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Messages - steptoe

#181
Hi

yeh, already have audacity. I generally use Total Recorder.
#182
Thank you so much Khris...

Great help to me

steptoe


#183
Hi

I'm checking through the manual/forums to see if I can use a ListBox string name rather than ID.

It seems first item added is 0 then 1 then 2 etc etc

Obviously I need to check which item has been selected before running events for that item.

At the moment an event will run if ID 0 is selected from Listbox irrespective of what it is..

Code: ags

ListBox1.AddItem("Key");



EDIT


Global takes this but goes to else (having clicked 'Key' in the ListBox)

Code: ags

function ListBox1_OnSelectionChanged(GUIControl *control)
{
  if(ListBox1.ID==Key)
  { Display("Perhaps you should find out who has had the key lately");
  } else
  { Display("Sorry no go!");
  }
  }




I need to check that "Key" has been selected from ListBox before events are run.

Could someone give me a hand please?

#184
The Game is Complete, get it from the link below:
>> COMPLETED GAMES THREAD <<


Hi

MURDER MOST GRISLY!

A Whodunit mystery starring super sleuth Detective Harry Faversham who has a nose for smelling clues!

Lord Harrington has been murdered by a machete through his skull!

There are 6 possible suspects. Who would want him dead? Who has the motive, means and the opportunity?

Why is the snooker room door key missing? Why was there a power cut? Did someone steal the machete used for the brutal killing? Was Lord Harrington a philanderer?

Seek out clues, be observant, listen to suspects bickering and ask questions to determine who murdered Lord Harrington. Watch out for red herrings that may divert your attention.

When you are ready you have the opportunity to arrest your suspect(s) for murder.

Take your suspected murderer(s) to court and hope to get a conviction.

Includes a Memory system.

Theater style production.

Based around 3 / 4 Scenes (Rooms).

The Main Room below subject to changes.









16 Colour
640 x 480
Game: 50%
Graphics: 50%
Audio: 0%

Additional ideas and stuff always welcomed for possible inclusion.

Tester(S), if you can spare some time to test at a later date please PM me.

cheers
#185
Cheers Cogliostro

your comments have been duly noted. Thanks.

My graphic skills could be much better I agree.

I have since realised that there is a small pause at the end one of the music files. I'll need to record that one again, thanks.

About the cacti, well, afaik Sudan is correctly shown on the map and I used cacti as a filler as it were, maybe they were misplaced, some may realise this and some won't. Nonetheless,  I feel that its acceptable though I think I would have something else if I were doing it now.

You mention about running into a 'bug'?

Thank you for your comments.

;)

steptoe




#186
Edit your first posting.

I usually add 'SOLVED' to the start of the subject line and change message icon to thumbs up.
#187
No worries.. as you say..

I will endeavor to do just that Khris, although I did start using Items found via a Text Box.

cheers mucho Khris / miguel



#188
Hi

I know that having a secondary Inventory window was not supported in earlier versions of AGS and wonder if it is now at all possible?

Inv 1 window: invCustomInv - Items found, equipment etc
Inv 2 window: Special Inv - Memory items/conversations

At the moment I am having to use buttons of characters/ visual items on the Inventory GUI which open up other GUI's which show animating character portraits or visual clues (buttons) each with Label text. So far this works ok and is adequate for the job.

My only thought is being able to position buttons on Inv GUI in order as you get them. At the moment they are displayed in no particular order an become visible and active when you obtain them.

I'm not sure if there is a Variable of some kind I could use to position buttons in respect of order they are got.

Would it be better to assign a button the correct image as it is got and then:
Code: ags

 function Button3_OnClick(GUIControl *control, MouseButton button)
{
  if(Button3.Graphic==20) //  Display appropriate image to open that GUI with other button image checks etc
 {
  


EDIT: This works but unfortunately AGS now says "You already have Maximum number of controls" so not able to finish using this method :-X

All help on this subject appreciated

Thank you

#189
Thanks guys.

It's always good to receive some positive feedback.

I agree that the puzzles were not over complex.

It was really an exercise in further building my array of skills that will help me to build more complex and interesting games in the future.

Thank you for your comments

steptoe

#190
Hints & Tips / Re: The Sacred Tablets of Tibet
Tue 27/03/2012 07:58:45
Hi lucydark,

Spoiler
  Have you spotted the crowbar laying on the ground (in waterfall)? You need to use it with the rope and throw it up towards the 'Dragons head' and hope it catches on a rock or ledge for you to climb. After-which you will need to use something to block up the 3 holes.
[close]
Hope you complete the game and are willing to give the game your comments on its game page.

Good luck

steptoe

#191
Already have 'Your Name'  :)

'Bite ear' Steptoe   ;D


#192
General Discussion / Boxing' game move options
Sat 24/03/2012 13:02:33
Hi Guys

I'm just starting a 'Boxing' game...  

