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Messages - selmiak

#3861
MadWorld looks interesting...
#3862
hey, it's selmiak, not Seimiak ;)
so thanks for your vote.
My vote goes to Yzma with the big bum in this strange form :D
#3863
For yet another humble bundle. And the best thing... you can watch it all LIVE

http://www.humblebundle.com/


As you probably know, playing a game (or even making one yourself) has more thrills than watching someone making a game in real time ;)
#3864
Thanks Tabata... it all works now  :-*
#3865
Quote from: Tabata on Wed 15/02/2012 17:01:21
Still someone lonely out there with this prob?
Isn't it obvious? *slowly raises hand*
I hope I can still receive PMs though...
#3866
...and there I thought I could get rid of the annoying pop up message every time I open up the forums AND have some useless but funny stuff to read :(
#3867
Quote from: Radiant on Sun 12/02/2012 03:05:10
It appears to be caused by a server overload that causes one database table to be updated, but another not to be updated. This issue should disappear once you get at least one more message, and click the messages button.

I'm having the same issue, somebody please send me a PM :D
#3868
The Rumpus Room / Re: *Guess the Movie Title*
Sun 12/02/2012 22:26:49
yep!
#3869
The Rumpus Room / Re: *Guess the Movie Title*
Sun 12/02/2012 22:08:45


I hope this lasts a bit longer than 4 minutes, but is quite easy actually ;)
#3870
The Rumpus Room / Re: *Guess the Movie Title*
Sun 12/02/2012 21:55:22
running man :D
#3871
The Rumpus Room / Re: *Guess the Movie Title*
Fri 10/02/2012 23:04:55
Cannibal Holocaust?
#3872
ahaha, in 1 hp tower version the enemy just destroyed mine and his tower. And so I saw draws are also not counted.
#3873
Quote from: dkh on Mon 06/02/2012 10:43:39
Oh and I also wish the tower and walls would actually change their look based on their health.
And a small animation for wallswap :D

and the 2 of each kind is interesting. A bit more balance would be cool, but less random. In one game I had the enemy down to 3 tower and then got no attack card any more. I could just watch how his gems were growing and growing and also couldn't take away from them but managed to win a vanity victory and the enemy had like 13W 25T even though I had him down to 3T once. :P

so, this is a cool+addictive game but needs more enemy AI, for example in the last mode where you start with 100T and need 120T to win vanity victory, the enemy goes for walls and not tower. ;)
#3874
Kill Bill is more of a revenge movie, but there are some kung fu homages in it especially in Vol.2. If you don't know it already you will like it :D
#3875
and then there was this strange blue creature, an aardvark, lifting up a branch with a lot of deliciously swarming ants on it.

#3876
haha, I nailed it down to one animation. So if you are reading this and have the same problem... make sure your animation doesn't have more than ~60 frames. Mine had 96 frames at first and this caused the lag. Cutting it down to 50 made it go smoother.
#3877
I tried checking for keypress in repeatedly execute and this didn't work there, so I added a global bool that is set to true if esc is pressed while in that room and while the cutscene to skip is playing, but this also didn't work.
help!
#3878
have you seen Born to fight already? If not, do so! Then maybe some ong bak and stuff...
#3879
okay, I had some time to tinker with it again and found out it must be animation + speech combined.
If I either comment out the lots of text and have animations or if I have no animations started at all but leave the text in, skipping is pretty fast. If both are in it's really takes ages to skip.
So now the question is... how do I stop animations in a rooms script on esc?
#3880
ZOMG, I think I played the german translation, and tabata probably too, so further investigation there might lead to another imagefile with a translation on it. Or the cow should moo in german and this crashed the game ;)
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