Well, it took me about two years to make The Zone and half a year to make the things around it run as well. And I am still not done with all the things I'd like to do (US CD version, soundtrack ...), so I can clearly see what you have been up against. If I hadn't made the project semi-commercial (see my previous post in this thread), The Zone would either have been released now but not been what it is today (which is very close to the vision I had in the beginning) or not yet released.
I run a freelance business called Verkligheter and mostly work with different projects. Sometimes I don't have money for the rent or food, but being able to work with this sort of thing still beats the hell out of flipping hamburgers or designing advertisements. You have to do boring, tedious tasks as well, but it's not like any ordinary job would be less boring. And there are plenty of methods to reduce that kind of work, such as having Lulu.com and Fabel Förlag handle manufacture and mail order so you can concentrate on creation. I also have a accountant bureu that handles taxes and stuff. (And they actually enjoy doing such things... wierd people.)
Another issue to consider is your current level of insanity. If you are crazy enough, even the boring stuff will seem worthvile doing since they are steps toward your utopian goal. Masochism and perfectionism also helps here. I am probably all of these things... I did, for instance, just spend three hours getting a five second tape rewind sound just right for the first expansion released for the Zone.
The first time you do these things, it is overwhelming since it's more common to under- than overestimate work needed on a project, but gets easier with each production. It's like training a muscle - you will be in pain if you try to exert it too much too soon. In time, large projects and administration is less daunting.
I run a freelance business called Verkligheter and mostly work with different projects. Sometimes I don't have money for the rent or food, but being able to work with this sort of thing still beats the hell out of flipping hamburgers or designing advertisements. You have to do boring, tedious tasks as well, but it's not like any ordinary job would be less boring. And there are plenty of methods to reduce that kind of work, such as having Lulu.com and Fabel Förlag handle manufacture and mail order so you can concentrate on creation. I also have a accountant bureu that handles taxes and stuff. (And they actually enjoy doing such things... wierd people.)
Another issue to consider is your current level of insanity. If you are crazy enough, even the boring stuff will seem worthvile doing since they are steps toward your utopian goal. Masochism and perfectionism also helps here. I am probably all of these things... I did, for instance, just spend three hours getting a five second tape rewind sound just right for the first expansion released for the Zone.
The first time you do these things, it is overwhelming since it's more common to under- than overestimate work needed on a project, but gets easier with each production. It's like training a muscle - you will be in pain if you try to exert it too much too soon. In time, large projects and administration is less daunting.