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Messages - shbaz

#801
General Discussion / Re: The CRITICISM thread
Fri 14/05/2004 02:19:15
I hate Peter Thomas because I think he's Australian, and there's something about Australians that just pisses me off.
#802
Quote from: InCreator on Fri 14/05/2004 01:20:39
And what's all that crap with genitals? Jesus! Sick!

Are you talking about my avatar caption? I intended to PM Chris about that, so we could be called something I wouldn't have to whisper around my mother, like, "AGS Comrade," or less commy like, "Official AGS user."

Anything without synonyms like, "appendage, extremity, penis, phallus."
#803
Who is Steve?
#804
Quote from: Archangel (aka SoupDragon) on Thu 13/05/2004 19:39:39

On the contrary, it's easier to save money when you're in school, on account of having no bills, food or shelter costs to worry about.

On the contrary, I had bills and food to worry about. I had to buy a car for transportation (no other way to leave my home except by my mother) and pay for insurance, as well as other misc. stuff that my mom wouldn't/couldn't pay for. Not everyone had it so easy. Especially now, when I'm also paying for school. I think I saved $200 for myself over two years, since I was only working part time. I built an amplifier for my guitar with it.'
#805
Quote from: Archangel (aka SoupDragon) on Thu 13/05/2004 19:23:07
lol quite a funny story, except it kinda fell apart in the last paragraph. How about you stop moaning, get a job, and buy that wacom yourself!

She has a job, it's hard to save that kind of money when you're in school.

Quote from: Archangel (aka SoupDragon) on Thu 13/05/2004 19:23:07Guess what I'm getting for christmas this year? INSURANCE!!! Well I can be sarcastic about it, but it's gonna save me like £1000, so I'm actually very grateful for it.

Geico?Ã,  8)
#806
AWESOME.[/u]

Do you think you could post some of the pictures you've been taking with it?
#807
Quote from: MrColossal on Thu 13/05/2004 05:07:27Why do you keep saying that word? I do not think it means what you think it means.

if you think the "Hooray!" parts are me being sarcastic then you're wrong... or the comments on shut it all down... I was making jokes [and trying to make a veiled reference to Ghost Busters]. Keeping it light. I said bee's knees for floopsake!

but whatever... It's like you see sarcasm in everyone's posts but do you see the personal jabs you took at pesty? bet you don't.

Well Eric, I was pretty sure of myself, but I looked it up anyway. My dictionary defines it as, "Witty language used to convey insults or scorn." Some additional definitions reveal, "A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule."

As I read this:

QuoteI'm sorry, I shouldn't be forcing this on but I just have to ask... So... Freakin'... What?

Is Geoffkahn's [cause Pete said NOTHING bad about Blender] opinion something that thousands of people listen to? Is there a huge community of people who use Blender now totally sad because Geoffkahn doesn't like the interface and chooses not to use the program? Are the creators giving up? "That's it, some guy somewhere said he hated it... Shut this down... Shut this all down..."

My sarcasm meter is going nuts. You can't just fill a post with it, and then say, "This isn't sarcasm." That's like saying, "Here, let me ridicule you, but remember that I'm not ridiculing you."

I don't see the personal jabs at Pesty, but then again, I understood everything I wrote with the clarity that someone outside of my head never could. One obvious one would probably be:

QuoteTypical misinformation and sarcasm.

Which was intended to be read chronologically with the posts, "misinformation" being directed at the "crappy interface" remark, and "sarcasm" being directed at the second quote I made, which as you even stated, is sometimes erronous anyways.

One thing I forgot when I PM'd Pesty about the afforementioned quote was "I'm sorry," which I am, because I didn't intend to make fun of anyone, but rather that Blender isn't a useless app that get's beaten up on the 3d playground all of the time.

and Geoffkan, no hard feelings. It'd be hard to get me to carry a grudge on the internet.
#808
Quote from: MrColossal on Thu 13/05/2004 04:32:46
I'm not being sarcastic or snotty so don't read it that way, por favor...

For a post that isn't sarcastic, it's surprisingly full of sarcasm.

I care because it's a good program and people shouldn't be discouraged from trying to learn just because some people can't get the interface. Most people who start off with Blender have no problem after the initial hurdles of understanding 3d space, it's people who start with the costly progs who find it intolerable.

The more people in the Blender community the better. It would be nothing without the community, just like AGS.
#809
For generalized game art tuts and focused crits, check out CG Talk. The sticky links at the top will point you to good 3d info.
#810
General Discussion / Re: Playstation 2 woes?
Thu 13/05/2004 04:23:39
Quote from: LilGryphMaster on Thu 13/05/2004 04:08:28
I want to build a big computer cluster... But I need computers to do that first.

