Quote from: radiowaves on Tue 31/07/2007 12:12:30
Ah, yea AmericaA fucked up country.
Why do you think I'm talking only about america?
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Show posts MenuQuote from: radiowaves on Tue 31/07/2007 12:12:30
Ah, yea AmericaA fucked up country.
Quote from: radiowaves on Tue 31/07/2007 12:01:12
I wonder why everyone seems to act like missionary, why not just let them believe what they want...
Quote from: evenwolf on Tue 31/07/2007 09:33:30
I get very negative about other people's faith and I don't want to do that. Very easily, I could be one of those loud atheists who make the concept look unappealing and scary. So I still cannot properly express my atheism.
Quote from: radiowaves on Tue 31/07/2007 11:37:47
I don't quite believe in atheism. I myself am not atheist, but then again, I am not much of a religious person too, I don't follow some written manifest. Therefore, I quite cannot understand atheists, how can someone believe in nothing? I know some atheists who tend to believe in ghosts, now how can they be atheists because ghosts resemble some kind of afterlife? I believe that most people still believe in something, be it God or karma, in deep inside, they are just too buzy and happy to think about it.
Quote
Take signs of zodiac for example, people are always interested what their sign is. And to be honest, by looking at people, it is quite easy to guess what zodiac sign they are and it somehow fits. Now tell me if it is pure science.
Quote from: Harvester on Wed 25/07/2007 12:10:46
AGS: The engine behind Secret of Monkey Island, Gabriel Knight and Manic Miner!
Quote from: TerranRich on Wed 11/07/2007 15:39:09
That pro-Bush guy that was like 12 years old?
Quote from: LUniqueDan
SpaceBoy :Quote
LUniqueDan: When I try to determine what I find most important in a game I usually do it from my point of view.
Cool!
So, if I'm following you, your real question is :
"What is most important features in a game?"
(And it's a great question too)
Quote from: LUniqueDan
But If so, can you just explain to me wtf your first graph have anything to do with that question? (precisely the 'Toy' and 'test' parts). And how do you applied it to?
Quote from: LUniqueDan
So, finally you tell us, that YOU enjoy games who are Fun and challenging.
Cool!
Me too by the way.
Quote from: Hudders on Tue 10/07/2007 15:55:36
I cant see either of Space Boy's images; I'm just seeing black boxes of eternal night.
Quote from: LimpingFish on Tue 10/07/2007 19:33:35
Both above theories deal with games involving two or more players, and as such (unless we stretch the term to allow substituting of AI players), have a limited bearing on single player games, or a person's releationship to the single player experience, which is largely what I would be interested in.
Quote from: Meowster on Mon 09/07/2007 21:06:19
It pains me greatly to think there are people in the world who need to be told what a picture is.
Quote from: Meowster on Mon 09/07/2007 20:22:25
Right scotch, but an illustrator demonstrating image construction would not ask the question "what is a picture?".
Quote from: Meowster on Mon 09/07/2007 19:54:09
I'm sure the thread starter won't be terribly surprised that someone, somewhere, didn't like it.
Quote from: Anym on Mon 09/07/2007 01:38:23You're right, there probably should be a different collective term for the "only fun" activities. But toys aren't represented in that diagram as a subset of games.
Furthermore, I'm not happy with the set of fun activities summarily labeled as "toys", because many fun (reading,...) can hardly be labeled as such and because games aren't be a subset of toys (see above).
Quote from: ildu on Sun 08/07/2007 18:42:28First of all sowing is not really what I would call challenging and fun. And what's challenging about sex? As for the rest, I guess under the right conditions(setting goals, scoring) they could be considered games.
Painting is an activity I find fun and challenging. Is that a game? What about web designing, writing, cooking, sowing, etc.? Is sex a game?
Quote from: scotch on Sun 08/07/2007 18:44:25Whether puzzles are games probably depends on personal interpretation. A puzzle could be considered a type of game. Solving a puzzle would mean playing a game that tests problem solving skills.
A lot of people would add another set to that venn diagram, the requirement that there should be a responsive adversary (be it algorithmic, or human). A crossword is both fun and challenging, but you don't "play" a crossword, you solve it, so most people differentiate between puzzles and games in their definitions. So the question is if you consider a crossword a game. I wouldn't.
Quote from: scotch
Another popular and related one is the requirement for an uncertain outcomes. That's pretty much a given if you include the adversary one, because the things you do will be reacted to, presenting you with different paths. If the progression is always forward towards a defined goal state then many people wouldn't call it a game. Is sudoku a game? Not to me, but I think this condition is redundant.
QuoteIf non-linearity was a neccesary condition then most computer games wouldn't be considered games.
The interesting thing is when I look at certain things like linear, story based adventure games, even though I call them games (probably because they run on a computer, they come on cds like other computer games, I play them for fun, they look like games), they just don't fit. Something like Monkey Island is a lot more like Sudoku than Chess. It proceeds through a sequence of set puzzles, solved with logic, or luck, and very little in there is a response to my actions. Should I stop calling them games?
Quote from: scotchGood point. As I said above that's probably what's missing in my definition. A ruleset that describes the goal and restrictions.
Most people would require an agreed ruleset. Your day may have been fun and challenging, but there wasn't a well defined ruleset, or a win condition, or a scoring system. I find that requirement important.
Quote from: scotchIf you have a challenge and more than one player then competition is going to emerge naturally. Even if the players can't influence each other they may compete for the highest score(tetris, shooting range) or the fastest time in completing a challenge (jigsaw puzzles, 100m sprint). Challenge + many people = competition.
Another set people like to differentiate is competition (like a 100m sprint). Sure, it has other players, and rules, it is often fun, and generally challenging, but because the players can't influence each other, most people don't consider them games. I think this one is covered in the reacting adversary condition.
Quote from: BradNewsom on Sun 08/07/2007 22:45:24
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