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Messages - selmiak

#701
Quote from: Grundislav on Tue 17/10/2017 18:28:15
Selmiak is right!

It's so nice to be right :D
Congratulations on scoring that publishing deal, thanks for publishing that info.
#702
thanks, somehow I missed this :P
#703
It's so creepy it's cute again :-D
I#m absolutely looking forward to this game.
#704
hey, this is not all there is. What are you hiding? Any chance there is a picture of you in your underwear on the next page? What is stopping you from posting it?
#705
the announcement is the publisher, that is...
#706
yeah, I like the demo with noria proceeding fast through the rooms with quick actionpacked gameplay while still solving puzzles here and there :)
#707
the more detailed book and radio are cool, also the addition of the beach hut. I'm not so sure of the resize of the chair and the ring. Maybe the original size or a small scaleup would look better and not so overloaded. Or maybe just the lifesaver ring, without the parts of the chair?
Some lifesaver rings have a rope attached to the outside of them at four spots, maybe add this for more details, the screen gets more and more detailed already, which I pretty much like :)
where is that radiowave from the antenna gone? make the invisible visible is always nice.


normally I'm a sans-serif guy by 85%, and in this case I somehow liked the serifed font better, also how the 'in the' was placed between the S and d is nice typography, but I see how you would run into placement problems for the title with the old size. cramming and stretching the serif font would probably look weird so it makes sense to use a not so tall font, though I like the old font!
You could animate that dithered colorramp in the font like the oceanwaves hitting the shore if you didn't already...
#708
awesome.
I'd even go as far as making the green light from the necronomicon pulsate in brightness (or flicker or whatever) and also on his face and the people on the foreground and/or some smokey chimneys in the background :)
#709
Engine Development / Re: AGS4 cleanup branch
Fri 13/10/2017 18:28:44
I am no source dev but this is great! Keep it up!
#710
yeah, it looks cool, but  moving it across the background (or more than one somehow similar ships for that) will give some life and total scifi feel to it. In case you have it on a separate layer send me the png with transparent bg and I could try to animate some tangling tentacles to the ship :)

about that arch: running over it while fleeing from someone or rather something (more armed bots!!!) could be fun. I imagine Noria running to one side on a bit curved structure (the arch in close up) that moves under her feet while she stays in the center of the view and something is behind her and the arch crubles to dust everywhere she set foot on already while only the background turns to indicate the roundness of the arch. Noria's magnet boots can handle this...
Of course she could always jump off that structure and grab on to one of these tentacles from the tentacle ships to escape whatever follows her.
So yeah, thanks for sharing this cool background, it is really inspiring :)
#711
The Rumpus Room / Re: The 4 word story thread
Sun 08/10/2017 10:47:29
in orange and blue
#712
cool and shiny! That tentacle ship is impresive, will it move across the background in game? Will we be able to walk over or run over that halfring in the background (on the left) sometime in the game? Would be cool, also some purpose for it would also be cool, just some occasional mention in dialoges here and there :)
#713
finished it, liked it, longplayed it... enjoy!

http://www.youtube.com/watch?v=1VU0Ji95h4s
#714
AGS Games in Production / Re: Future Flashback
Sat 07/10/2017 11:10:56
These characters look pretty good and pretty pretty, I like'em ;-D
You could add some more subtle highlight light from behind or from the sides like in your forum avatar. It should look pretty cool when you make this in one color, leave on a new layer and add this light on top of the portrait within AGS and change the color of the light (by code or by changing the color in the paintproggy and importing lots of files into AGS) according to the location the characters are and how the lighting happenes in that scene.
#715
I don't see a problem too, but if it should ever become a problem because it is becoming too much we could always have tags for the forum threads.
#716
this is good to hear :) looking good, keep it up! ;-D
#717
The Rumpus Room / Re: The 4 word story thread
Wed 04/10/2017 12:25:59
can't stand the pressure
#718
interesting things you code there.

Why don't you just use unity to make adventures for the browser? :=
#719
It took me a while to figure the letter puzzle out, but now I need
Spoiler
something to use my flintstone on, probably the very last puzzle :P
[close]
Also while fleeing from robohenry and switching characters I somehow crashed the game. Will see if this is reproducable.
#720
thanks Mandle. Sadly I have to tell you (as the channel description says) I usually don't comment or talk at all over the games (lets play), I rather let the game speak for itself, let it unfold its atmosphere and I just play the game to tell the story hopefully the way the author intended (longplay). Though I should have recorded my audio and curses on the sperm racer game, this was fun and no adventure game, but I don't even have a good mic :P

have fun with the videos, I hope I'll make a lot more whenever I have time. I'm looking forward to your elaborate comments on the videos as youtube viewers are very silent at the moment and you know some of the games better than the average youtuber ;)
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