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Messages - simulacra

#181
Or why not have labels in the map? I have noticed that this is a common strategy in real world maps.  :P
#182
Advanced Technical Forum / Flic flickering
Sun 22/05/2005 19:51:36
When starting a FLIC movie, the screen goes black very briefly before displaying the film. This makes my fullscreen animations that start with the room graphic not look so smooth as they could have. Is this possible to fix somehow?
#183
Wouldn't the script module require me to remake all the dialogues made so far?
#184
Right. Thanks.
#185
Okay, but what do you call this tape if it's not used by the police? This is blocking an elevator in the game I'm working on.
#186
No, no. It has red and white diagonal stripes and is used by police forces to restrict access to crime scenes for example (though they usually have a blue and white pattern and the word POLICE).
#187
Pardon a non-native English speaker, but what do you call the plastic tape that are used to limit access to locations? I have not found the word in any dictionary.
#188
Very cool. As the versatility of the engine has increased greatly during the short time I have used it, dialogues have lagged behind. This would also allow for weighted and optional dialogue options (as in Knights of the Old Republic where some dialogue choices indicate the use of mental skills).
#189
Advanced Technical Forum / Re: AGS 3D
Sun 15/05/2005 16:25:42
Could be useful for a cyber space interface or something.
#190
I have always thought that it is a bit strange that the dialogue scripts are in another language than the rest of the engine. How about having dialogue scripts that work like they do now, but with new commands that are integrated in the main script engine. So that instead of having

Narrator: Howdy!
run-script 31
return

would be (correct me if I am wrong - I have not tried 2.7 yet)

cNarrator.Say("Howdy!); //Could Narrator: Howdy! be shorthand for this?
SetBackgroundFrame(2);
Wait(1);
ShowDialogueOptions(2, 1); //2 s topic defaults to active topic for instance, 1 means pause game while displaying these

Or something. This would lessen the need for complex run-scripts, allow for more interactive dialogues (things happen while you talk), ambient animations while talking etc. Perhaps a bit more complex for beginners, though. But not more complicated than learning how to script in general.

How about it? Just an idea in the spur of the moment.
#191
AGS Games in Production / Testers needed
Sat 14/05/2005 07:27:13
Verkligheter is looking for dedicated testers for test runs during June and July for bug hunting and specific feedback. Testers will get free copies of the finished product.

Visit project homepage for more information.
#192
No, you have sorted it out. I should have used ProcessClick (mouse.x, mouse.y, MODE_WALK). Thank you for your help.
#193
---------------------------
Illegal exception
---------------------------
An exception 0xC00000FD occured in ACWIN.EXE at EIP = 0x0044DF5E ; program pointer is +6, ACI version 2.62.772, gtags (2,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

(Room 16 script line 7)


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------

I am pretty sure that the new code caused the crash - it didn't before and I have not changed the hotspot behaviour in any other manner.
#194
I have a hotspot with the following code in "Any click on hotspot".

RunHotspotInteraction(7,MODE_WALK);

I want any click to be treated as a "Walk to command". What's wrong here?
#195
Ah ok. Thanks!
#196
Critics' Lounge / Re: New character
Tue 10/05/2005 10:48:15
Quote from: InCreator on Sat 07/05/2005 21:06:41* His knees seem to be too high.

Or his pants too low.  :P
#197
I have used the following code to make the player appear in front of some map objects. However, the character still appears behind the objects. What's wrong here?

SetObjectBaseline(0,0);
SetObjectBaseline(1,0);
SetObjectBaseline(2,0);
SetObjectBaseline(3,0);
#198
OFF-TOPIC: Well, concerning the parallell world-things, I happen to know a group of game researchers who are working on a big EU project and they are working on such a game. It will be a proof-of-concept where the parallell world will be an MMORPG and the real world will be the real world. Magical rituals using 'trans-reality technology' will affect events in the virtual world. Very exciting stuff.
#199
GarageGothic: you stole my words.

I normally hate 3D renderings because of their lack of life, but your graphics look awesome. Good luck with your project.
#200
Right, thank you. I have noticed long loading times.

Quote from: Pumaman on Wed 04/05/2005 22:47:33If you don't want to bundle the flic's, just put them in your Compiled folder rather than your game folder, and they won't get built into the EXE.


This should perhaps be included in the manual under the "PlayFlic" section.
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