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Show posts Menufunction Button12_OnClick(GUIControl *control, MouseButton button)
{
gRadar.Visible=true;
Button14.Animate(35, 0, 9, eRepeat);
if(gRadar.Visible==true && Button14.Graphic==387)
{
Button16.Visible=false;
Button15.Visible=true;
}
else if(gRadar.Visible==true && Button14.Graphic==383)
{
Button15.Visible=false;
Button16.Visible=true;
}
}
if(Enemy1a <= 0 && Enemy1b <= 0)
{
bool=true;
}
--------------------------
{
if(cryan.ActiveInventory==igrenade && Enemy1a >= 1 && Enemy1b >= 1)
{
cblondie.FaceLocation(292, 206);
Grenades=(Grenades -1);
object[8].X =cblondie. x-0;
object[8].Y = cblondie.y- 0;
cblondie.ChangeView(10);
cblondie.Animate(0, 6, eOnce, eBlock);
object[8].Visible=true;
cblondie.ChangeView(7);
//PLUS MORE AS RANDOM INTS
Quote"I must be silent and remain in the shadows."
Quote"Agh!! It's bit my balls and now it's chewing its way into my intestines!!"
Quote"He must be immune to the shit drugs they use these days!!!"
Quote"I'll slice you like a christmas turkey!!"
Quote"I'll cut your balls off!!"
function room_AfterFadeIn()
{
SetRestartPoint ();
// CUTSCENE STARTS
function on_event (EventType event, int data)
{
if (event == eEventLoseInventory)
{
mouse.Mode = eModeInteract;
}
if (event == eEventGUIMouseDown && mouse.IsButtonDown(eMouseRight) && player.ActiveInventory != null && data == gInventory.ID)
{
GUIControl *theControl = GUIControl.GetAtScreenXY(mouse.x, mouse.y);
if (theControl==invCustomInv) //the InvWindow
{
InventoryItem *i = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
if (i == null)
{
player.ActiveInventory = null;
mouse.Mode=eModeInteract;
}
}
}
}
function Bspkon_OnClick(GUIControl *control, MouseButton button)
{
if (Bspkon.NormalGraphic==1125)
{
Bspkon.NormalGraphic=1126;
System.Volume = 0;
Lsoundonoff.Text="Off";
}
else if (Bspkon.NormalGraphic==1126)
{
Bspkon.NormalGraphic=1125;
System.Volume = 100;
Lsoundonoff.Text="On";
}
}
function Bspkon_OnClick(GUIControl *control, MouseButton button)
{
if (Bspkon.NormalGraphic==1125)
{
Bspkon.NormalGraphic=1126;
System.Volume = 0;
Lsoundonoff.Text="Off";
}
else if (Bspkon.NormalGraphic==1126)
{
Bspkon.NormalGraphic=1125;
System.Volume = 100;
Lsoundonoff.Text="On";
System.Volume = sldAudio2.Value; // ADDED THIS BIT
}
}
Quote"I must be silent and remain in the shadows."
Quote"Agh!! It's bit my balls and now it's chewing its way into my intestines!!"
Quote"He must be immune to the shit drugs they use these days!!!"
Quote"It must have bitten off more than it can chew!"
DisplayAt(30, 100, 500, "%s %s %s %s",
"12 years have passed since that fateful day when your parents were killed. Over the years your mind has
been tortured by its darkside!",
"[[You have changed. From a mild mannered young boy to a disturbed, neurotic adolescent hell bent on
revenge!",
"You enrolled in all the martial arts and made great acclaim in Kodokan Goshin Jutsu, Kapap, Bartitsu and
Karate. You have been preparing yourself to avenge your parents murders!",
"[[You learn that the gang invloved in your parents death were part of the Polizti gang. They must pay!
They must suffer as you have!");
// IF GUI'S VISIBLE
if (gPanel.Visible==true)
{
gInventory.Clickable=false;
}
else if (gRestoreGame.Visible==true)
{
gInventory.Clickable=false;
}
else if (gSaveGame.Visible==true)
{
gInventory.Clickable=false;
}
}
function repeatedly_execute_always()
{
if (PPColliding.OWithO(object[7], object[11]))
{
gSCORES.Visible=true;
Lscore.Text = String.Format("You have %d Sweet Power",SCORES);
Lcubes.Text=String.Format("You have %d Cube Power",SCORES /5);
}
}
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