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Topics - sharprm

#1
Hi,

Maybe this topic has been done before [i'm very lazy and don't search], but basically asking does anyone use any psychology theories when writing characters/dialog? An example of a psychology theory I came across:

People have 2 colors assigned to them. Each color represents a group of traits that is their strength.

Red - good with people
Yellow - creative
Green - organized
Blue - good at abstract concepts

Watching movies sometimes its easy to assign 2 colors to characters based on the dialog/actions. I was wondering if anyone does this in reverse? Assigns two colors, then writes dialog/actions that fit this theory. Below is an example i tried. Turned out okay methinks. Anyway, there seems to be many psychology theories, so I was wondering does anyone use them and which ones? And you can have a go at assigning colors to other game characters and writing scenes if that floats your boat too.

eg. Elaine Marley - Red and Green
      Stan - Red and Blue

(scene: Stan's used coffin emporium. Stan is nailed in the coffin) 
Elaine: "hello? where's the attendant?" (green - organized)
Stan: "say there, can you help me out?"
elaine gets stan out 
Stan: "thanks!"
Elaine: "how long have you been trapped in there? that must have been a really awful experience" (red - caring)
Stan: "tell me about it. 3 customers came, rang the bell and left without buying anything. I'm traumatized. But shoot, you're here now and you're dying to buy a coffin, right?" (blue - thinking about profit is abstract)
Elaine: "*sob* its for my Guybrush"
Stan: "oh no! Guybrush! i hate to lose a satisfied customer - even if that means more business to me - but Guybrush was special. Truly. I remember selling him a death vessel like it was yesterday. What was it called? The Sea Monkey. Anyway, I know he would appreciate you coming here, to Stan's, to buy a coffin. Just standing here, he said, 'i wish someone loved me enough to buy the deluxe coffin model'. Well, what do you think? Tell me, honesty, isn't this the finest example of craftsmanship?" (red)
Elaine: "I think you're confused. I want an animal coffin for my dog, Guybrush. Some idiot threw him out of a treehouse" 
Stan: "oh jeez. thats tragic - I got rid of all my animal coffin stock last week. Had to make room for Governor Phatt's order. Tell you what though, why not get the deluxe model anyway. There'll be room for the dog toys. Only the best for man's best friend. Guybrush will appreciate it. The dead one i mean."

This should be a discussion about dialog itself, not the color presented on screen (as radiowaves pointed out below)
#2
Hi,

I tried to search the forum for this but couldn't find anything ...

I have sprites that replicate the Guybrush sprites in monkey island 2 (taken from a template). There is about 6 sprites. Mouth open, head up, head up mouth open, head down, head down mouth open. Sorry I'm on another computer and can't check this properly.
I need to assign those frames to sounds like 'a' , 'ee' , 'o'.

Does anyone have an example where they have assigned the sprites to the sounds like Monkey Island 2? Or just a list or something. The closer to how MI2 did it the better.

Thanks,

sharprm
#3
AGS Games in Production / See no Evil
Mon 11/08/2008 00:57:52
Listen up, because I'm only going to say this once.




This is an adventure game for MEN.

There's a walkthrough included but its blank except for the line "you're a wimp" because REAL men don't use walkthroughs.

There's no screenshot.  I know how to upload photos. I have an photobucket account filled with photos of me fighting in Vietnam. There's no screenshot because I want to weed out the wimps who won't to risk their *precious* time and download quota unless there's a screenshot.



Good. Now that they've left, I'll describe the revolutionary new feature of this game: an EXTRA verb. That's right, in addition to the Monkey Island 2 verbs, there's a BREAK verb. How handy would that have been? "Wally won't give me his monacle". BREAK Wally's face.



Here is the GUI.



First row:

look, pickup, use, talk, give

Second row:

open, close, push, pull, break

Now some quotes:

"It's like Beneath a Steel sky and Monkey Island had a baby. A REALLY ugly baby" -- Fake Name, Fake town

"The GUI is retarded. Only autistic people can construct sentences using pictures" -- Family member

"Totally Awesome. The creator must be the bastard child of Ron Gilbert" -- Me

"Only one room, what a rip off!" -- Anonymous

"I won't download this until you post a screenshot" -- Annoying person, right before I punched them in the face

Download link:

http://www.box.net/shared/21ymyn806n

UNRESOLVED BUG: someone has found a bug where they can't use the jumper leads with the black box even after the door console has been removed and black box cooled. If you get this, sorry thats the end of the game for you.

Anyways, post feedback and any errors you find please.

Thanks to Proskrito and skuttleman for template + KAD respectively.

Also if you were one of the fellas who showed Ron Gilbert your game, can you post or message about how that went?

I think it would be cool to reverse the cycle and have Ron play your adventure game. I won't show him this yet because its not finished, but I'd like to know if he was interested in playing good amateur games like FOY.

Yes, it's only one room.

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