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Topics - steptoe

#81

Version 3.2.1 (NET Build 3.2.1.111)..

Sometimes a Label will not select... you can only move it in the pane.

I have noticed this has happened a couple of times..

#82
Hi

Thought I would do a quiz game.

Based on the TV game show Cash Cab.

It's entiltled 'Money Cab'.

Win lots of money by answering questions in the Money Cab.

You have the distance of your journey to answer questions.

Get a question wrong and you get a Strike, 3 Strikes and you get booted out and leave
with nothing!

If you get stuck you can do a Mob Shout. You can only do a Mob Shout once.

There are 3 Modes to choose from at the start.

Beware, not for the feint hearted!

Its not a long game and maybe it could be picked up and turned into a full length quiz
game sometime (Mittens?}

Below pictures subject to change





New Screenshot:



320 x 240
16 bit colour
Game: 99%

Good tester wanted (please PM)




#83
Hi

I have a bit of a walkable area problem.

Room size 320 x 240.

Background size 1501 x 1197.

There is a complete walkable area to destination, no breaks.

All edges are set correctly.

The background is of a road map and you drive along the roads.

If I set destination further than 998 x 833 then the player does not move from start and the game hangs.

I have used eBlock for testing.

It could be the road curves? I'll look into it.

Any other ideas as to why?

cheers

#84
Hello

just loaded 3.2.1 (NET Build 3.2.1.111) on new computer.

I notice that in doing a Text Label @SCORE@ that £ symbol becomes ? symbol.

The $ seems fine enough but I want GBS.

All help appreciated.

cheers
#85
Hi

just loaded 3.2.1 (NET Build 3.2.1.111) on new computer... I notice + - in rooms scripts, good idea but how can you disable them from appearing?

steptoe
#86
Hi,  V2 is now available (New Game Entry).
-----------------------------------------------------------------------------------------

You know about Sinbads' adventures: Forget political/mythical/cultural correctness in this game: anything goes in this fantasy tale of the long-ago hero!

------------------------------------------------------------------

Story line:

Evil sorcerer Sokurah has kidnapped Princess Salama of Persia and has taken her to his tower on the island of Korkus.

An Arabian Prince has commissioned you to find and return her.

Can you overcome the creatures that Korkus and Sokurah confronts you with and can you rescue Princess Salama before a mighty war starts between Persia and Arabia where much blood shall flow???!!

Defeat:
* Killer Skeletons!
* A Giant Cyclops!
* Huge Spider!
* A 3-headed hound from hell!
* A swamp mud monster!
* Harpy's!
and more.....

Get to ride on a magic carpet, solve the riddle of the Witch... or get made into human stew!!

Can you help an old, blind man from taunting Harpy's?

And just to help you there is Khaseem, a Genie, if you can get him!

But first off, can you find a crew!!

There are 2 possible endings!

------------------------------------------------------------------
Controls:

Click Slide in /out Control/Inventory panel.

------------------------------------------------------------------
Specs

16 bit colour
320 x 240 resolution






Download:

http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1496&refr
esh1320749635






#87
Hi

got this warning recently...

(in room 2): Dynamic sprite 1062 was never deleted (no such sprite exists).

steptoe

#88
Hi

Does anyone know how to disable FloatingHotspot.scm (downloaded and working) in a room?

cheers

steptoe


#89
Hi

I'm not sure if below is appropriate script but i need to have the user to use WALK mode only on hotspot for walkable area restored and the player to move to destination.

So far the player will not walk to destination.

Code: ags

function hHotspot2_Mode8()
{
 if (mouse.Mode == eModeWalkto)
 {
	  RestoreWalkableArea(3);
    csinbad1.Walk(106, 109, eBlock, eWalkableAreas);
 }
}


There may be other ways I can use but I would like to sort this out first.

all help appreciated

steptoe

#90
I have a snag: Inv window does not auto scroll to top item and shows empty bottom row at somepoint in the game.

I do not use inv 1 or 2 and start with inv 3 from the beginning which stays til the end and I also use their ID's.

However, sometime in the game I end up with a blank row.

I have 3 Items per row.

I am using the below code in rooms where appropriate:

Code: ags

invCustomInv.TopItem = 3;


Any help/advice would be great.

EDIT

This appears to work:

Code: ags
 invCustomInv.ScrollUp();



cheers


#91
Hi

For some strange reason if I click the Bgenie button (on gstastusline) a second time in the same room it starts with displaying the second Lgenie.Text first.

The gstastusline is visible if a condition is previously met and starts game as initailly off.

