:'( :o :'( :o
Me very stupid.
First loop down, not up (bang head bang head)
Now made loop up and everything runs fine. Sorry for your time, me not worthy :-(
Yet :-) that it is solved.
martijn
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// script for Room: Player enters room (before fadein)
PlayAmbientSound(1, 4, 100, 0, 0);
character[FF11].x = 160;
character[FF11].y = 227;
if (GetGlobalInt(50)==2) { //ff
}
if (GetGlobalInt(50)==1) { //aa
character[FF11].FaceLocation(160, -1000);
ChangeCharacterView(FF11, 45);
}
// script for Room: Player enters room (after fadein)
if (GetGlobalInt(50)==2) { //ff
character[EGO].loop=0;
character[FF11].Walk(160, 100 ,eBlock,eWalkableAreas);
Display("StartMiniGame");
}
Quote
it moves straight up, to the top of the screen, therefore I would expect the engine to use the first view
// script for Room: Player enters room (after fadein)
....
Ã, if (GetGlobalInt(50)==1) {Ã, //aa
Ã, Ã, Ã, Ã, // ChangeCharacterView(FF11, 45);
Ã, Ã, Ã, Ã, character[EGO].loop=0;
Ã, Ã, Ã, Ã, character[FF11].Walk(160, 100,eBlock);
Ã, Ã, Ã, Ã, Display("Here will start the MiniGame");Ã,Â
// script for Room: Player enters room (before fadein)
Ã, if (GetGlobalInt(50)==1) {Ã, //aa
Ã, Ã, Ã, Ã, character[FF11].FaceLocation(160, -1000);
Ã, Ã, Ã, Ã, ChangeCharacterView(FF11, 45);
Quote from: RickJ on Thu 02/02/2006 14:19:39
What vesion of AGS are you using?Ã, The links I gave you only work with AGS 2.70.Ã, I will have a new version of everything in a couple of days that works with V2.72.
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