Version 3.2.1 (NET Build 3.2.1.111)..
Sometimes a Label will not select... you can only move it in the pane.
I have noticed this has happened a couple of times..
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function hHotspot2_Mode8()
{
if (mouse.Mode == eModeWalkto)
{
RestoreWalkableArea(3);
csinbad1.Walk(106, 109, eBlock, eWalkableAreas);
}
}
invCustomInv.TopItem = 3;
invCustomInv.ScrollUp();
function Bgenie_OnClick(GUIControl *control, MouseButton button)
{ if (gStatusline.Visible==true && player.Room==9) {
gGeniepic.Visible=true;
gGeniepic.Transparency=0;
Buttong.Height=30;
Buttong.Animate(12, 0, 1, eOnce);
Wait(80);
Buttong.Animate(17, 0, 4, eRepeat);
Lgenie.Text="Sinbad. My powers have no effect on this part of the island. Kazima has cast some sort of dark spell.";
Wait(200);
Lgenie.Text="However, I can still help you. You need to make something to throw and kill the Cyclops. [That is all I can tell you Sinbad.";
Wait(200);
Buttong.Animate(18, 0, 0, eRepeat);
gGeniepic.Transparency=60;
Wait(40);
gGeniepic.Transparency=80;
Wait(40);
gGeniepic.Transparency=100;
Wait(10);
gGeniepic.Visible=false;
} else if (gStatusline.Visible==true && player.Room==11) {
gGeniepic.Visible=true;
gGeniepic.Transparency=0;
Buttong.Height=30;
Buttong.Animate(12, 0, 1, eOnce);
Wait(80);
Buttong.Animate(17, 0, 4, eRepeat);
Lgenie.Text="Sinbad.Trap the harpys from ahigh. That is all I can tell you.";
Wait(240);
Buttong.Animate(18, 0, 0, eRepeat);
gGeniepic.Transparency=60;
Wait(40);
gGeniepic.Transparency=80;
Wait(40);
gGeniepic.Transparency=100;
Wait(10);
gGeniepic.Visible=false;
// and other if else functions
// SPIT PIPS
int switch_clicks;
function omixersw_UseInv()
{
switch_clicks++;
if (switch_clicks ==1 && cChris.ActiveInventory==ipip)
{
Display("You spit a pip and it narrowly misses the switch!");
cChris.ActiveInventory=ipip;
}
else if (switch_clicks ==2 && cChris.ActiveInventory==ipip)
{
Display("You spit a pip and it just misses the switch!");
cChris.ActiveInventory=ipip;
}
else if (switch_clicks ==3 && cChris.ActiveInventory==ipip)
{
Display("You spit a pip and it catches the switch and turns it off!");
object[19].Visible=true;
object[17].Visible=false;
object[11].SetView(67);
object[11].Animate(1, 3, eRepeat, eNoBlock, eForwards);
cChris.SayAt(165,86,200,"Rock on Tommy!!");
object[11].SetView(67);
cChris.ActiveInventory=null;
cChris.LoseInventory(ipip);
}
else if (switch_clicks >3)
{
Display("The switch already is off!");
}
}
// Dialog script file
@S // Dialog startup entry point
Chris: We need to pull together.
Chris: What do you have in your pockets Dopey?
Richy: Let me see...
return
@1
Richy: A penknife
Chris: That could prove handy. Can I borrow it?
Richy: Sure
cChris.AddInventory(iknife);
option-off 1
return
@2
Richy: A shopping reciept.
Chris: Paper. Mm, could be useful to start a fire!
Richy: A fire??
Chris: One never knows
cChris.AddInventory(ipaper);
option-off 2
return
@3
if (player.HasInventory(iskunk))
{
Richy: I've got some skunk.
Chris: I have some skunk already.
option-off 3
}
else
Chris: Can I have some?
Richy: What for? I've only an ounce left!
Chris: I have an idea.
Richy: Ok but you owe me Del.
Chris: Cheers mate
Richy: Yeh
cChris.AddInventory(iskunk);
option-off 3
return
@4
Chris: Thanks
Richy: Ok
stop
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