Code: ags

function Bgenie_OnClick(GUIControl *control, MouseButton button)

{  if (gStatusline.Visible==true  && player.Room==9) {
 
  gGeniepic.Visible=true;
  gGeniepic.Transparency=0;
  Buttong.Height=30;
  Buttong.Animate(12, 0, 1, eOnce);

  Wait(80);
  Buttong.Animate(17, 0, 4, eRepeat);
  Lgenie.Text="Sinbad. My powers have no effect on this part of the island. Kazima has cast some sort of dark spell.";
  Wait(200);
  Lgenie.Text="However, I can still help you. You need to make something to throw and kill the Cyclops. [That is all I can tell you Sinbad.";
  Wait(200);
 
  Buttong.Animate(18, 0, 0, eRepeat);
  gGeniepic.Transparency=60;
  Wait(40);
  gGeniepic.Transparency=80;
  Wait(40);
  gGeniepic.Transparency=100;
  Wait(10);
  gGeniepic.Visible=false;



}  else if (gStatusline.Visible==true && player.Room==11) {

 gGeniepic.Visible=true;
 gGeniepic.Transparency=0;
 Buttong.Height=30;
  Buttong.Animate(12, 0, 1, eOnce);

 Wait(80);
 Buttong.Animate(17, 0, 4, eRepeat);
  Lgenie.Text="Sinbad.Trap the harpys from ahigh. That is all I can tell you.";
 Wait(240);
  Buttong.Animate(18, 0, 0, eRepeat);
 gGeniepic.Transparency=60;
 Wait(40);
 gGeniepic.Transparency=80;
 Wait(40);
 gGeniepic.Transparency=100;
 Wait(10);
 gGeniepic.Visible=false;
	
	
// and other if else functions




Please tell me if you spot something that needs changing unless I do all Lgenie.Text on one line only?

All help appreciated.

cheers

steptoe



#92
General Discussion / Defeat mud monster..
Wed 19/10/2011 15:17:32
Hi

Imagine you are faced with a mud monster that comes out of a pool of mud and throws mud balls at you... you need to defeat him...  How would YOU do it?

#93
I'm in production of:

SINBAD and the Island of Korkus...

You know about Sinbads' adventures.

Forget political/mythical/cultural correctness in this game.. anything goes in this fantasy tale!

Evil sorcerer Sokurah has kidnapped Princess Salama and taken her to his tower on the island of Korkus.

An Arabian Prince has commissioned you to find and return her.

Can you overcome the tasks and creatures that Korkus and Sokurah confronts you with and can you rescue the Princess before a mighty war starts between Persia and Arabia where much blood shall flow???!!

Defeat:
* Killer Skeletons!
* Giant Cyclops!
* Huge Spider!
* A Witch!
* A 3-headed hound from hell!
* A swamp mud monster!
* Harpy's!
  and more.....

Get to ride on a magic carpet, solve the puzzle of the wise witch... or get made into human stew!!

Can you help an old blind man from the taunting Harpy's?

And just to help you there is Khaseem, a Genie, if you can get him!

But first off, can you find a crew!!

Looking for a crew (animated BG)


Onboard the ship Arabian Prince (animated BG)


Game story: 30% 40% 45% 50%
Graphics: 30% 40%  45% 50%
16 bit colour
320x240 resolution
Slide out GUI

***** Need a games tester.

More updates down below..


#94
Hi

I have come across a problem doing a scene.

I have an object that covers the screen to appear as smoke.

In the scene are various objects that can be interacted with.

Problem: is there a way to click beyond object which is top...ie Hotspots?

I am trying orders false/true.

If this is not possible is there a simple solution?

cheers

steptoe




#95
Hi

I am in the middle of a scene when I have come across a tech hitch.

The character has to jump on 3 flowers in correct order to get over a wall. I have set up a variable int for this and that works fine.

However, the character can still walk on the final  flower so I am trying to stop walk mode to that area where there is a region and a hotspot unless certain condition (int).

Hotspot for Interaction if int correct and Region for action after.

I have tried 'AnyClick' to have a say that he can't jump that high but he can still walk there.


Any ideas ?

cheers

steptoe




#96
Hi Gamers,

I would like to introduce:

VERY BAD TASTE: Dels don't hide!  

Stop an alien force from taking humans and adding them to an intergalatic restaurant menu!!

STORYLINE:
You are Del and you are out walking very early one morning when suddenly you see a house flying in the sky! (It's really an alien spaceship!).

The 'house' lands and you overhear a plot to collect all humans: for eating!

The alien boss Lord Grit owns an intergalactic restaurant chain that is the envy of the cosmos.

Lord Grit has found the taste sensation that is pulling in clients everywhere: Humans!

"There's no glowing fingers on these bastards! We've got a bunch of Extra-Terrestrial psychopaths on our hands, like a visit from a planet full of Charlie Mansons!!"

"I expect you're wondering what you're doing soaking in Ron's eleven secret herbs and spices? Later we're having *you* for lunch!"

Del is a have-a-go hero who likes the odd bit of skunk!

Can you thwart the aliens plan to harvest New York of humans and take over their spaceship?

