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Messages - selmiak

#681
you want to mine bitcoins but don't want a new computer for this? Just use your old phones :)
https://motherboard.vice.com/en_us/article/3kvdv9/samsung-upcycling-galaxy-s5-bitcoin-mining-rig
#682
wow! such doge! much coin! :-D


bitcoin is creepy atm. I guess now is the time to sell and not to buy and when everyone gets it and sells there will be a decrease shortly after. or following that trend btc goes to 10k in one day and 100k in 2h afterwards :P
#683
reminds me a bit of this with bloodsplatter on it:
Spoiler



...;) nah, just kidding. But make sure it doesn't resemble this after all!
[close]

why is the second L so narrow in width? Also place it at the same height as the other 'L', the second one is closer to the other letters than the first one, the distance between letters is more fitting on the first L.
#684
I checked the complete house and the girl won't pick up anything nor will she open the door nor do the promised weird things start to happen :P
#685
it's the betamax vs VHS war of course!
#686
a quick overpaint



The rock itself casts a shadow on the ground when there is glow from itself. also it's glow shines on that tree. Also I added some very bright light from the moon to the tree and rock and the mountains. and I forgot to add the shadow of the rock onto the ground, just like the shadow from the tree...
#687
give the player a (storm)lighter without a flintstone. make the player work on the rough flintstone with a turning lathe or pressing it through a round form or so... then just combine these items or make a fiddele y closeup minigame of entering the formed flintstone into the lighter by disassmbling it first and the reassembling it :-D 8-)
#688
Yeah, imho when you click the play button on a longplay video it's like clicking the 'open spoiler' button in the forums. The preview of the video itself doesn't spoil anything. But I had wondered how the ags forum useres think about this myself, and my opinion is mentioned at the beginning of this post. if the majority wants to see the longplay videos of games I longplay in the hints and tips section I'll post it there.
Or as a compromise I could add an obvious spoiler warning when I post a longplay video. though this seems redundant to me. And after all we shouldn't discuss this in the thread about Moonlight Moggy :P

@arj0n: Thanks for watching :)
#689
downloaded it, played it, loved it, longplayed it, uploaded this, voila

THIS LONGPLAY VIDEO OF COURSE SPOILS THE WHOLE GAME
please rather play the game first and only watch the longplay if you have no time or absolutely no intention of playing the game.
Or go ahead and spoil yourself or just to get a glimpse and get interested and play it afterwards!
https://www.youtube.com/watch?v=fEsXkzA14dk
#690
AGS Games in Production / Re: Other.Worldly
Fri 27/10/2017 20:19:42
the guy on the right reminds me of Guybrush a lot. This sure looks interesting, keep us posted!
#691
AGS Games in Production / Re: Unavowed
Fri 27/10/2017 05:52:19
how would you implement these fullscreen animations into the game? Do you render out a movie (which codec? ogv? avi? where is mp4 support?) and play it in AGS when the time has come or do you render out single png frames and play a full screen animation frame by frame?
frame by frame loses less datails but maybe makes the game stutter just because it has to update the whole screen like 24 or 12 times a second. the codecs in videos allow for p- and b- frames that make displaying and updating the whole screen faster and less resource intensive. Which is the best way to go in AGS?
#692
AGS Games in Production / Re: The Witch House
Fri 27/10/2017 05:46:16
go for 16:9, it is so much smoother when playing in fullscreen on a 16:9 monitor, and a 16:9 monitor is pretty much a standard household item nowadays. keep the graphics pixely and oldschool but adapt bto  modern screen resolution. :)
#693
AGS Games in Production / Re: Tardigrades
Wed 25/10/2017 19:01:15
This really seems like a ripoff. The bad thing is they have a big team and are faster and finished already. So you should finish the game too and then sue them.
You have all the concepts and dated blogposts and forumposts there to proof you came up with all the imagery first, they can't sue you and backfire, of course they could try, but it would be nonsense. But then, they already ripped you off without acknowledging your creative work so they could be that stupid and try this too! But they probably rather pay you some good money to shut you up (shout loud!) and in the best case this draws some big waves and your game gets known better and sells better. win win :)
#694
AGS Games in Production / Re: Unavowed
Tue 24/10/2017 21:50:42
Awesome stuff. I can't stop staring at that subway train running over me again and again like the animal blinded by the light! 8-0
#695
 :-D
#696
General Discussion / Re: Not secure
Mon 23/10/2017 21:19:50
What password did you use?
#697
WOW, this is beautiful. It is dark here already but I had to blink and blink to get used to the bright sunset. I can feel the warmth of the setting sun here.
#698
Yay, finally it's done! Congrats on the release Cassie! BSG PARTY! :-D
#699
seems like that
#700
AGS Games in Production / Re: The Witch House
Fri 20/10/2017 18:48:01
awesome.

though that portal would make books, table, chair, bed and lamp throw some shadows...
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