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Messages - selmiak

#3921
why not make a new room with same background and give it the differences it needs...
The only downside is a bigger gamesize but a lot more understandable code ;)
#3922
seems like the huge cEgo.Say and cCaptain.Say portions are responsible for the lag. What do I do now to make the cutscene easily skippable? Putting the talking paragraphs into extra functions is no solution, I tried that already ;)
#3923
Code: ags

  StartCutscene(eSkipESCOnly);
   
  player.SetWalkSpeed(25, 6);  
  cEgo.Walk(170, 110, eBlock, eWalkableAreas); 
  player.SetWalkSpeed(5, 5);
  Wait(200);
  oSunshine.Transparency=75;
  Wait(35);
  oSunshine.Graphic=10;
  oSunshine.Transparency=50;
  Wait(35);
  oSunshine.Graphic=12;
  oSunshine.Transparency=25;
  Wait(35);
  oSunshine.Graphic=13;
  oSunshine.Transparency=0;
  //PlayMusic(2);
  Wait(10);
  oSunshine.SetView(3);
  oSunshine.Animate(1, 4, eRepeat, eNoBlock);
  
  oCloud.SetView(3); 
  oCloud.Animate(2, 0, eRepeat, eNoBlock);

  Wait(80);
  oWolke1.SetView(3); /
  oWolke1.Animate(9, 1, eRepeat, eNoBlock);
  Wait(40);
  PlaySound(6);//Sound motor -----------------
  Wait(260);  

  oPlane.Move( 20, 120, 2, eNoBlock,  eAnywhere);
  Wait(100);
  
  oWolke2.SetView(3);
  oWolke2.Animate(10, 1, eRepeat, eNoBlock);
  
  Wait(60);
  StopMusic();
  
  // GESPRÃ,,CH
  cCaptain.Say("Good morning James.");
  cCaptain.Say("I hope you had a good night.");
  cEgo.Say("Morning Captain.");
  cEgo.Say("Oh!");
  cEgo.Say("What a night!");

...more talking
  
    oHud.Visible=true; 
    oHud.Transparency=hudfade;
    while(hudfade>-1) 
     {
      oHud.Transparency=hudfade;
      hudfade-=7;
      Wait(1);
     }
    oHud.SetView(3); 
    oHud.Animate(17, 4, eOnce, eBlock);
    
  cCaptain.Say("This is the island.");    
...even more talking
  
    oHud.Animate(18, 4, eOnce, eBlock); 
    
  cCaptain.Say("It is completely hollow.");
 ...some more talking
  
    oHud.Animate(19, 4, eOnce, eBlock); 
    
 ...and more talking lines 
  cEgo.Say("...");
  
    hudfade=0; 
    while(hudfade<101) 
     {
      oHud.Transparency=hudfade;
      hudfade+=10;
      Wait(1);
     }
     
...more talkie
   oPlane.Animate(11, 3, eOnce , eBlock);
   oPlane.Animate(12, 3, eRepeat, eNoBlock);
   oArnie.Visible=true; 
   oArnie.Animate(14, 3, eOnce, eNoBlock); 

...and some more talking
  
    oJump.Visible=true;
    oArnie.Visible=false;
    oJump.Animate(15, 3, eOnce, eNoBlock);
  

  oPlane.Animate(13, 3, eOnce , eBlock);
  oPlane.Animate(8, 3, eRepeat, eNoBlock);
  oPlane.Move( 320, 120, 2, eNoBlock,  eAnywhere);
  Wait(60);
     moved=true;
    EndCutscene();


where there is ...talking there is just cEgo and cCaptain saying stuff and I skipped it to make the post smaller and not spoil too much ;)
#3924
I have

StartCutscene(eSkipESCOnly);

lots of walking and talking and animation
2 rather fast while loops
some wait() commands

EndCutscene();


and it takes ages to skip this. like 9-10s nothing happens. The screen stays frozen and accepts no input and so on.
commenting out the while loops didn't change anything. What causes a skippable cutscene take so long?

