I've watched videos of people modelling with 3DS Max, and they didn't use any different techniques than I do with Blender.
The differences are in the toolkits (Blender doesn't have them because they are so huge in filesize, which is why Blender is only ~6mb, they aren't all that useful anyway) and in the renderers. Blender's rendering system is fast catching up. It doesn't have Sub-Surface-Scattering yet (one of the keys to realism) but Yafray is testing it and Blender can internally render with Yafray.
Blender is a pro tool that is more vastly used by beginners. There are tons of beginner tutorials for it, and a FREE manual on the internet for it. The techniques are the same.. so learn Blender, then in college you'll learn to do the same thing in 3DS Max, with different hotkeys. You're looking to do game models, right? Well I happen to have made a game model in the past few days. Granted, it's for a first-person shooter project with a free game engine, but do you honestly see much difference between that and what people with 3DS Max are pumping out? 70% of the finished result is dependent on the texturing, which is usually done in Photoshop.
Some small gaming firms are seeing Blender as a viable alternative, here is some evidence. They see that 3ds Max costs $3k and does little more than Blender, and now they're recruiting from one of the two best CG forums on the internet.
So you see, disregarding piracy, Blender is still better. Whore.
The differences are in the toolkits (Blender doesn't have them because they are so huge in filesize, which is why Blender is only ~6mb, they aren't all that useful anyway) and in the renderers. Blender's rendering system is fast catching up. It doesn't have Sub-Surface-Scattering yet (one of the keys to realism) but Yafray is testing it and Blender can internally render with Yafray.
Blender is a pro tool that is more vastly used by beginners. There are tons of beginner tutorials for it, and a FREE manual on the internet for it. The techniques are the same.. so learn Blender, then in college you'll learn to do the same thing in 3DS Max, with different hotkeys. You're looking to do game models, right? Well I happen to have made a game model in the past few days. Granted, it's for a first-person shooter project with a free game engine, but do you honestly see much difference between that and what people with 3DS Max are pumping out? 70% of the finished result is dependent on the texturing, which is usually done in Photoshop.
Some small gaming firms are seeing Blender as a viable alternative, here is some evidence. They see that 3ds Max costs $3k and does little more than Blender, and now they're recruiting from one of the two best CG forums on the internet.
So you see, disregarding piracy, Blender is still better. Whore.