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Messages - shbaz

#501
Quote from: Esseb on Tue 10/08/2004 00:21:42
Minus one room it does.

Shba, they're not using a shortened form. They're just unable to spell it properly.

Yes, so how is it spelled?

http://www.discreet.com/products/3dsmax6/features.html

No Zverily there either..
#502
General Discussion / Re: Just blew in...
Tue 10/08/2004 00:46:11
I read a huge book on the invention of television, and the apparatus that the Scotsman came up with was nothing that ever could have been as practical as the CRT. It was huge, created tons of heat, and could not do grayscale. It was merely a projection of shadows. There are tons of individual inventions that came together to create the television, and it can't even be credited to two people alone. There were quite a few people working toward it, none of them were ever credited with its invention and they didn't make any money from it.

That being said, what the hell are you thinking saying America only came up with the nuke? I can think of more than 20 world changing inventions off of the top of my head. Here are some.

Radio (Tesla, Immigrant, Marconi is a fraud)
AC Electricity (Tesla)
Tesla Coil (Tesla)
Brushless AC Induction electric motor (Tesla)
Vacuum Tube (Tesla)
Wireless Electricity (Tesla)
Airplane (Wright brothers, natives)
Assembly line process (Henry Ford, native, made vehicles affordable)
Solar Cell (Charles Fritzl, native)
Light bulb (Edison, native, but questionable)
Radar (concieved by Tesla, perfected at MIT)
The transistor (Invented by an American prisoner, I believe)
The computer as we know it today (IBM and Apple, not the British Enigma decoder)
The rockets that sent the only men ever to walk on the moon
The best jets in the world
The best submarines in the world

You can tell I'm more into electricity than other stuff, and I really like Tesla.

I don't know WTF you're thinking arguing that Scotland is somehow superior either technologically or in innovation.. That just seems like a fight against logic. If you were arguing for Germany, England, or Russia maybe, but Scotland?
#503
Quote from: Pesty on Tue 10/08/2004 00:17:34
Quote from: shbazjinkens on Mon 09/08/2004 23:53:53
EDIT: NM, after re-reading your second post I realized this wouldn't help at all.

Also, what is Zverily? Blender has a lot of stuff that people assume it wouldn't.

Blender definately doesn't have Zverily. We've already checked.

Sure, but what I really want to know is what exactly it is. It doesn't even show up on a google search. Are you using a shortened version or something?
#504
General Discussion / Re: Are YOU in a band?
Mon 09/08/2004 23:57:56
Quote from: Oliver on Mon 09/08/2004 23:29:06
Banjo? OMG ;D

I had a banjo...I broke it  ;)

I wanted to learn the drums too at first...but after I saw the price of a good drum set...I decided not to bother :P

So I started learning the guitar. I think I'm going to start playing bass guitar soon. Bass just seems cooler to me.

Have you seen the price of a good guitar/amp combo? Drums aren't much worse.. except miking them.

Quote from: Flamboyant PC Salesman on Mon 09/08/2004 23:08:50
On the other hand, I wish I hadn't learned the guitar. I wished I'd learned the drums or something. Because, even though I love the guitar, pretty much everybody plays it too.

I hear the cool people nowadays play the Banjo...

In Oklahoma, the Banjo is a hot instrument.

Also, there's no reason you can't learn multiple instruments. I could be a rock band if I had more arms.
#505
EDIT: NM, after re-reading your second post I realized this wouldn't help at all.

Also, what is Zverily? Blender has a lot of stuff that people assume it wouldn't.
#506
General Discussion / Re: Are YOU in a band?
Mon 09/08/2004 00:57:10
Quote from: Rincewind on Sun 08/08/2004 21:58:28
Quote from: shbazjinkens on Sat 07/08/2004 06:01:38
Plus, if you play guitar through a tube amp, the influence it has on your music is undeniable, IMO.  :D

Heh, I didn't think of that, actually, but we do play through a tube amp... :D
An old Fender Super Reverb Amp from 1965 has been used while recording two of our demos. 
So, in other words, sorry for the mockery above. ;)

:o You have a blackface Super Reverb??

http://search.ebay.com/blackface-super-reverb_W0QQsokeywordredirectZ1QQfromZR8

There are only a couple up right now but a BF SR is a hot item among blues players (Stevie Ray Vaughn loved them).
#507
General Discussion / Re: Blender 2.34 released
Sun 08/08/2004 19:39:57
Quote from: Highwaygal on Sun 08/08/2004 12:47:51
Correct me if I'm wrong, but didn't Blender ALWAYS have bump mapping?
I remember bump mapping on one of the first Blender tutorials I've read.
Before it was made open source and all.

