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Messages - simulacra

#141
Why, thank you for the feedback. This is really helpful. I'll do an installer with a special Linux option.
#142
Hi.

The movie is 640x480 pixels (just like the game), the colour depth is 8 bit and the frame rate can be set as low as 15 fps (the movie is supposed to look crappy).
#143
The problem is that I do not find it motivated to consume that much disk space. Also, I get problems when AGS is trying to stream (?) a FLC file that large - the sound gets choppy and grinds to a halt. Never had that problem with smaller FLCs. Perhaps slicing the movie into several smaller FLCs could remedy this. I am rerendering files as we write.

I intend to publish the game on CD-ROM and on-line as well. But it would be nice if you didn't have to have the CD in the drive to make the game run.
#144
I have made a 3 minute intro movie for my game and realized that this may cause some problems with cross-platform compatability as a FLC file of that length (and reasonable resolution and fps) is somewhere between 150-250 Mb. That is larger than the rest of my large game. I am considering how to go about this and come up with some alternatives:

1. Drop Linux support for the game and use a better video format.
2. Make a Linux version with a large-ass intro file.
3. Make a complicated "run intro from CD" feature (seems risky)
4. Think of something I haven't thought about.

Suggestions on what to do? None of these alternatives feels really desireable.
#145
I think an improved message editor is a good idea. And perhaps a display message XXX after this feature as well?
#146
AGS Games in Production / Final photo shoot
Mon 13/06/2005 16:25:15
Tomorrow we are going to take the final footage for the Zone. There are going to be some still images of a tunnel lurker armed with vintage 19th century revolvers and film footage of people in white suits performing a ritual of sorts. We are also goin to shoot the final 30 seconds of the intro sequence. Very exciting!
#147
Completed Game Announcements / Re: CAVERNS
Sun 12/06/2005 14:35:25
The Freud option is the most bizarre feature I have seen in a game.
#148
What is the ID of the ActiveInventory? I am confused by the 2.7 novelties.
#149
I need someone to read the following two lines, preferably a female native English speaker:

"But I thought you said you did."

"Yes, who needs such crap? Trash it among the other stuff. Now, there is some sort of workshop south of your position, which ... "

It's going to be part of a scrambled radio message. I cannot pay you for this, but you will get mentioned in the credits.

Please reply to the thread if you are going to do it, then send WAV files to:

nordwall@verkligheter.se

And thank you!
#150
Beginners' Technical Questions / Script error
Sun 12/06/2005 00:28:32
What is wrong here? I get a type mismatch error.

      if(character[ME].ActiveInventory==1) {
        // Code
      }
#151
Right. All ARGsers send nude photos to me.
#152
Umm... just to make things clear: the 2.7 Refresh 2 has no DOS support, right? And there will be no DOS support in the future unless there is a protesting crowd of streakers blocking your front door shouting give me a D... D!!! Give me an O... O!!! And a S! ... S!!!

Is that correct?
#153
I am going for a beta.
#154
Wow! Good work! Time to go 2.7!
#155
What is that purple thing in the third screenshot?
#156
Why, thank you. It's a bit obscure but so is the game.
#157
I have released a teaser trailer for the project.



Force majeure II: The Zone
#158
I really like stories like that. Sounds great!
#159
Oh my. I guess I will have to stick with icky yellow.
#160
Does this mean that it is impossible to change the default yellow highlight without having to make a custom dialog GUI?
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