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Messages - space boy

#201
Quote from: Domino on Tue 26/02/2008 16:17:48
Sorry, but it's obviously a Depressed Penis wearing a wig.

And I thought I was the only one who sees this.
#202
Yeah no offence Emerald, but your way of explaining is a bit foggy.
#203
Quote from: Emerald on Mon 25/02/2008 22:59:39
Now, that's probably wishful thinking for any adventure game, but this is all hypothetical. The point is, they're both long adventure games, with a lot of choice, but one has more choice, and the other is longer.
Which would you prefer, A or B?

C.

But seriously, I thought you meant one game with like 2 hours of gameplay but totally non-linear plot and total freedom and another one with 20 hours of gameplay but only
one way to play it through. It's easy to make a choice because the dimensions are well defined.

In your last post both games are damn long and offer a damn lot of choices, so which one do I pick? A long game with a lot of choices or a long game with a lot of choices? With numbers as large as in your last example the difference becomes kind of insignificant.
#204
Quote from: Emerald on Fri 22/02/2008 14:08:36
Also, would you prefer:
a) a longer game with less choices/variations (and thusly less replay value)
or
b) a shorter game with more choices/variations (and thusly more replay value)

I prefer
c) A longer game with more choices/variations.
#207
General Discussion / Re: Wintermute
Fri 15/02/2008 10:07:18
Grouphug!
#209
General Discussion / Re: hello has me
Sun 10/02/2008 23:01:40
#210
Quote from: Da_Elf on Tue 05/02/2008 13:35:34
it was never anything i might need in the future.

Just like most stuff you learn in high school. That's true for me at least. The skills I use the most now(basically everything required for making a game) are selftaught . I somehow get through the day without remembering the formula for gravitational potential energy.(yep, i looked those words up on wikipedia) All I need to know is that stuff just falls.
#211
General Discussion / Re: Wintermute
Tue 29/01/2008 13:29:45
This whole topic is pointless. When I was deciding which engine to use I just flipped a coin.
#212
General Discussion / Re: Wintermute
Mon 28/01/2008 21:35:39
Who's that Mnemonic guy?
#213
Damn, nice one Eric!

While we're at it, here's how to NOT sing it! *shudder*
#215
Critics' Lounge / Re: Horse Animation
Mon 14/01/2008 19:25:05
You can use some of these animations as a reference.
#217
General Discussion / Re: Naming my game
Fri 11/01/2008 11:51:09
"The game that had no save option"
#218
General Discussion / Re: Naming my game
Thu 10/01/2008 07:38:46
"Quest quest"
#219
The Rumpus Room / Re: The Game Idea Thread
Mon 07/01/2008 21:33:39
Sounds really interesting and original. Go for it.
#220
Quote from: jetxl on Fri 04/01/2008 12:52:40
Cosplay, hmm.

At least the faces are hidden.
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