Realtime bump-mapping, for the game engine.

I don't even know of any test builds with it right now. It's just one of the things they have on a list for future features. He's working on shadows at the moment, they work, they're just a little slow.
#508
Quote from: DGMacphee on Sun 08/08/2004 06:28:04
Incest and beastiality. The choice of every good comedian's daily breakfast.

Being Aussie, I guess you probably haven't heard many redneck jokes.

For something to be funny it usually must be out of the ordinary or shocking. Once it crosses a line, it ceases to be funny for some people. I'm just not that sensitive.
#509
General Discussion / Re: Oakwood on the 17th
Sun 08/08/2004 07:23:52
I meant Wales, I'm just dumb like that. It wasn't a pun.
#510
General Discussion / Re: Blender 2.34 released
Sun 08/08/2004 06:45:56
Pvt. Joker, dude, there's a new release, it's not like orgasming as I'm typing about this.

Quote from: Highwaygal on Sun 08/08/2004 06:10:33
I haven't used Blender for a couple of years now, and whoa.
Great improvement, at least feature-wise.
The thing that makes me really impressed by it now is the raytracing plugin.
That's neat.

Blender's internal renderer will raytrace, and a lot of people like it better than Yafray because it is so much faster (scanline/ray combo).

Quote from: Highwaygal on Sun 08/08/2004 06:10:33I hope they made changes to the UI, because the was my (and as far as I know, a lot of other people) problem with it.
It's just very... un-intuitive.

That's what most people say, there is a manual though. It's linked through the help menu now. The shitty thing is that in the past two releases alone, the manual is nearly made obsolete. It is good for teaching most of the features, but includes nothing of some major additions in the past two releases. Development has been great in the past year or so, at the rate it is going it is going to "catch up" to the major apps and perhaps pass them up in only a year or two.

There has been talk of making skins, customizable hotkeys and etc for a long time, as far back as I remember. It seems like it would be a simple task, but no one has actually went in and done it.

Quote from: Highwaygal on Sun 08/08/2004 06:10:33I'm more of a 3D Studio Max person, but alas, I do not have enough HD space to install it.
One question though, does Blender have HDRI?
Because I *love* HDRI.

It's had radiosity for ages, but it's slow to render. I'm not entirely sure what HDRI is, just that it can be approximated by someone skilled with lighting and that it has a lot to do with radiosity. Also recently added (v. 2.33) is Ambient Occlusion, which is an effect that will allow global illumination and an approximation of photographic scattering in one package.

Quote from: Highwaygal on Sun 08/08/2004 06:10:33edit:
Well. The interface still baffles me.
And it sort of stutters, and crashes after a while. But that's probably due to my machine being a piece of crap.
Damn you, Voodoo 3.
I guess I'll have to wait until I get my new, ten times larger HD.
That will happen in two weeks.
Then we'll have a 3D showdown, or something.
And you'll obviously win, because my 3D skills are lacking.

That's weird that it would crash, it's very stable. It'll run find on computers with pentium 120s, depending on how many polys you try to make. ATI cards are known to cause problems, but that's been solved. Sometimes people solve problems like this by reducing the color quality or resolution.
#511
Quote from: DGMacphee on Sun 08/08/2004 06:22:53
Quote from: shbazjinkens on Sun 08/08/2004 05:49:33
Actually, I was referring to the 'Parents should teach the difference between cartoon and real violence,' or in my interpretation, child abuse.  :D

Yeah, because I was so obviously talking about child abuse in a thread about computer game violence. Tell me, when I say parents should teach their kids about sex, do you think of incest? And if I say they should also teach kids about how puppies are born, do you think of beastiality?

Ironicaly, yes. Though in an "it would be funny if.." sort of way.
#512
General Discussion / Blender 2.34 released
Sun 08/08/2004 06:03:59
This is kind of old news, but Blender 2.34 is out now. There are some pretty major improvements.

Changelist
Download page

Most notably, huge improvements in the particle system. Hair made with particles now recalculates in each animated frame. Particles can be assigned with force, so that you could make something like a water wheel, for example.

UV unwrapping is monumentally easier with a new LSCM tool.

Ramp shading allows much more freedom with organic objects, and now about the only thing missing that keeps Blender from rendering this kind of realism is the lack of sub-surface scattering and users who would spend 2 years working on such projects.

