Quote from: Me on Mon 02/08/2004 00:55:31
This is a walkthrough for those of you who can't solve the game.
Rat puzzle:Spoiler
Go the the docks and get the gear from the diving rig. Then, go to the bakery and stick the gear into the middle vent.Ã, Take the butter and enter the stables in the racing track. Use it on the bucket on Seacookie's leg. Then, find the bucket part on his left leg and take it. Go back to the bakery and use it on one of the vents. Make sure it isn't the stove with the rats.Ã, Use the stove with the rats and watch them leave the bakery.[close]
Ok, the next one is wrong.Ã, I may have left something out or told you to do something in the wrong order, but this is a really complicated game. I hope you find what you need to advance into the game.
Racing track puzzleSpoiler
Make sure you have the butter you got from the bakery and the mollassas. Enter the docks and go into the shipwreck. Try taking the potion on the shelves. William refuses so you have to talk to him and ask him about it. Finally, he'll tell you that he wants grog. Take the seawater next to him. Exit his place and take the pinchers off of the diving rig. Make sure that you replaced the gear if you took it.
Go to town and talk to the highway women. Exhaust all topics and ask to sign the petition again. Put the quill on her desk. Talk to Ollie and exhaust all topics. Go to the right of the bakery and free the bird with the pinchers. Make sure you use it on the cage, not on the bird. Go to the stables and look at the pegs. Go back into town and talk to the bird, which is next to Ollie. Ask the bird for a favor and it'll take down the awning in the stables for you.
Go to the castle place and watch the cutscene. Go back to town and keep exiting and entering untill you see the highway women arguing with the soldier. Take the quill from her desk. Find navy joe and talk to him. Play his game.
Remember that the first pocket he points to is the clue. Add 2 to the pocket number. If it is 8, the bear is in 1. If it is 9, the bear is in 2, etc.
Also ask him about the rum. He will give you a postcard to sign. Go to the stables and give it to the big centaurs to sign. Go back into town and give it to Navy Joe. Talk to the highwaywomen and ask her about the soldier that was arguing with her. She will tell you about Foolkiller. Enter the tent and talk to Foolkiller. Mention the highwaywomen and tell him that shes not fine (or something like that).Ã, Exit the tent and reenter it. Take the uniform.
Enter the castle thingy and double left click on the uniform in your inventory.Ã, Take a tshirt from the box and free the man in the stocks with the pinchers. You will be taken into town and the man will give you charcoal. Take the lanturn on the road and use the coal on the lantern. (Thats actually for the golem puzzle, but whatever.)
Go to town and give Ollie the shirt. Enter and get a lemon from a bush. Have a long conversation with the guy. Exhaust all topics. Use the tin cup on the fishbowl and use the lemon you acquired onto the mollassass seawater. Use navy joe's rum onto the seawater. YOu should have grog now. Go to the docks and give it to William. Take the potion. Go to the tower and talk to Master about the curse thingy. He should mention a cursebook. Go back to the docks and ask William about it.
Exit his place and use the butter onto the lever. Also use the gear, extra uniform part onto the diving rig. The thing should be fixed now and listen as the girl says something about a test dive. Talk to her and volunteer for it. Watch the cutscene with the dragon. When you wake up, ask the girl about the dragon. Use the potion now and you should wake up in a weird place. Talk to the things and find yourself in the well. Talk to the dragon andÃ, use the bookcase. Use the vent and eventually you'll get it. Take the curse book and go to the tower.
Enter and take the blue cup picture. Open the nightstand and take the coppers. Go to the track. Yay, the rain stopped! Enter the stable and give Seacookie the picture. Go back outside and give the guy the coppers. Sea cookie wins! Yay. Go back to the tower and give Master the mountain of silvers.[close]
Golem puzzleSpoiler
See above hint for how to get to the dragon's lair (the well). To get the clay, go to town and get the clay under the bird's cage. Get the lantern laying on the road. Rescue the pencil man (again see above) and use the coal he gave you onto the lantern. Enter the well and use the quill on the book wyrm. When he breaths fire, use the lantern onto the fire. You also need to get the bellow thingy, but I forgot where that is, sorry.
Go to your tower and use the clay into the cauldron. After that, use the lantern on it. Watch the small animation and add the water. Use the bellow thingy on the cauldron and use the golem scroll on the cauldron.[close]
Hope you found this "walkthrough" helpful.
Yes, I can't give t-shirt to Ollie as stated in Racing track puzzle section!
Anything else I need to do?