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Messages - selmiak

#4081
really cool! :D
No problems in FF4 RC1
Now only savestates are missing.
#4082
10 PRINT "THANKS, THIS WORKS!"
20 GOTO 10


RUN :D
#4083
is this even possible? I get an 'unknown token $functionname' error when trying to. Do I need to make the function I want to call from within the function global? If yes, how do I do this?
#4084
maybe some more brackets will help:

Code: ags

if (parameter==59) {
   if (character[MR].InventoryQuantity[ibandage.ID] < 2) {
   character[MR].AddInventory (ibandage);
   gTrade.Visible = true;
   chmoney = Merchant;
   sellerlabel.Text = "Merchant";
   int i = 1;
   while (i <= Game.InventoryItemCount) {
    character[INV3].InventoryQuantity[i] += character[MR].InventoryQuantity[i];
    character[MR].InventoryQuantity[i] = 0;
    i++;
   }
   UpdateInventory ();
 }
}


I tend to use brackets even if the if clause is just one line. Makes it easier to understand the code and add stuff into the bracket.
#4085
anyone got an idea?

I don't even know how to stop animations manually ;)
#4086
Code: ags

  ShakeScreenBackground (4, 5, 30);
  oObject1.Visible = true;
  oObject1.SetView(3);
  PlaySound(9);
  oObject1.Animate(0, 5, eOnce, eNoBlock);
  if (oObject2.Visible == true) {
    oObject2.SetView(3); 
    oObject2.Animate(3, 5, eOnce, eBlock);
  }


oObject2 is a 'layer' on top of oObject1 and can be put there and only when it is put there is should also animate with the animation of oObject1. Both animations should play only once, so I'm using eOnce, should I try using eRepeat? The help files say just using 0 will do it? After trying

Code: ags

oObject1.Animate(0, 5, 0, eNoBlock);
  if (oObject2.Visible == true) {oObject2.SetView(3);oObject2.Animate(3, 5, 0, eBlock);}

nothing changed

and
Code: ags

oObject1.Animate(0, 5, 0, eBlock);
  if (oObject2.Visible == true) {oObject2.SetView(3);oObject2.Animate(3, 5, 0, eBlock);}

plays them one after the other but not at the same time...

don't know if this is important, but all this code is inside a function that is called from different places with different conditions throughout the script.
edit: when moving the codeblock out of the function and pasting it right where it is called in the script the animations shows with eNoBlock but they are still not starting simultaneously.
#4087
I have two objects that I want to animate when an action is started.
It is no problem playing them one after the other, but it seems impossible to play them both at the same time.
I tried adding eNoBlock to the first animation and started the second animation right after the first one but somehow the first one doesn't show at all with the eNoBlock attribute.
#4088
And we finally decided to be/go open source and released the AGS sourcecode for everyone to see. You can find it on the binary legends page for indy 7cos.
#4089
...but...but I only ride on my bicycle...

crazycreepycool mood and fitting soundtrack!
#4090
yes, I enjoyed it, but it's way too short! Cool music, ingenious dialogue and likable characters, what do you want more in a game? And I really would have loved to see Audrey and Rasputin perform. Both in animation with their 'fitting' instruments and in sound :)
And why did noone demand a soundtrack yet? release it now! :D

and a really cool thing would have been a short (half a second to not be too annoying everytime) animation of Elodie running between the locations when going there on the map. The map reminds me of DotT somehow...
#4091
cool, playing and swinging along right now and  ;D

there is one thing I noticed though, the antenna tower in the first playable screen has a hotspot on top that doesn't have a name.... sooo back to listeni...playing :D
#4092
<3 this game! Just finished it and yeah, this is sooo cool, can't wait to play the other chapters and find out more about the underworld :)
#4093
AGS Games in Production / Re: Byrne In Hell
Tue 18/01/2011 11:15:00
That's a funny idea for a setting, I'm sold. Good luck with the game :)
#4094
cool, looks funny. Is this is toilet spaceship at 0:42?!
#4095
have tried the actual CLOSE command on the door or did you rightclick it? The rightclick is open by default, no matter if the door is closed or already open. I can close Indys office door. And when the credits are over just clicking on the screen should bring you back to the main menu.
#4096
Quote from: Ascovel on Sun 19/12/2010 13:49:26
Could become a very nice demo, but should go through additional beta-testing.
Tanks :)
We did quite some betatesting ;)

Quote from: Ascovel on Sun 19/12/2010 13:49:26
If you don't talk to the the professor before opening the file cabinet, you can't ask Irene about the telegram.
Well, then talk to him! But you don't have to talk to Mulbray, but I don't want to spoil alternative paths and little hidden secrets.


Quote from: Ascovel on Sun 19/12/2010 13:49:26
Also, it seems there's no way to search the cabinet, even though it is required to progress in the game. Unless that's supposed to be the end of the demo?
No this is not the end of the demo. Have you tried to Look At the Cabinet and then magically have a new item in your inventory?!
#4097
Looks good so far. Can't wait to play the full game  ;) ;D
#4098
gumpy asked me to post this as he is busy today...

The demo is out there ;D
http://binarylegends.5gigs.net/?p=dl

he will add it to the AGS database later.
Enjoy!
#4099
This looks really cool and I'd love to see some character animations from the game. :D
#4100
Hehe, I like the idea. Even better than the 3d remake that is in progress right now :)

If you need a translator from german to english just let me know. I'd like to help out there ;)
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