I don't want to flood the forum today so I'm putting all of these together since they're related. I don't think I've been googling the right keywords or searching here properly.
1) Is there a simple way to keep "say" lines on screen until the player advances them in the same way "display/displayat" works?
2) Is there a way to customize the look of the dialog bar that pops up on the bottom? Just changing the background color or more importantly, how close the responses are to each other. It looks smooshed to me.
3) How do I change the border of the regular text box? I know I can change the background color in the gui but I could've sworn the tutorial said you can change the border as well somehow and don't remember.
4) This is random but the manual mentions a "thought uses bubble GUI" setting. Where is that?
Thanks!
Bookmark
https://adventuregamestudio.github.io/ags-manual/Character.html
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_Message.html
https://adventuregamestudio.github.io/ags-manual/Game.html
1) Is there a simple way to keep "say" lines on screen until the player advances them in the same way "display/displayat" works?
2) Is there a way to customize the look of the dialog bar that pops up on the bottom? Just changing the background color or more importantly, how close the responses are to each other. It looks smooshed to me.
3) How do I change the border of the regular text box? I know I can change the background color in the gui but I could've sworn the tutorial said you can change the border as well somehow and don't remember.
4) This is random but the manual mentions a "thought uses bubble GUI" setting. Where is that?
Thanks!
Bookmark
https://adventuregamestudio.github.io/ags-manual/Character.html
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_Message.html
https://adventuregamestudio.github.io/ags-manual/Game.html