Hi,
Maybe this topic has been done before [i'm very lazy and don't search], but basically asking does anyone use any psychology theories when writing characters/dialog? An example of a psychology theory I came across:
People have 2 colors assigned to them. Each color represents a group of traits that is their strength.
Red - good with people
Yellow - creative
Green - organized
Blue - good at abstract concepts
Watching movies sometimes its easy to assign 2 colors to characters based on the dialog/actions. I was wondering if anyone does this in reverse? Assigns two colors, then writes dialog/actions that fit this theory. Below is an example i tried. Turned out okay methinks. Anyway, there seems to be many psychology theories, so I was wondering does anyone use them and which ones? And you can have a go at assigning colors to other game characters and writing scenes if that floats your boat too.
eg. Elaine Marley - Red and Green
Stan - Red and Blue
(scene: Stan's used coffin emporium. Stan is nailed in the coffin)
Elaine: "hello? where's the attendant?" (green - organized)
Stan: "say there, can you help me out?"
elaine gets stan out
Stan: "thanks!"
Elaine: "how long have you been trapped in there? that must have been a really awful experience" (red - caring)
Stan: "tell me about it. 3 customers came, rang the bell and left without buying anything. I'm traumatized. But shoot, you're here now and you're dying to buy a coffin, right?" (blue - thinking about profit is abstract)
Elaine: "*sob* its for my Guybrush"
Stan: "oh no! Guybrush! i hate to lose a satisfied customer - even if that means more business to me - but Guybrush was special. Truly. I remember selling him a death vessel like it was yesterday. What was it called? The Sea Monkey. Anyway, I know he would appreciate you coming here, to Stan's, to buy a coffin. Just standing here, he said, 'i wish someone loved me enough to buy the deluxe coffin model'. Well, what do you think? Tell me, honesty, isn't this the finest example of craftsmanship?" (red)
Elaine: "I think you're confused. I want an animal coffin for my dog, Guybrush. Some idiot threw him out of a treehouse"
Stan: "oh jeez. thats tragic - I got rid of all my animal coffin stock last week. Had to make room for Governor Phatt's order. Tell you what though, why not get the deluxe model anyway. There'll be room for the dog toys. Only the best for man's best friend. Guybrush will appreciate it. The dead one i mean."
This should be a discussion about dialog itself, not the color presented on screen (as radiowaves pointed out below)
Maybe this topic has been done before [i'm very lazy and don't search], but basically asking does anyone use any psychology theories when writing characters/dialog? An example of a psychology theory I came across:
People have 2 colors assigned to them. Each color represents a group of traits that is their strength.
Red - good with people
Yellow - creative
Green - organized
Blue - good at abstract concepts
Watching movies sometimes its easy to assign 2 colors to characters based on the dialog/actions. I was wondering if anyone does this in reverse? Assigns two colors, then writes dialog/actions that fit this theory. Below is an example i tried. Turned out okay methinks. Anyway, there seems to be many psychology theories, so I was wondering does anyone use them and which ones? And you can have a go at assigning colors to other game characters and writing scenes if that floats your boat too.
eg. Elaine Marley - Red and Green
Stan - Red and Blue
(scene: Stan's used coffin emporium. Stan is nailed in the coffin)
Elaine: "hello? where's the attendant?" (green - organized)
Stan: "say there, can you help me out?"
elaine gets stan out
Stan: "thanks!"
Elaine: "how long have you been trapped in there? that must have been a really awful experience" (red - caring)
Stan: "tell me about it. 3 customers came, rang the bell and left without buying anything. I'm traumatized. But shoot, you're here now and you're dying to buy a coffin, right?" (blue - thinking about profit is abstract)
Elaine: "*sob* its for my Guybrush"
Stan: "oh no! Guybrush! i hate to lose a satisfied customer - even if that means more business to me - but Guybrush was special. Truly. I remember selling him a death vessel like it was yesterday. What was it called? The Sea Monkey. Anyway, I know he would appreciate you coming here, to Stan's, to buy a coffin. Just standing here, he said, 'i wish someone loved me enough to buy the deluxe coffin model'. Well, what do you think? Tell me, honesty, isn't this the finest example of craftsmanship?" (red)
Elaine: "I think you're confused. I want an animal coffin for my dog, Guybrush. Some idiot threw him out of a treehouse"
Stan: "oh jeez. thats tragic - I got rid of all my animal coffin stock last week. Had to make room for Governor Phatt's order. Tell you what though, why not get the deluxe model anyway. There'll be room for the dog toys. Only the best for man's best friend. Guybrush will appreciate it. The dead one i mean."
This should be a discussion about dialog itself, not the color presented on screen (as radiowaves pointed out below)