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Messages - shaungaryevans

#101
I have narrowed down the problem, it is something to do with the character. he moves in one room but not in the other
#102
Nope sorry. any more ideas?
#103
I have made a band new room doing the same way, no copy and paste but it still won't work, HELP PLEASE?
#104
I created them by the event tab! :-\
#105
Hi All,

I don't know why but my interact option will work on objects in one room but not in the other room. I did similar stuff to both rooms. Do anybody know why that happens please?
#106
Thank you very much, the regions work. Thanks :)
#107
hi,

I put this if statement in:

if (cEgo.walk(150.345)){
  object[10].Visible = true;
  object[11].Visible = true;
  object[12].Visible = true;
  object[15].Visible = true;
}
else{
  object[10].Visible = false;
  object[11].Visible = false;
  object[12].Visible = false;
  object[15].Visible = false;
}

But it don't work. Can anybody help me finding the problem please?
#108
Thank you very much, it works.

Also thank you for repling quickly.

:) 
#109
Hi,

When I view my game at the minute the walk to cursor comes up automatically. I want the interact cursor to come up automcallically instead of the walk to cursor. Do anybody knows how to do this please?
#110
Doesn't matter now. Done it myself
#111
What do you mean by string. and do you put it in the Room or the GUI script please?
#112
I have built a question is my game but I have got a problem. I want it when you get it right a object appears in the same room. Can anybody explain to me how would i do this please?.
#113
Thank you :)
#114
soory but one more question, I made my own GUI and when I tested the game the GUI came up straight away, I want it to come up when i say. How can I do this please?
#115
thanks for that!!!  :)
#116
ok? Can you create a hotspot that if you click or interact with it, it activeate a GUI? If yes how?
#117
Hi all,

I want to make a question within a room, if they get it right a object appears but if they get it wrong the game will restart? Can somebody help me by explaining how would I do this please?
#118
Thanks alot, it works now.

thanks
#119
Thanks for that, but it still won't work. The Output window box is saying'  Parse error in expr near 'Cchar' when I put in the following code:

function hdoor1_UseInv() {

if (cChar1.ActiveInventory(iKey))
{Shaun.ChangeRoom(0)} ;

Please tell me where I'm going wrong?
#120
hi,

I've got a key as a inventory item and i got a locked door. I only want to open the door when the inventory is used and nothing else. Can somebody please tell me how to do it please?
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