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Messages - simulacra

#261
Yes, I do. I have a website for the game and have an article about it in the Interacting Arts magazine, which I hope gets around. I usually also write press releases when working on projects (not necessarily games) and have shown parts of it to a game research studio who I also work for currently (marketing a ground-breaking game design education as it happens). And I plan to have some sort of release event - always a good way to get magazines and newpapers to catch up with what you're doing. I'm thinking of lending a high-quality concert hall sound system I might gain access to and do some sort of week-long gallery event as well. I'll also post information about it at relevant e-mail lists and forums. And print some flyers. And use my contacts in the national gaming association to feature it somehow.

I guess that's it.
#262
I am using a combination of both in my game. The Zone is based upon exploration of a vast area known as sector 53. When going far, the player traverses the space using a map. When reaching a point of interest, the game gets very realistic and allows you to visualise step by step for as long as something interesting is happening. In filmmaking there is a term known as a longeure, which basicly means a moment in the film where the dramatic progression is too slow. I'd say that travelling across screen after screen would be such an occasion, unless there is a need for that kind of immersion in the story arc.
#263
AGS Games in Production / Re: The Bar
Fri 15/10/2004 02:43:23
Nice concept. Not only do you limit yourself to one room, but also make a game about social interaction instead of "use key on plank". Nice! When do you plan to release it?
#264
AGS Games in Production / Update
Fri 15/10/2004 02:21:01
New screenshots


The Concrete Ziggurat


Our special place *



* Yes, it is an intertextual reference. There are plenty of those in the game.
#265
Ah, it loops and resets with each loop. Silly mistake.
#266
I'll do that. Thank you for the link.
#267
Code: ags
SetObjectView(4,5);
ObjectOn(4);
AnimateObject (4, 0, 1, 1);


I want the object (4) to appear, then start animating a loop at a fast paced speed. But when I run this, the object appears but there is no animation. It's either stuck on the first frame or simply retains the object image I selected.

What to do?
#268
I got it to work, no idea how.
#269
I would like to distribute my game on as many different platforms as possible. Windows and DOS seems straightforward, but how do I make a Linux distribution?

I have also pondered distribution for Machintosh computers. Wouldn't it be attainable using some sort of dos emulator with the AGS DOS interpreter? If anyone has experience from this sort of thing, I would appreciate if you shared your experiences.
#270
Quote from: Goot on Tue 12/10/2004 03:17:06
Is there anything before it in repeatedly execute? Like maybe a
return; or something?

There isn't.  :-\
#271
Quote from: Radiant on Tue 12/10/2004 09:20:06Or has a baseline that is set wrongly.


I haven't set a baseline. This is likely the problem. I'll get back to you when I have tested it. And thank you for the fast, professional responses!
#272
ENGINE is a NPC. I put this code in the "Players enters screen (before fadein)" section. But when I go to room 42, the character didn't appear. I can only see the background.
#273
I added it in a "Run script" action in the interaction editor.
#274
A silly question: how do I make a character appear in a certain room? I have tried editing the "start in room" setting and

character[ENGINE].room = 42;

What do I do wrong?
#275
In repeatedly execute of a room:

Code: ags
if (GetBackgroundFrame()==4) {
SetBackgroundFrame(-1);
character[ENGINE].room = 42;
}


Despite that the background is animating, and has five frames, this never gets triggered. Could anyone figure out why?
#276
Quote from: monkey_05_06 on Sat 02/10/2004 16:16:57
Interestingly enough, I don't encounter this error. What resolution are you all using? Perhaps it has something to do with that?

640x480
#277
I have placed a shortcut to my game EXE on my desktop for quick access. It's a simple but useful method to bypass the problem.
#278
Advanced Technical Forum / Re: #define problem
Wed 29/09/2004 02:35:56
Quote from: strazer on Wed 29/09/2004 02:32:00
SGS_SELECTED_COLOUR

You are a genius. Thank you.
#279
I would like to use character portraits at some points in my game, but failed in my attempts to do so. I have a dialogue where:

Radio: Hello.

I have a character named RADIO with a talking view defined, selected "Sierra Style with background" but no image appear. What could be worng here?
#280
http://www.twin-design.com/agsezine/9/tutorial.cfm

I tried this tutorial, but get a wierd error message when I try to save:

Code: ags
undefined symbol 'SGS_SELECTED_COLOUR'


I have this line in the header

Code: ags
#define SGS_SELECT_COLOUR 63488


Shouldn't that do?
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