#3925
great! Funny writing, superbe voiceacting, sweet animations. The puzzles or the solutions were great. The outcome of the magnets, I didn't even think of that but it made perfect sense afterwards. Well done Swarm :)
#3926
General Discussion / Re: 20th, 21th & 22th May
Thu 27/10/2011 18:49:54
what is so interesting about November 11th, 2011 - 11/11/11 Day?
there will be 11/11 in 2111 too and this is 2011/11/11. If it were 1111/11/11 it would be more interesting. or the 2222/22/22 ;)

#3927
what happens if you drag huge file after huge file to a USB stick or even external HDD? Are they finally queued or still messing up bandwith like with every modern OS?
#3928
The Rumpus Room / Re: *Guess the Movie Title*
Sun 23/10/2011 21:58:59
red hot chili peppers - the movie?
#3929
10o for just making me lol :)
#3930
doesn't work.
I don't have to go to preferences and stuff, as you can select the input directly from a dropdownmenu in the main window in audacity 1.3.12beta.
I already tried everything there, didn't work. So I went to win7>settings> sound>recording and tried either auxiliary (with the soundcard image next to it) and  S/PDIF (with the car audio image (?) next to it) and tried all inputs in audacity. Some inputdevice settings made audacity tell me to check the sample settings of the project so I set everything in the audacity settings in preferences>quality to 16bit 41,1kHz (resp. 48kHz) and tried all input devices. Nada. Some told me to check the sample frequency again though. :(
While in the preferences of the sounddevice in the win settings you can check a 'listen in'. I checked that and mapped the sound to various devices, and nothing was recorded in audacity...
#3931
General Discussion / Re: Defeat mud monster..
Wed 19/10/2011 21:37:16
BAZOOKA!
#3932
is it possible to record the audio output of my speakers with audacity? I only found tutorials that need another cable that connect the audio out with the mic in. And putting the mic next to the speakers is not preferred and truely my last choice. Any good free streamrecorders out there? But having it straight in audacity would be best ;)
#3933
I was just back in the dark alley with the 3 hobos around the fire before the club, not at the dumpster behind the club. That's why I went through the club until the scene started. Dunno if there was a chapter title. I guess there was the seasoned grave scene missing too.
#3934
General Discussion / Re: Dead Island Anyone?
Tue 11/10/2011 15:02:22
I't just that the game wants to look so realistic yet you can't stomp on the sandcastles. And when kicking the beach balls with every spiky weapon available the just get kicked away and don't go flat. And the 'Quests' are really fed ex jobs like kconan mentioned already.
#3935
funny game, I like the atmosphere :)
I just replayed it and came across this error:

an error has occured:
room9.asc, line 6

Error: Face Character: Characters are in different rooms.

after strangling the bouncer I was in the dark alley again (not next to the dumpster), entered the club through front door, followed the bartender and the music from the club was still playing and I think the dumpster wake up cutscene was about to happen...
#3936
really, when I see gears I'm thinking hourglass -> working...
#3937
General Discussion / Re: Dead Island Anyone?
Sun 09/10/2011 21:57:33
I want to destroy the sand castles but I can't. Now I have to smash zombieheads to vent my anger.
And what's this with the girl that can't sleep without her teddy bear? Once she has this piece of cloth she can sleep like a baby with all these zombies around?
#3938
in case we're talking about a domino simulator a finger would be better, but otherwise, yeah I'm for an open hand too.
But then, when using one item with another the hand should hold the selected item...
#3939
the machine was a funny game :D
so... what's behind door number 4 (6)? This cool kryptic riddle took too much time, save us from drowning in this hostile environment...
#3940
General Discussion / Re: Steve Jobs
Sat 08/10/2011 23:27:26
I found this on a nice page, and liked it.
Thought about removing the credit from them, but meh, this is cool...

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