***You are Del and Dels don't hide!***

TECHS:
16 bit colour
320 x 240 resolution.
Desk GUI: Click it for it to slide out. Shows: Load/Save/Inv/Ops etc..

Download:
http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1488&refresh1317578924


Comments on the games page is very welcome. Otherwise PM me. Stupid comments on this page will be reported.

Some pics may be slightly adjusted.

Del spots the aliens landing (a flying house!):


Some pics have slight adjustment.

The police won't listen:


An alien breaks in and attacks an old man:


Del spots an alien dragging a victim!


Del spots a broken glass door!


#97
Hi

I'm wondering if you can have SayBackground follow the charcater off the screen as it only goes to room edge?


#98
I have a variable: int switch_clicks; when the user clicks on an object with

appropriate inventory item the inv graphic shows on the mouse and it goes to

appropriate Display message.


What I am trying to do, but can't quite remember the script line, is to advance

the cursor graphic +1 (or new number) so that the mouse graphic changes and you

can click object again and graphic +1 (or new number).

After the 3rd click it displays a different text and ActiveInventory=null.

This is so I don't have to reopen inventory window again.

I have 3 graphics for 3 clicks.

Can someone please remind me?

cheers

UPDATE: This works but if you know better:
Code: ags


// SPIT PIPS
	
int switch_clicks;

function omixersw_UseInv()
{
	
 switch_clicks++;
   
          if (switch_clicks ==1 && cChris.ActiveInventory==ipip)
		 
	{
           Display("You spit a pip and it narrowly misses the switch!");
	   cChris.ActiveInventory=ipip;


			
	
}	 

    else if (switch_clicks ==2 && cChris.ActiveInventory==ipip)

	
	{
		
	Display("You spit a pip and it just misses the switch!");
	cChris.ActiveInventory=ipip;
			
}	 
			
	else if (switch_clicks ==3 && cChris.ActiveInventory==ipip)


	
	{

       Display("You spit a pip and it catches the switch and turns it off!");
       object[19].Visible=true;
       object[17].Visible=false;
       object[11].SetView(67);
       object[11].Animate(1, 3, eRepeat, eNoBlock, eForwards);
       cChris.SayAt(165,86,200,"Rock on Tommy!!");
       object[11].SetView(67);
       cChris.ActiveInventory=null;
       cChris.LoseInventory(ipip);

		
}	 

      else if (switch_clicks   >3)
      
      {
		
       Display("The switch already is off!");
		
		
	
}	
}




#99
Hi..  Problem with dialog options off

The below works but with a slight problem.

With 2 options left it does not 'return' but goes straight to option 4.

Code: ags


// Dialog script file
@S  // Dialog startup entry point
Chris: We need to pull together.
Chris: What do you have in your pockets Dopey?
Richy: Let me see...
return

@1
Richy: A penknife
Chris: That could prove handy. Can I borrow it?
Richy: Sure
  cChris.AddInventory(iknife);
option-off 1 
return

@2
Richy: A shopping reciept.
Chris: Paper. Mm, could be useful to start a fire!
Richy: A fire??
Chris: One never knows
  cChris.AddInventory(ipaper);
option-off 2
return

@3
  if (player.HasInventory(iskunk))
  {
Richy: I've got some skunk.
Chris: I have some skunk already.
option-off 3

  }
  else
Chris: Can I have some?
Richy: What for? I've only an ounce left!
Chris: I have an idea.
Richy: Ok but you owe me Del.
Chris: Cheers mate
Richy: Yeh
  cChris.AddInventory(iskunk);
option-off 3
return

@4
Chris: Thanks
Richy: Ok
stop




#100
Hi Gamers  (updated Sept 27th)

I am in production of "Very Bad Taste: Dels don't hide." (Parody of the near same title.)

You are out walking very early one morning when suddenly you see a house flying in the sky! (It's really an alien ship!)

The 'house' lands and you overhear a plot to collect all humans: for eating!

The alien boss Lord Grit owns an intergalactic restaurant chain that is the envy of the cosmos.

Lord Grit has found the taste sensation that is pulling in clients everywhere: Humans!

"I expect you're wondering what you're doing soaking in Ron's eleven secret herbs and spices?
Later we're having *you* for breakfast!"


Del is a have-a-go hero who likes the odd bit of skunk!

You are Del and Dels don't hide!

Can you thwart the aliens plan to harvest the earth of humans?

NB: there may be some adjustments to below images.

Del spots the aliens landing (a flying house!):


The police won't listen:


An alien breaks in and attacks an old man:


Del spots an alien dragging a victim!


Story line: 100%
Rooms:80%
Colour: 16 bit
Res: 320 x 240
Gui: Sliding

Some of the games here have beautiful graphics and I have tried to produce acceptable graphics though I'm no artist  ;)

Looking for testers.



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