The game engine is further caught up with the old version (which was largely withheld when Blender was made open-source and the game engine had pieces that wouldn't allow it). Frustrum culling allows for much better framerates. The EXE export function is back, so that games don't have to be played through Blender. It still kind of sucks, but there's only one guy working on new features. In time, it will get better.

Something that is little known is that you could have had many of the above features months ago. I've been using LSCM unwrapping since just after the last release. You can download test compiles from the blender.org forums and play around with upcoming features before they are totally debugged. One toy I've been playing with is the real-time shadows for the game engine. I'm hoping that bumpmaps will follow. Another feature that is still in testing is integrated soft body dynamics. It was recently ported from a linux-only variant of Blender and is being debugged and improved upon. Previously there was only one plugin which could do this, and I recently found that it sucked hard compared to the new soft-body effects.

Anyway, enjoy, if you care for it.

EDIT:

Also, MakeHuman (poser for Blender) added muscle support right around the time 2.34 was released. I don't use it, so I don't know how good it is. Anouncement.
#513
Quote from: DGMacphee on Sun 08/08/2004 05:36:20
Quote from: shbazjinkens on Sun 08/08/2004 05:32:21
Man, I wouldn't advocate that at all, I still have scars.  :'(

What from? Did a fat italian plumber sit on your face when you were a kid?

Actually, I was referring to the 'Parents should teach the difference between cartoon and real violence,' or in my interpretation, child abuse.  :D
#514
General Discussion / Re: Oakwood on the 17th
Sun 08/08/2004 05:35:22
If I lived in Atlantis, I wouldn't even care about Whales.
#515
Quote from: DGMacphee on Sat 07/08/2004 07:19:47
Having said that, I think parents also need to illustrate the difference between "cartoon violence" and "real violence".

Man, I wouldn't advocate that at all, I still have scars.  :'(
#516
General Discussion / Re: Time is off
Sat 07/08/2004 08:05:34
Quote from: Hotspot on Sat 07/08/2004 07:52:46
Well you didnt have to look or post

Well, the person who made this post shouldn't have posted in the first place if it wasn't a big enough deal to spend a minute changing the settings. That's why it's a waste of time - why ask a question when you don't care what the answer is and you don't want to utilize the solution?

Someone just discovered internet forums, methinks.
#517
General Discussion / Re: Are YOU in a band?
Sat 07/08/2004 06:01:38
Quote from: Rincewind on Fri 06/08/2004 20:48:37
Quote from: shbazjinkens on Fri 06/08/2004 00:30:47
Are you also a fan of Svetlana vacuum tubes or does the word mean something I'm not aware of?

Yeah, they are the best vacuum tubes, ever. No doubt about it. The influence it has had on our music is undeniable.

:P

I've heard of other tube fanatics that name their bands including their favorite electronic product names and famous electric inventors like Tesla.. my last band was called, "Eight Ohms," so I didn't think it too unusual.

Plus, if you play guitar through a tube amp, the influence it has on your music is undeniable, IMO.  :D
#518
General Discussion / Re: Are YOU in a band?
Fri 06/08/2004 01:07:04
Quote from: Highwaygal on Fri 06/08/2004 00:38:12
Er, Shbaz, Svetlana is a pretty common Russian name...

Oh.. well that is also a very good Russian tube company (you can see the cryllic lettering on the box, which is very awesome).
#519
General Discussion / Re: It's Been Awhile..
Fri 06/08/2004 00:33:12
I may have been here (EZboard, actually) but I hardly remember any nicknames except for people who were very popular and then disappeared under mysterious circumstances.

I blame Darth Manarb. He has shifty eyes.
#520
General Discussion / Re: Are YOU in a band?
Fri 06/08/2004 00:30:47
Quote from: Rincewind on Wed 04/08/2004 08:59:56
Svetlana - Experimental/Drone/Doom/Noise/Ambient-metal, or something. Most of the time a two-man project, concentrating on making gut-wrenchingly heavy and psychotic music. Absolutely not song-based music, if "music" is the right word for it... It's more about moods and droning atmospheres.
Influenced both by obscure psych-groups such as White Noise and other drone groups such as Sunn O))), Earth and Pelican.
Homepage: http://www.svetlana-drone.tkÃ,  Mp3's: http://www.soundclick.com/bands/8/svetlanamusic.htm



Are you also a fan of Svetlana vacuum tubes or does the word mean something I'm not aware of?
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