyone care about oauth or similar logins i.e. being able to use their google, facebook or twitter account to log-in rather than registering for yet ANOTHER service.

I think it'd be plausible, in the future, to link to your AGS account but I'd have to talk to AGA about that.


Do you plan to store all this on your server? I'd prefer a installable solution that you can install on every server that has php/mySQL.
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