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Messages - sharksweetheart

#21
Critics' Lounge / Re: First background!
Tue 04/09/2007 14:46:34
Good point! I guess I do have yellow and purple trees. :P
#22
Critics' Lounge / Re: First background!
Tue 04/09/2007 14:03:05
Oops, quoted instead of edited.  :-[
#23
Critics' Lounge / Re: First background!
Tue 04/09/2007 14:01:46
I just realised the last two images I posted look EXACTLY THE SAME. Aaagh, I swear, they looked so different at 2am.

And I do get what you mean, I just can't seem to accomplish it well, it either comes out  waaaay too bright, or all muddy like your paintover.  :'(



I added some mushrooms though.
I think I'll leave it for now, and try again later on, or bribe somebody.

And then I had a crack at another scene.



Do you think the pink gives enough contrast? I thought of adding a small pool, so I could add blues and greens, but I'd like to be able to accomplish that without having water in every background!

#24
Quote from: OneDollar on Mon 03/09/2007 13:25:59
This is nice and open and I have an idea that might fit. Rule 2 seems to be the stumbling point though, would you count unusual art styles and presentation of areas (use places in a non-standard way)? Otherwise it needs a bit more thought... lets hope I find some time this month
I was wondering this too, seeing as I would have no idea how to implement unique gameplay, unless I just went with "no gameplay", haha.
#25
Critics' Lounge / Re: First background!
Sat 01/09/2007 16:32:01


There we go. How about now?
#26
Completed Game Announcements / Re: Pixel Hunt
Sat 01/09/2007 16:19:07
Thanks, I needed that.

This is the leading cause for me spoiling my game with walkthroughs (which happens with almost every adventure game I play, sadly. I still haven't learned.) :(
#27
Critics' Lounge / Re: First background!
Sat 01/09/2007 16:07:23
Aha, you noticed the blurriness. :P
I was aiming for 640x480, but when I noticed the quality I considered going smaller. However, if I can work with it I'd rather have it larger. Thanks for the tip~

I tried giving the background, mostly the trees, more depth. Also, the colouring of the two purple "hand" trees seemed rather bland compared to the 3 ones at the front, so I tried spicing them up a bit. Let me know if I succeeded!

#28
Critics' Lounge / Re: First background!
Sat 01/09/2007 15:38:19
Thankyou! :D

There will not be much interaction. Just some small things littered on the ground or hanging from the trees. It's sort of like a "hallway" in the game - the character enters via the river (though this isn't the start of the game, haha, it's morelike the start of the second chapter) and pretty much goes straight forward through the tree-archway, into the next bg.

I did draw trees in the back, but if you didn't notice that obviously means that they're to dark, so I'll try to make them more noticeable and depth-givin'!
#29
General Discussion / Re: BIOSHOCK-ed!!!
Sat 01/09/2007 15:01:09
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#30
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#31
Critics' Lounge / First background!
Sat 01/09/2007 14:33:56
I had a crack at my first background today. I wanted to recreate my pen & paper style digitally, and I'm pleased with the effect. It's all glowing, colorful and mystical, which is what I was going for.

However, I've never drawn much else than people/creatures and faces, not even on paper (I'm stubborn, only just accepting that I need more skills than that), this is my first shot at doing a scene, so my composition might not be the best (but being inexperienced I'm unable to judge that).

So basically, I'm happy with my style, I just want to know how to enhance the more technical bits!  ???



Made in PSP with a mouse (only just pried myself away from MS Paint, too, lol). It's a bit bare, but I'm working on all the pretty details and stuff now. I learned from browsing these forums that people like to discover little details and stuff, and nobody likes a blank, useless background. So yeah.

While I'm here I might as well show my first attempt at drawing in PSP, there are many things wrong with it, I don't intend to edit it any more so I hope it's alright to post here (I kinda screwed that up by using 569584604 effects and merging layers, oops!):
http://img.photobucket.com/albums/v665/delia123/sugartree.png (huge)

Oh and if anybody was wondering, I'm not using the sprites from my other topic with these.
#32
I used to wonder why nobody ever needed to go in video games, because having to take a leak, or worse - a dump, in a zombie filled forest or something would pretty much be the scariest thing ever.

Also, where can I obtain said game?  :=
#33
Ooh I'm looking forward to this one!

I like how it's all in pencil, it works surprisingly well.
#34
I think we should saw off their hands and replace them with turtles.
#35
The Rumpus Room / Re: The music thread
Sun 12/08/2007 15:50:24
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#37


Okay, I tried fixing it and I think it looks a lot better, though I'm still stuck on how to move the arms - I looked at those websites butyeah, her arms don't really move at all now (though it still looks better than before in my opinion!)

What do you mean by 'saturated'? Too bright?
#38
Thanks guys!

I didn't notice the legthing at first, but now that you mention it, yeah it is pretty bad. I'll try to fix that up. :P

As for the facial expressions, I already have about a thousand of those on file, I just sorta slapped on a random one for this example haha, but thanks~
#39
Hi, I'm new to forums! I've been lurking for the past few days but I finally registered.  :)

I've been obsessing over my game all week, pixelling like mad! After several tries, I have these two fellas:


(My first, scary attempt, for comparison:
http://img.photobucket.com/albums/v665/delia123/leads.png )

I'm pretty satisfied with these for the most part though I wanted the girl to have a bandana/scarf tied around her waist as a makeshift belt, I'm not sure how to accomplish this with such limited space (I don't want them to be any bigger than this). Also the guy's shirt maybe a little blinding, however I don't want to change it too much as I want the game to be as bright and colourful as possible. I'm open to any suggestions!

Afterwards I tried making a walking animation for the girl:


(Once again, disastrous first attempt for comparison:
http://img.photobucket.com/albums/v665/delia123/crapwalk.gif )

I'm happy with her legs (and hair, and boobs haha, it might be a bit much and slightly unrealistic but it amuses me, so it stays), but her arms are kinda funky looking. It's like they're pinned to her sides and she's trying to punch something. I've tried correcting this but no luck. Any pointers?

Also, what do you all think of my style overall? o3o
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