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Messages - steptoe

#101
* New Jumping script implemented.

Game Progress: 80%
#102
AGS Games in Production / Re: The Visitor 2
Sun 10/06/2012 08:03:52
Awesome  (nod)
#103
General Discussion / Re: Ray Bradbury is dead
Fri 08/06/2012 21:48:33
 :~( I remember his books in the 60s. They always made compulsive reading.  Still, his books will go on...
#104
Seeing as you say you only have the one line then you should check that you have a semi colon ; rather than a colan : at the end of the line.

Should be this
aHang1.Play();

And not this:
aHang1.Play():

#106
Sleeping on the job again...  (laugh)

Typos... well, I can be accused of that... Mind you, many people don't 'speak' English correctly. Know what I mean 'Arry?   

Good luck with the game and soon release.

8-)
#107
New Screenshot:

Potato head tackling a lion with a bullwhip! (Cooler than Indiana Jones  8-))


#108
This may sound a bit off key here but I'd like to see the main menu icons in AGS further apart. I have bad arthritis and it's difficult to always be precise. A couple more mm apart would be perfect for people like me.

(nod)

#109
Why should you never go out with a girl who has big hands?

Spoiler

They'll make you look small
[close]

She asked me to take my ring off

Spoiler

It was my flipping wristwatch!
[close]

(laugh)
#110
Yep

I have used the Tween Module for just such events and as Snarky says: in General Settings under VISUAL set 'When player interface is disable, GUI's should' select 'Display Normally'.
#111
Bullwhip Potato Head



:P
#112
QuoteSurely the real question is, does Mr Potato Head carry a bullwhip?
Potato Head with a bullwhip...the mind boggles  (laugh) Play the game to find out :P
#113
QuoteI always find it a pleasure to see a non-adventure AGS game being created.

Well, it may not be in the style of Indiana Jones and the like but every Level scene is a quest to get more sweet stuff with some puzzles along the way to solve. Can Indiana Jones Jump, leap or swim? Potato Head does. :P

The game itself is a quest in scripting. (laugh)

Thanks for your comment 8-)

cheers

#114
To those that possibly do give a damn :P

Overall Progress: 60%

Still currently being tested...
#115
Site & Forum Reports / Re: Forum upgrade
Tue 29/05/2012 19:29:34
The Forum upgrade is getting better... I like the text editor functions. 

My only gripe at the moment is that the quote symbol overlaps the change color selector. if you try to select the color RED, it overlaps.

You may already know but it's always worth a mention.

EDIT Aghhhhhhhhhh you've moved it......

Good job SO far AGA ;)
#116
Potato Head: Sweet Attack!

Jump, leap, swim and drive a buggy round to solve/overcome problems to get as much 'Sweet Stuff' as you can!

5 Levels to complete.

For all Potato Head fans...

Can you get inside the wreck?


Obtain the Golden Pearl


Floating space cakes


Use controls to direct the cranes's jig to grab those space cakes


Res: 640 x 480
Color: 16 bit
Direct Draw 5
Overall Progress: 50%

Currently being tested....



#117
Hi

Are you using FOLLOW_EXACTLY? This will cause all characters to overlap at the same location.

To have the other characters stop short of main player use:

Code: ags

cEgo.FollowCharacter(cPlayer, 5, 80);


will make character cEgo follow character cPlayer standing about 5 pixels near him and waiting for a while before he makes his move.
5 is the pixel distance character stops from player and 80 is eagerness of chars following.
Amend as required.

You can also make any player non-solid.
Code: ags

cEgo.Solid = false;

See Manual.

Hope this is useful.


#118
Hi

I'm not sure why it's decided to happen but when the rocket rises up on the RIGHT of the screen and heads to the top of the screen the rocket goes up a bit and flips to the LEFT side of the screen still animating and going up.

EDIT EDIT Solved  :-[

Code: ags

  object[4].Move(300, 0, 1, eBlock, eAnywhere);   // ROCKET RISING UP





EDIT: This line seems to do as per expected:

Code: ags

 object[4].Move(300, -10, 1, eBlock, eAnywhere);   // ROCKET RISING UP


Now I have the dreaded Wait...

Tried this at the end of code but to no avail:

Code: ags

   object[4].StopAnimating();
    object[4].StopMoving();
    object[4].Visible=false;


================================

Here is what I have in room_RepExec:

Code: ags

    }
    else if (ready==3)
    {
      Game.DoOnceOnly("take off");
      region[2].Enabled=false;
      region[8].Enabled=false;
      region[5].Enabled=false;
      region[7].Enabled=false;
      region[6].Enabled=false;
      cFrankj.Say("Now to take off!!");
      cFrankj.Move(cFrankj.x+0, cFrankj.y-40, eBlock, eAnywhere); 
      cFrankj.Transparency=100;
      cFrankj.ManualScaling=false;
      object[2].Move(434, 317, 1, eBlock, eAnywhere);  // DOOR CLOSING
      object[4].Graphic=579; // ROCKET WITH DOOR CLOSED
      object[2].Visible=false; // OBJECT DOOR INVISIBLE
      Wait(460); // SAY SOME STUFF
      object[4].SetView(39);
      object[4].Animate(0, 4, eOnce, eBlock, eForwards);    // ROCKET FIRING
      object[4].Animate(1, 1, eRepeat, eNoBlock, eForwards);   // ROCKET FIRING MORE
      object[4].Move(321, -100, 1, eBlock, eAnywhere);   // ROCKET RISING UP
      }


Do you have any idea as to why it should happen?

cheers

steptoe
#119
General Discussion / Re: Am I Getting Too Old?
Wed 23/05/2012 21:45:43
I'm 56 and feel like an 18 year old... wish I had one    ;)
#120
Sounds like a game after your own heart CaptainD  ;)

Quote
A comedy sci-fi adventure game with a complete absence of Roger Wilco!
How could you  :~(

Sounds mindbogglingly, nitwittyly good  ;)


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