I'm wondering what you lot think about move options (uppercut, hook, straight left, duck etc etc).

Keys,  GUI buttons or by someway else?

What you would expect from this type of game?

Also, while I'm at it, what about some opponent names.

Views/comments welcomed

cheers

#193
To adjust score simply add where it is appropriate:

Code: ags

GiveScore(5);


This will add 5 to the players score and should show on gui label provided you have used @SCORE@ in the labels 'text' on it's events panel.

To take score off simply use minus (-)
Code: ags

GiveScore(-2);


There is also a Maximum possible score in the General settings.

Alternatively check out Variables which can be used for scores and other things.
#194
Shouldn't this be in the Beginners Forum???

Read the AGS Manual Help File: SetTimer and IsTimerExpired
#195
V1

1500 B.C. The God of Hope gave three Sacred Tablets of enlightenment to the Tibetan Holy Secret Society.

Each Sacred Tablet had the power to bring peace and hope to mankind through spiritual and astral projections.

They could not be used to hurt mankind directly, but in the wrong hands they could open portals to other dimensions and bring forth demonic creatures of unspeakable evil.

Wang the Merciless, a feared Tibetan Warlord, sought out the Sacred Tablets to harness their power and use it for his own ends!

Mandrin, the Tibetan Secret Society Master Priest, knew that if Wang the Merciless found the Sacred Tablets he would unleash horror on the world.

This could not be allowed to happen!!

Faced with this threat, Mandrin decided to separate the Sacred Tablets and hide each one in a secret location.

2012 A.D. (Present Day) The Secret Society has spent centuries gathering information about the whereabouts of each of the Sacred Tablets. It is finally time to bring them home.

They need someone from the Holy Order to go out and retrieve the Tablets. They need someone with courage and strength.

They need you, Jonesy Smith.

An airplane has been chartered for your use. Now bring those Tablets home!

There is a twist at the end!

Is anyone in the tent?


Who is the man frozen in a block of ice?



GAME INFO:

* Video Intro Story
* Flag AutoSaves (Flags in various places. Walk into flag to AutoSave.)
* Delete AutoSaves option.
* 3 Location Chapters:
* Chapter 1: Sudan 'Temple of Laketa'
* Chapter 2: India 'Punjab rock'
* Chapter 3: Mongolia 'The Golden Gate'
* Chapters can be done in any order.

PLAY INCLUDES:

* Riding a Camel and an Elephant.
* Solving a mystery in a waterfall.
* Finding a Red Oasis with strange drinking effects.
* Confronting a Tiger and a Wolf.
* Solving Word puzzles.
* Getting dope for a Fakir.
* Hearing about a mysterious 'Wind Dragon'.
* Finding a way down a snow slope.
* Watching the Indian rope trick.
* Who is the man frozen in a block of ice ?
* Who is Mr X ?

SPECS:
Zipped Size: 44.2 Mbs
Unzipped Size: 79.7 Mbs
16 Bit colour.
320 x 240 resolution.
Direct Draw 5.
Music and Sound included.

CONTROLS:

Primary Mouse

To view Inventory and Contol Panel hover mouse at the top of the screen.

Download: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1563

#196
EDIT: Obviously this was stopping it which I have since taken out:

Code: ags

GUIControl *gcat = GUIControl.GetAtScreenXY(mouse.x, mouse.y);
  if ((gcat == null) || (gcat.AsButton == null)) mouse.UseDefaultGraphic();
  else mouse.UseModeGraphic(eModeInteract);


-------------------------------------------------------------------

When changing Rooms cursor will not show Wait Image

in the first Room under RoomLoad (Player clicks a Hotspot to go to next Room)

Code: ags

   mouse.DisableMode(eModeWalkto);
   mouse.DisableMode(eModeLookat);
   mouse.DisableMode(eModeTalkto);
   mouse.EnableMode(eModeInteract);


and in next RoomLoad

Code: ags

   mouse.EnableMode(eModeLookat);
   mouse.EnableMode(eModeWait);
   mouse.EnableMode(eModeTalkto);
   mouse.EnableMode(eModeWait);


Player eblock walks but mouse shows hand.

Somehow the Wait cursor does not show for blocking events and shows as the interact hand.

Can't see anything in the Global. Have tried a few things but to no avail.


#197
Site & Forum Reports / Re: Forum lag
Thu 15/03/2012 17:17:02
Hi

I think the lag involves other internet issues besides AGS.

Generally there is an AGS hang every so often. This may be annoying but expected at times, like during maintenance in which it should be stated on the home page so we all know.

The database must be chocking to death with back issues.

If AGS is no longer supporting older versions of AGS perhaps issues should be on an independent separate database / re-direct site?



#198
Latest shots:








Game being tested.




#199
Perhaps you could explain more about what you are trying to achieve.
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