Yes, I read what you said about switching which character is the active player character, but the phone thing was just an example I gave. There's no character in the cutaway and it's not a phone call. I'm just asking about different ways to accomplish switching rooms and retaining position in general.
Manually setting the position obviously overrides wherever the player last was. That's why I asked for a way to store wherever the player last was.
What I'm asking now though is for clarification on how player coordinates are supposed to behave regardless. Is it room specific or not? Should coordinates set in another room carry over to the next room the character changes to? What's the default behavior in AGS?
Like I said, I thought the default behavior would be that rooms function independently with player coordinates. So if I manually set player coordinates in room 1, it would only apply to when the character is in room 1. Instead, it applies to every single subsequent room they enter. Is that the normal behavior?
That makes sense if player XY is global so when you change the coordinates, it's not specific to that room. It just changes their coordinates for the entire game until they're changed again.
I just want to verify that's what's happening, and I did read the manual about XY way back when I started playing around with AGS so if it specifically states that, I don't remember.
Manually setting the position obviously overrides wherever the player last was. That's why I asked for a way to store wherever the player last was.
What I'm asking now though is for clarification on how player coordinates are supposed to behave regardless. Is it room specific or not? Should coordinates set in another room carry over to the next room the character changes to? What's the default behavior in AGS?
Like I said, I thought the default behavior would be that rooms function independently with player coordinates. So if I manually set player coordinates in room 1, it would only apply to when the character is in room 1. Instead, it applies to every single subsequent room they enter. Is that the normal behavior?
That makes sense if player XY is global so when you change the coordinates, it's not specific to that room. It just changes their coordinates for the entire game until they're changed again.
I just want to verify that's what's happening, and I did read the manual about XY way back when I started playing around with AGS so if it specifically states that, I don't remember.