This is OT I guess, but go to garage sales and find cheap comps and search the web for info on it (most of them use Linux). The X-box is a good alternative because it is a lot of power (733 mhz) for not a lot of money in comparison to computers. Here is one guy trying to do it.
#811
General Discussion / Re: Playstation 2 woes?
Thu 13/05/2004 04:06:50
Used X-boxes aren't that expensive anymore, it's not a bad deal. I've heard of a Blender Animator who is going to wait til they drop to about $100 and buy a bunch of them for a renderfarm (you can build a sort of "supercomputer" by linking them all and using a master computer to delegate CPU usage). Supercomputer + good games, you can't lose.
#812
General Discussion / Re: The CRITICISM thread
Thu 13/05/2004 03:36:06
I don't like the way LGM has to advertise his bowel movements all of the time.
#813
Quote from: Geoffkhan on Thu 13/05/2004 01:59:47If you had a choice between Blender and 3Dsmax 6 (free of charge), which one would you pick?

I'd like to try 3DS actually, especially because of some of the things it has that Blender still lacks. I still think Blender will catch up though, because features are popping up fast.

Quote from: Geoffkhan on Thu 13/05/2004 01:59:47Shbaz, go take a look at some images and movies made with 3Dsmax6. They'll be sure to amaze you! What other 3D renderer is able to actually render individual light photons when lighting a scene?

Yafray (which is internally used in Blender).



Sub-Surface-Scattering is more impressive if you've read up on it, very cool stuff. I don't know if it's in 3DS Max or if you have to export to another renderer. Gollum used it, as did some Lucas characters in Star Wars. As I said, it's coming in Yafray (and Blender).

The images are the work of the artist, not the tool (for the most part). I've seen some pretty crappy stuff done with every prog.
#814
My post was first directed at Yufster, that there were tons of beginner tuts for Blender and that it is a good app to start on because of all of the online resources here.

Then, enter:

Quote from: Geoffkhan on Wed 12/05/2004 05:03:40
I've used Blender, and frankly the interface is trash.

and

Quote from: Pesty on Wed 12/05/2004 09:17:55"I see you know Blender. We use 3D Studio Max. If you want to work here, you'd better learn the interface." This someone declares, "But I am so used to Blender! And it does just the same stuff as your expensive program!" Let's say someone else comes in to interview with the same company at a later date. "Yes, I do know 3D Studio Max," This elseperson says. "I am well versed in the interface." Now, if you were the company, who would you chose? The person who would have to learn a whole new interface and program, or the person who already knows the interface and program?

The More You Know!

Typical misinformation and sarcasm.

I wasn't directing anything toward Eric, and please don't tell me to take a nap.

I still maintain that if you follow the guide or (if you can find recent ones) online tutorials you shouldn't have a problem with Blender, people who have problems with it are the ones who go in and say "I can't understand this" and promptly leave. Those who care enough to learn will. Those who have 3DS max don't care because they already know and have 3ds Max, as Eric stated above. Yuf just started with it, so why not try another app? The user guides explain it quite nicely.
#815
No 3d app is simple so far as I'm concerned, nor is it simple to obtain genuinely good results.

Gimp is not Photoshop but can do the same thing in the same way that Blender is not 3DS Max but can (usually) do the same things (especially in modelling).

http://www.elysiun.com/forum/viewtopic.php?t=21246&highlight=rhino
http://www.elysiun.com/forum/viewtopic.php4358
http://www.elysiun.com/forum/viewtopic.php?t=24704
http://www.elysiun.com/forum/viewtopic.php?t=24454&postdays=0&postorder=asc&start=15
http://www.elysiun.com/forum/viewtopic.php?t=24386

Actually, generally anything by RobertT or endi at elYsiun is going to be good.
#816
General Discussion / Re: The CRITICISM thread
Wed 12/05/2004 23:10:15


BOYD needs to get out of #AGS more often.
#817
General Discussion / Re: The CRITICISM thread
Wed 12/05/2004 22:49:50
I don't like Barcik because he's working on Monkey Island 1.5. I don't think you're going to be able to top it pal, sorry to say.
#818
Quote from: Pesty on Wed 12/05/2004 20:32:02
Where did I say anything about Maya? Where did 'wail on anti-piracy'? Listen, I'm just saying that education isn't ALWAYS the best option. I'm just trying to help you understand a couple of the greys instead of the black and white you're trying to argue with.

