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Messages - selmiak

#4041
I want the exact room coordinates where a mouseclick happens and mouse.x for example only gives me the screen coordinates and not the room coordinates. What do I use? GetAtRoomXY doesn't help as it just tell what is there but doesn't give the coordinates.
#4042
haha, cool, I hope there are a lot of animated blood fountains :D
#4043
from

to



well, i got to confess I misread ceiling for attic, or room above the lab, that's why the ceiling actually looked more like a wall ;)
I don't like how the new one came out because the generator for the laser is attached to a wall now. Would it be possible to use the first image and then scroll down (2 images in one :)) to the actual scene in the lab?
#4044
thanks for the feedback, I'll give the bg another go and post it later on.
#4045
okay, here is my lab ceiling for the game, including the genarator for the laser :)

#4046
I want to join in on the fun, but I'm too lazy to read the whole thread, I just want to paint a bg and then sometime in the future play the final game =)

okay, I red the style guidelines and see what is left:

6) Intro Cutscene (lab ceiling behind talking doctor)
8 ) Exit Cutscene 2 (robot monster interior behind talking vampire twins)

are there any plot details related to these two background already known and where can I find them?
#4047
I was also desperately searching for this in the basic AGS Tutorial on the main website. Maybe adding this there will reduce the frequency this question is asked ;)
#4048
yeah, the intro to the complete game looks so cool and the improvement made from the demo is such a great leap! I really want to play this game now! :D
#4049
Coloring Ball: P_aint A_nother C_ool MAN

the S_hape:



the T_heme
At first I wanted this to be: Food that isn't pizza.
But as this is too narrow you may draw anything related to a hospital inside the shape.
May it be sexy nurses, wrinkled doctors, deadly injections, crippled patients,
mental asylums are hospitals too, whatever is on your mind and has a hospital theme.


the R_ules
Don't resize or change the shape. You may rotate it though.
No color restrictions besides: Use at least one red cross in the image.
wakka wakka wakka



the T_rophys




Winner:
NickyNyce

Second place is shared by
Arj0n
Tabata
TomatosInTheHead
#4050
Cool, thanks for all the votes, sadly I completely missed the voting... :P
Will start a new thread later on. I have an idea but need some more research ;)

damned, the winning trophy is grey ;D
#4051
Completed Game Announcements / Re: <3
Wed 01/06/2011 21:07:19
that's quite a clue, now I'm through :)

nice game ben, I like the title and the elaborate explanations of all the items.

Some typos in it: draw a room on the floor should read draw a rune on the floor I guess. And I red this very often ;)
And there was a missing letter in one of the lines of the opening dialoge. But I can't remember what it was :P
Now that I watch Othello talk with Vani after opening the magic gate he is standig right in front of her, so that Vani is covered by him more than 50%. Looks strange.
#4052
Completed Game Announcements / Re: <3
Wed 01/06/2011 20:42:08
damned, I just got the 6th knive and
Spoiler
cut Othello
[close]
and they were talking so much, that I maybe missed a clue on what to do next.
#4053
This looks so cool. You're doing a great job on recreating these EGA Gfx.
But what do you mean, you play as a PC. PC as in Personal Computer?
#4054
I need my TB fix :(
#4055
cool, thanks for the pointer to Game.GetLocationType again Khris :)

and I'd call it @OVERCLICKABLEAREA@ or @OVERWHEREYOUCANCLICKANDSOMEACTIONHAPPENS@ ;)
#4056
I have it over a semitranparent GUI and enable and disable the semitransparent BG of the GUI, or actually the whole gui with this.
How would I add @OVERHOTSPOT@ to normal gameplay without a gui anyways?
#4057
thanks, This works and is really easy to handly. I had to remove the Game. from Game.GetLocationType(mouse.x, mouse.y); though to make it work in AGS3.1.2.

What I'm doing is a simple gui with @OVERHOTSPOT@ shown when the mouse hovers over a hotspot, no fancy mousecursors, but this is an interesting idea, but I think maybe in my next game, if I ever finish this one ;)
#4058
I was just searching and only found a bug tracker report for the Mouse moves over an Object function. Is this somehow possible easily?
I by now disable clickable on the object and draw a hotspot over the area the Object fills. But this is annoying. Any other suggestions?
#4059
Quote from: Studio3 on Tue 26/10/2010 00:15:40
I wanted one of my games[...] to be able to post to face book stuff that happened in the game that is impotent like for example:

Are you making an Anti - Leisure Suite Larry game? o_O
#4060
*checks post date*

*recognizes it's Tuesday after the post*

*can't wait*
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