Thanks for the link Snarky!
RickJ: I'm not sure if giving the player too much freedom in messing around with the story is a good idea. Multiple paths and alternative endings are overrated. You can give the player a lot of freedom to move around and explore the game world but storywise it might be overkill to make a branched structure with paths the player may never even take and that would just be a waste of content. Instead it would be better to deliver a predetermined story with one clearly defined path the player has to take, adding the occasional illusion of choice that doesn't interfere with your well thought out plot. What I think is essential in a story based adventure game is to tell a consistent story and not guessing what the player might want to do in a certain situation.
RickJ: I'm not sure if giving the player too much freedom in messing around with the story is a good idea. Multiple paths and alternative endings are overrated. You can give the player a lot of freedom to move around and explore the game world but storywise it might be overkill to make a branched structure with paths the player may never even take and that would just be a waste of content. Instead it would be better to deliver a predetermined story with one clearly defined path the player has to take, adding the occasional illusion of choice that doesn't interfere with your well thought out plot. What I think is essential in a story based adventure game is to tell a consistent story and not guessing what the player might want to do in a certain situation.