It's irrelevant whether you were talking about Maya or not, I'm saying that studios aren't dead-set on their artists using only one tool (IE Maya users being hired in a 3DS studio). If you're amazing in one app, then chances are you're going to be amazing in any of them once you get a feel for it. Knowing every feature in 3DS doesn't mean crap if you aren't an artist. I think they're not going to care if you know Blender better, and they might hire you anyways because they can spare the $3k and get the same results. I think this because..

QuoteI know of Maya users hired in 3DS studios and all other combinations.

I'm not arguing black and white, I don't care if she pirates, I'm just pissed that you guys are talking down a worthy open-source project that I've had great results with. It's always the same crap too, "Bad interface, it doesn't have this or this.." and usually the problem is with the user and not the application.

QuoteThere's a reason 3Dsmax is being sold and Blender is free. Think about it.

Uh, why don't you think about it. Blender wasn't released for free because it was crap (on that note, is AGS crap because it's free, thus making all costly apps better?). Initially there was a "C-key" which was bought, and then there was Publisher version for sale which was meant to compete with web applications like flash. After that, the sources were bought for $100,000 US by the Blender users and some corporate sponsors and it was made an open source project. Since only 6 months ago, major strides have been made with Blender and major strides will continue to be made. One day it's probably going to be better than all of the pro applications.

If you've ever programmed on Unix, it's like VI. It sucks at first, but once you know the key combinations suddenly you're doing everything you did before, but 3 times faster.
#819
Quote from: MrColossal on Wed 12/05/2004 19:23:50
by dynamics and simulating cloth he means assigning mass to objects and creating a scene where the objects interact through a physical simulation moving and rolling and bouncing and deforming like cloth

Oh, like Topix cloth. As I said, such things are considered toolkits and aren't included in the main binary to save filesize (in consideration of those who would never use them and to load tons faster). There are lots more, like MakeHuman, which is Blender's free Poser add-on. I haven't tryed it, I think a downside is that you have to make your own hair and teeth.

However, I guess it's a bad thing for people who would rather rant about how crappy it is than actually see if the features are available.

On a side note, I guess most Blender'ers are reading this, so check out Volume II of the user guide, recently released.
#820
Quote from: Geoffkhan on Wed 12/05/2004 05:03:40I've used Blender, and frankly the interface is trash. It's hard to rotate the camera around while you're working, and the features are very limited. Since when can Blender calculate dynamics and simulate cloth and useful things like that? Why is it that people have used 3Dsmax for games and movies (Starcraft, Warcraft 3, etc.) and I've never heard of even that used Blender?

The interface isn't trash, you just don't know how to use it. There are orbit and pan functions that are controled with (numpad) 4, 8, 2, and 6. The middle mouse button controls free rotate, and if you are properly centered in f/l/r views, it works just fine. Calculating dynamics, simulating cloth, and "useful things like that" are toolkit functions. Those are all texturing problems, no? I simulate cloth using a simple Gimp created texture that I map to normals and displacement. People use 3DS Max (and Maya and others) because of render-to-texture functions (in games) and because it has sub-surface-scattering (in movies).

Quote from: Pesty on Wed 12/05/2004 09:17:55
I didn't learn a damn thing. The version we were using was an outdated educational version that lacked many of the functions of the professional version. The books we had to use were for an even older, more outdated version of the program. The teacher didn't really teach us, because he had another class at the exact same time (mainly because there were only 4 of us in the 3D Studio Max class). The computers in the particular building don't have internet access, so using online tutorials was out of the question unless I printed them out from home or something. If I were to try and use the program now, I'd have to teach myself how to really use it, and I would probably have to use online tutorials. And, yes, I would have to use a pirated version of it.

Sounds like your reputable technical school just wasn't so great to me.. My school had internet access in every building no matter what they taught there and all of the programs were the very latest there were. I would suspect that most "reputable high-quality" schools wouldn't have any situation like that at all, because I've seen results from students of art schools at CGTalk and the results were quite nice. You're wailing on anti-piracy because of a fault in your education.

Quote from: Pesty on Wed 12/05/2004 09:17:55As for the Blender argument, sure some companies may be using it now, but most still use 3ds. Let's say someone learns Blender's interface and become top 3d modeller supreme! Let's say this person goes into a job interview. "I see you know Blender. We use 3D Studio Max....

Nonsense, I know of Maya users hired in 3DS studios and all other combinations. If the final result is the same and doesn't take any longer, they're not going to give a damn. 3D modelling is the same in every program, with different key combinations and additional/less features. The better artist gets hired, because that's what really matters.
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